Updated to Rev85.
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Updated to Rev85.
I'm getting an error compiling rev85.
c:\documents and settings\menchii\desktop\new folder (2)\world server\worldserver.cpp(757) : error C3861: 'pakIncreaseSkillLvl': identifier not found
Thanks for the tip. I didn't know that.
Question: in the SQL folder are alot of files like items.sql and list_items.sql but which one will my server read and i guess i should use the list_items.sql because
in the other one theres no items... and some more like list_data_skill.sql should i upload it like that? Thanks.
list_data_items = all items ingame
list_items = items held by players
NVM Got it Thanks
im pretty sure
list_data_items.sql is from the stb
it was exported so items could be edited in mysql i think
K Thanks All. oh and another question:
I know gm's can learn other ppl skills ingame with a command but i dont know how (if there isnt then ok) but if anyone has it could you pm it me or post it here? Thanks
EDIT:: Btw is teh Castle Gear Inside? i looked over the items and i could find some of them but not all.. not the engine and Some others
Looking at gmcmds.cpp, I see nothing that involves learning other's skills. And yes, Castle Gear is inside the game. The items are in the database, just look around. Type 14 is for carts and castle gears. For a basic castle gear, look for wooded stock core (id 31), Fornef engine (id 131), Stand leg (id 231), and Punch arms (id 331). As for the skill, look for a castle gear tab above the drive cart skill.
I got all the parts but when i look at the skills and click on Castle Gear Tab above the drive cart skill, there is no skill. isnt there a way to input this manually
into my char?
EDIT:: Found a way to manually add it trough navicat.
Go to your database and go to the Characters Tab, then on your character go to the basic skills section, after 5000 change the next 0 to 5001. That should make the skill pop up in that section. And to put it in your quickbar all in one step, change one of the first eight 0s to 10691. I believe that is how I did it.
yeh thanks ive found that but ive putted up the wrong number :3 Thanks m8 u really helped me. Are you a dev of a server?
with 7 posts i doubt that(no offence)but that stuff is easy
but making a gm command that inserts the skills into the db isnt that hard i know that
you could make it like the /class command
it alters a coulmn in the db and changes the numbers to the class you want so
make one that alters both coulmns for skills for the correct skill levels and id's
i could try but i dont have any C/C++ Expierence and id like to learn it, but i really dont get what your saying. i know it has to do with coding and stuff and when the code is done i will need to compile it, but i still dont know how :S
I'm agree with u i don't think this gmcommand is hard to build.
I know a perso who have the gmcommand /pvp "1" or "0" it's the same concept.
I'm noob with C++ (but anyway i'm learning it) but if Rose Devs need any packet just ask me i know how to have it.
i noticed that the SVN is using monster defense, but the defense isn't initialized. You can add this to the SVN if it helps. (my attack code is different than the SVN though)
in extrafunctions.cpp
find
after, addCode:thismon->currenthp = STB_NPC.rows[thisspawn->montype][7] * STB_NPC.rows[thisspawn->montype][8];
Code:thismon->defense = STB_NPC.rows[thisspawn->montype][11];
in worldserver.cpp
find
after, addCode:thisnewmon->currenthp = STB_NPC.rows[thismon->montype][7] * STB_NPC.rows[thismon->montype][8];
findCode:thisnewmon->defense = STB_NPC.rows[thismon->montype][11];
after, addCode:thismon->currenthp = STB_NPC.rows[thisspawn->montype][7] * STB_NPC.rows[thisspawn->montype][8];
Also, changes need to be made in gmcmds.cpp. I can add those changes if you guys want, but like I said, I don't know if this helps at all.Code:thismon->defense = STB_NPC.rows[thisspawn->montype][11];
does this fix that i miss actually all the time?
EDIT:: even if i have uber weapons
damm cuz its kinda annoying and this is one of the biggest and annoying bug in the public svn source atm wish i could fix it(there is a way because ive seen it on other pservers)
Well, it helps a little, but I am still working on the monster hp glitch(where it has an extra grey bar) and I think its somewhat related. Give me some time, I am really close I think. If anyone knows how to fix it, please give me some hints. :)