I noticed there is a memory leak in the newest version, any one know what it is ?
I noticed there is a memory leak in the newest version, any one know what it is ?
Hey Arnie SVN is really dead? nobody or no new dev will work on it again?
Okay i know that already but i'm just asked to be sure thanks u^^
hey guys, i've been testing around and i think i found the problem with people that keep missing mobs, here's what i tested :
first test : find a mob far away and go attack it by clicking on the mob, most of the time this will result in mob running towards you and somewhere in middle you meet up and attack each other which usually results in missing a lot and then you start hitting and mob dies
second test : find another mob far away and go stand right next to it and the second you're next to it attack it and you'll see you'll miss far less than in first test
if you all have same results as i have you'll come to conclusion thats there's something wrong with position/coordinates of you and the mob, you can also see that from first test the item drops will end up on the spot where you started running towards the mob....too bad i dont know how to change all this because i havent coded anything in c++ in a while and then i only learned the basics
interestingly enough, when my wife and I play on a friends server (I'm still very new and neck deep in code I don't understand, so mine isn't functioning right now) I've noticed that we can be attacking the same creature but in different places on the map. For example, on my screen is shows us both on the bridge of the boat in adventure plains attacking a creature, but on her screen on a different computer in the same room it shows us both attacking the same creature in the sand on the beach near the boat... granted it's not too far away from where we are on my screen, but there's shouldn't be any difference between them.
I know I'm not posting a fix, but I'm hoping that my additional tidbit of information might help narrow down the issue...or at least rule out part of it...
whats new on rev 86???
Check the journal lol
any new about skills? We can't use the wolrd(extra) because is instable and we don't know how to build the skills. If any one can post a skill build model maybe we can fix it and and other own fix.
[EDIT] No difference with rev86 only /ann fixed i have already fix that on my server and a few other thing too -__-
Last edited by Tohma; 20-11-06 at 10:06 PM.
I posted builds for most all of the builds quite sometime ago. My son and I researched it all and with the exception of one of the 2nd jobs, all of them work real well.
Have you seen this:
Knight (121) - class_Skills
201,211,251,221,261,231,241,236,311,271,281,291,301,306,426,431,441,461,481,496,491,451,506,516,721,726,731,421,416,501,0,0,0,0,0,0,0,0,0,0
Knight - Class_Skills_Level
9,9,9,9,9,4,3,3,3,9,9,9,3,2,9,2,9,9,1,9,9,9,9,18,9,9,3,3,3,3,2,1,1,1,1,1,1,1,1,1
This is just one of the ones I posted back in October.
Rob
OMG i don't talk about that lol i talk about build skill lines on the sources
I have to learn english before C++ xDDD
meh, this is what i tried to make IncreaseSkillLvl function :
but it doesnt work :(Code:// ----------------------------------------------------------------------------- // Increase skill lvl // ----------------------------------------------------------------------------- bool CWorldServer::pakIncreaseSkillLvl(CWorldClient* thisclient, CPacket* P) { char skillid = GETBYTE((*P), 0); char skillval = thisclient->cskills[skillid].level; // increasing skills skillval += 1; thisclient->cskills[skillid].level += 1; // returning skill info to client BEGINPACKET( pak, 0x7b1 ); ADDWORD( pak, skillid+thisclient->cskills[skillid].level-1 ); thisclient->SendPacket( &pak ); return true; }
when returning that packet it comes up saying stuff like "not right lvl " or "dont have needed skills" stuff like that so i'm guessing there's more in that packet that i know of
one thing i'm sure of is that the first byte is the skillid and ranges between 0 and 40
oh yeah, another thing i noticed, learning a new skill doesnt send packet 7b1
ps :
yes i'm rather new to packet coding lol
Last edited by SirSmashalot; 21-11-06 at 01:55 PM.
damnit I can't compile the *^^* for nothing in the world
too many damn errs
well dont try compiling what i posted, was a first test of having IncreaseSkillLvl, somebody wanted to get a start to try fixing so i posted what i came up with :o
With the newest revision seems theres a problem it seem to crash every so often and only error I get on world server is unknown packet any idea's what might be going wrong with it?
There's nothing wrong with that 'unknown packet' -.-. It is no 'error'...unknown packet ...
The action (package)you are doing isn't working yet
hmm im getting same problem i seem to crash when walking or pick up item...but thats not so bad as my other problem...
when im walking or just standing still i lose hp rapidly for no reason not even being hit..... sometimes i just die over and over cause i keep losing hp.... they i stand still and im watching my hp bar and MP bar just go up and down for no reason ?
also when i hit tab it doesnt change the speed of the char at all. i think its supposed to run.
any one know why this happen?
Last edited by daisyanne; 22-11-06 at 05:49 PM.
So quick question here. Who is dev for this thing and are they still doing it? If not my friends are trying to start a server and im going to start correcting errors and if no one is deving ill just make my svn public. But id like to know if this one is done <_<
mmm i seen jornal and where can i find the latest compiled version (87)
??
damnit i cant get the increase skill to work, i only managed to figure out one part of the packet being sent :(