RoseOnline SVN Source[Revision 89]

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  1. #726
    Apprentice midgetsanchez is offline
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    Rev85

    Updated to Rev85.

  2. #727
    Apprentice Menchii is offline
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    I'm getting an error compiling rev85.

    c:\documents and settings\menchii\desktop\new folder (2)\world server\worldserver.cpp(757) : error C3861: 'pakIncreaseSkillLvl': identifier not found

  3. #728
    Member McLoco is offline
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    Quote Originally Posted by Menchii View Post
    I'm getting an error compiling rev85.

    c:\documents and settings\menchii\desktop\new folder (2)\world server\worldserver.cpp(757) : error C3861: 'pakIncreaseSkillLvl': identifier not found
    Look for this code in worldserver.cpp

    case 0x07b1: return pakIncreaseSkillLvl

    then add two slashes before the command, like this:

    //case 0x07b1: return pakIncreaseSkillLvl

    And then compile it again.

    Greets

  4. #729
    Valued Member barnett81 is offline
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    Quote Originally Posted by XxXshidoXxX View Post
    now revision 85 ^^

    but they should add this in the 86 :

    items.sql

    Code:
    /*
    MySQL Data Transfer
    Source Host: localhost
    Source Database: roseon_beta
    Target Host: localhost
    Target Database: roseon_beta
    Date: 11/11/2006 14:07:36
    */
    
    SET FOREIGN_KEY_CHECKS=0;
    -- ----------------------------
    -- Table structure for items
    -- ----------------------------
    CREATE TABLE `items` (
      `owner` int(11) default NULL,
      `itemnum` int(11) default NULL,
      `itemtype` int(11) default NULL,
      `refine` int(11) default NULL,
      `durability` int(11) default '40',
      `lifespan` int(11) default '100',
      `slotnum` int(11) default NULL,
      `count` int(11) default '1',
      `stats` int(11) default '0',
      `socketed` int(11) default '0',
      `appraised` int(11) default '0',
      `gemid` int(11) default NULL
    ) ENGINE=InnoDB DEFAULT CHARSET=latin1;
    with gemid ^^
    Code:
      `gemid` int(11) default NULL
    should be replaced with
    Code:
      `gemid` int(11) default '0'
    or you will have a server error when you create a new character

  5. #730
    Apprentice Menchii is offline
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    Quote Originally Posted by McLoco View Post
    Look for this code in worldserver.cpp

    case 0x07b1: return pakIncreaseSkillLvl

    then add two slashes before the command, like this:

    //case 0x07b1: return pakIncreaseSkillLvl

    And then compile it again.

    Greets
    Thanks, it compiled fine now. Commenting out that line did the trick. It appears to be related to increasing/learning skills. Too bad they didn't get that working yet.

    For everyone looking for it, it's at the very bottom of the file.
    Last edited by Menchii; 12-11-06 at 06:39 AM.

  6. #731
    Valued Member barnett81 is offline
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    Quote Originally Posted by Menchii View Post
    For everyone looking for it, it's at the very bottom of the file.
    Or, an easier solution is to double click on the error when compiling... it'll go right to it.

  7. #732
    Apprentice Menchii is offline
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    Thanks for the tip. I didn't know that.

  8. #733
    Member BlackIIIce is offline
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    Question: in the SQL folder are alot of files like items.sql and list_items.sql but which one will my server read and i guess i should use the list_items.sql because
    in the other one theres no items... and some more like list_data_skill.sql should i upload it like that? Thanks.

  9. #734
    Proficient Member AditudE is offline
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    list_data_items = all items ingame
    list_items = items held by players

  10. #735
    Member BlackIIIce is offline
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    NVM Got it Thanks
    Last edited by BlackIIIce; 12-11-06 at 01:42 PM.

  11. #736
    Member Sexi is offline
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    Quote Originally Posted by AditudE View Post
    list_data_items = all items ingame
    list_items = items held by players
    Umm no. list_data_items.sql is the same thing as list_items.sql
    Items.sql is where items owned by players are held

    EDIT: And the reason items.sql is empty is because you don't have any accounts with characters made.
    Last edited by Sexi; 12-11-06 at 02:49 PM.

  12. #737
    Account Upgraded | Title Enabled! kac123ige is offline
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    im pretty sure
    list_data_items.sql is from the stb
    it was exported so items could be edited in mysql i think

  13. #738
    Member BlackIIIce is offline
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    K Thanks All. oh and another question:
    I know gm's can learn other ppl skills ingame with a command but i dont know how (if there isnt then ok) but if anyone has it could you pm it me or post it here? Thanks

    EDIT:: Btw is teh Castle Gear Inside? i looked over the items and i could find some of them but not all.. not the engine and Some others

  14. #739
    Member Sexi is offline
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    Looking at gmcmds.cpp, I see nothing that involves learning other's skills. And yes, Castle Gear is inside the game. The items are in the database, just look around. Type 14 is for carts and castle gears. For a basic castle gear, look for wooded stock core (id 31), Fornef engine (id 131), Stand leg (id 231), and Punch arms (id 331). As for the skill, look for a castle gear tab above the drive cart skill.

  15. #740
    Member BlackIIIce is offline
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    I got all the parts but when i look at the skills and click on Castle Gear Tab above the drive cart skill, there is no skill. isnt there a way to input this manually
    into my char?

    EDIT:: Found a way to manually add it trough navicat.
    Last edited by BlackIIIce; 12-11-06 at 04:56 PM.

  16. #741
    Member Sexi is offline
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    Go to your database and go to the Characters Tab, then on your character go to the basic skills section, after 5000 change the next 0 to 5001. That should make the skill pop up in that section. And to put it in your quickbar all in one step, change one of the first eight 0s to 10691. I believe that is how I did it.

  17. #742
    Member BlackIIIce is offline
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    yeh thanks ive found that but ive putted up the wrong number :3 Thanks m8 u really helped me. Are you a dev of a server?

  18. #743
    Account Upgraded | Title Enabled! kac123ige is offline
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    with 7 posts i doubt that(no offence)but that stuff is easy
    but making a gm command that inserts the skills into the db isnt that hard i know that
    you could make it like the /class command
    it alters a coulmn in the db and changes the numbers to the class you want so
    make one that alters both coulmns for skills for the correct skill levels and id's

  19. #744
    Member BlackIIIce is offline
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    i could try but i dont have any C/C++ Expierence and id like to learn it, but i really dont get what your saying. i know it has to do with coding and stuff and when the code is done i will need to compile it, but i still dont know how :S

  20. #745
    ShinROSE Owner Tohma is offline
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    I'm agree with u i don't think this gmcommand is hard to build.

    I know a perso who have the gmcommand /pvp "1" or "0" it's the same concept.

    I'm noob with C++ (but anyway i'm learning it) but if Rose Devs need any packet just ask me i know how to have it.
    Last edited by Tohma; 13-11-06 at 12:40 AM.

  21. #746
    Valued Member barnett81 is offline
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    i noticed that the SVN is using monster defense, but the defense isn't initialized. You can add this to the SVN if it helps. (my attack code is different than the SVN though)

    in extrafunctions.cpp

    find
    Code:
    		thismon->currenthp = STB_NPC.rows[thisspawn->montype][7] * STB_NPC.rows[thisspawn->montype][8];
    after, add
    Code:
    		thismon->defense = STB_NPC.rows[thisspawn->montype][11];

    in worldserver.cpp

    find
    Code:
    				thisnewmon->currenthp = STB_NPC.rows[thismon->montype][7] * STB_NPC.rows[thismon->montype][8];
    after, add
    Code:
    				thisnewmon->defense = STB_NPC.rows[thismon->montype][11];
    find
    Code:
    			thismon->currenthp = STB_NPC.rows[thisspawn->montype][7] * STB_NPC.rows[thisspawn->montype][8];
    after, add
    Code:
    			thismon->defense = STB_NPC.rows[thisspawn->montype][11];
    Also, changes need to be made in gmcmds.cpp. I can add those changes if you guys want, but like I said, I don't know if this helps at all.

  22. #747
    Member BlackIIIce is offline
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    does this fix that i miss actually all the time?

    EDIT:: even if i have uber weapons

  23. #748
    Valued Member barnett81 is offline
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    Quote Originally Posted by BlackIIIce View Post
    does this fix that i miss actually all the time?

    EDIT:: even if i have uber weapons
    I don't think so. Before in the attack it had something like
    Code:
    hitpower-=thismon->defense
    This just gives defense a value, instead of 0.

  24. #749
    Member BlackIIIce is offline
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    damm cuz its kinda annoying and this is one of the biggest and annoying bug in the public svn source atm wish i could fix it(there is a way because ive seen it on other pservers)

  25. #750
    Valued Member barnett81 is offline
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    Well, it helps a little, but I am still working on the monster hp glitch(where it has an extra grey bar) and I think its somewhat related. Give me some time, I am really close I think. If anyone knows how to fix it, please give me some hints. :)



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