[On-Going]Customizing your client

Page 3 of 5 FirstFirst 12345 LastLast
Results 31 to 45 of 67
  1. #31
    Last of the OsRose Devs Purpleyouko is offline
    MemberRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: [On-Going]Customizing your client

    The main packet difference is in inventory related stuff in game. other than that 90% of all the packets are identical between irose and evo

    the files for your GUI are all found in 3ddata/control/res inside the client's VFS.
    The XML to display them all is in 3ddata/control/xml in the client's root folder (NOT VFS)
    the cut scenes such as teh animation as you fly into the char select area is in 3ddata/scripts (VFS) It's all written in LUA which is editable in a text editor.

    Some files have different structure in evo STBs are teh main difference. Most other files in the VFS use exactly the same format so if you are a bit clever with figuring out what controls what, you can make any char select work in any rose version

  2. #32
    Proficient Member DeltaBurnt is offline
    MemberRank
    Apr 2008 Join Date
    157Posts

    Re: [On-Going]Customizing your client

    Ok, so basically I just get the flying script and the certain GUI files needed along with the XML and I'm good to go? Also where would the map files be located for the char select screen?

  3. #33
    Last of the OsRose Devs Purpleyouko is offline
    MemberRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: [On-Going]Customizing your client

    maps are somewhere in 3ddata/maps/junon

    I'm not sure which folder you will find map 4 in. you will just have to poke around and see.

    It's not going to be a real easy thing to do but it should be possible.

    Also don't forget you will need to edit some STBs including but not limited to LIST_ZONES.STB and probably LIST_SKY.STB
    Just compare the irose version and the evo version then copy the missing entries over for map 4.

  4. #34
    Proficient Member DeltaBurnt is offline
    MemberRank
    Apr 2008 Join Date
    157Posts

    Re: [On-Going]Customizing your client

    I'm sure it wouldn't be too hard if I used a map viewer, only hard part is knowing which files to actually copy over.

    Oh well I guess trial and error could always work...

  5. #35
    OsiRose DEV XxXshidoXxX is offline
    MemberRank
    Sep 2006 Join Date
    eeeLocation
    212Posts

    Re: [On-Going]Customizing your client

    Ok good. And I would be able to exchange the character select/login screen with the evo one and it'd still accept it right?
    you mean like this ?
    Attached Thumbnails Attached Thumbnails screen001.jpg   screen002.jpg  

  6. #36
    Proficient Member DeltaBurnt is offline
    MemberRank
    Apr 2008 Join Date
    157Posts

    Re: [On-Going]Customizing your client

    Quote Originally Posted by XxXshidoXxX View Post
    you mean like this ?
    No fair you beat me to it D:

    Anyways I found out that the char select map is located in:

    \3DDATA\MAPS\JUNON\TITLE_JPT

    I'm downloading evo now so I can copy over the files and then try and find which XML files to copy over without overwriting irose's GUI with evo's >.<

  7. #37
    OsiRose DEV XxXshidoXxX is offline
    MemberRank
    Sep 2006 Join Date
    eeeLocation
    212Posts

    Re: [On-Going]Customizing your client

    nuuuuu :p

  8. #38
    Proficient Member DeltaBurnt is offline
    MemberRank
    Apr 2008 Join Date
    157Posts

    Re: [On-Going]Customizing your client

    Yah I know -.-, I just figured out that evo uses a completely different map in Eldeon for it's char select and they keep the original char select in there for some reason.

    I just spent like 20 minutes adding back in the files via VFS NextGen, it would be alot easier if you could add multiple files all in at one but you of course can't which is just wonderful.

    UGHHHHHH

    EDIT: Alright so I figured out that the evo char select map is actually in the irose client (for some reason, idk if it's all clients or just mine). Anyways I just edited list_zone.stb and now I have the right map...I just need the right camera positioning and XML layout...ugh...

    EDIT2: Additionally, by looking through SYSTEM_FUNC.lua I have found where all the camera files are and which one controls the char select camera.

    EDIT3: Well nvm I figured out that additionally evo has intro01-05 while irose only has 01...so I think this might be a long night T.T

  9. #39
    OsiRose DEV XxXshidoXxX is offline
    MemberRank
    Sep 2006 Join Date
    eeeLocation
    212Posts

    Re: [On-Going]Customizing your client

    I just spent like 20 minutes adding back in the files via VFS NextGen, it would be alot easier if you could add multiple files all in at one but you of course can't which is just wonderful.

    you should setup a local neon cube , its faster than vsf next gen to change vsf

  10. #40
    Proficient Member DeltaBurnt is offline
    MemberRank
    Apr 2008 Join Date
    157Posts

    Re: [On-Going]Customizing your client

    Yah but I still have to edit the patchlist, and I figured it'd be ok to do it that one time.

    Anyways, I've been having a little trouble. 1st I got it to sorta work by copying over all the camera files. And it worked sorta, it would start scrolling but halfway it would restart and the login window showed up too soon.

    I know why though because the intro was split into 5 parts, and systemfunc.lua needs to tell the game how to handle each one. So I tried the next simplest method and I copied over all the camera settings in evo's systemfunc to irose's but that made it worse. Now it's just in a random part of the map circle around one point endlessly.

    Could I get some tips/hints?

    EDIT: Ok so I was able to just get the normal thing where it doesn't move around before the login window and it's just the login window under the log. I was really hoping the get the full thing, would it take Hex Editing of trose to actually get it to work right?

  11. #41
    Account Upgraded | Title Enabled! gmowner is offline
    MemberRank
    May 2009 Join Date
    i live in....Location
    270Posts

    Re: [On-Going]Customizing your client

    ho to change the login screen?///

  12. #42
    OsiRose DEV XxXshidoXxX is offline
    MemberRank
    Sep 2006 Join Date
    eeeLocation
    212Posts

    Re: [On-Going]Customizing your client

    well i still have issues with the window that appears when you create a char , the xml are a little fucked up and it becomes a little crappy , btw i think about release a rose online_132_132 when vacations are over , its a project i've been working on for almost 5 month now , its a irose client mixed up with evo ( new skill interface ,ect ... )

  13. #43
    Account Upgraded | Title Enabled! perrin9028 is offline
    MemberRank
    Nov 2007 Join Date
    806Posts

    Re: [On-Going]Customizing your client

    Heh, Shido, talk with Fox about the client he made for FRose, nice Evo conversion that runs on Arc.

    Anyway, just updated some stuff, sorry about how long that took, been doing other things over the summer. Not really gonna be posting a lot in the topic for a bit, not really feeling Rose as of late. Probably post the class bonuses for iRose once I can determine them from Arc... Mainly be updating this with better descriptions, some pictures and in-depth things, stuff like that...

  14. #44
    TGN Studio's lCON is offline
    MemberRank
    Jan 2007 Join Date
    939Posts

    Re: [On-Going]Customizing your client

    perrin9028 its a good concept client it has its bugs. Anyways about the log in map there's a lot more to it. Me and Fox made a whole new map for Revo well i did then fox did it better...:( anyways we have been playing hell trying to get everything right.
    char placement is where were stuck atm so once that's figured out were all good i guess. But me and fox been testing a lot of cross compatibility.

  15. #45
    Apprentice raymerjacque is offline
    MemberRank
    Feb 2005 Join Date
    5Posts

    Re: [On-Going]Customizing your client

    some nice guides here.



Page 3 of 5 FirstFirst 12345 LastLast

Advertisement