Should i Release RoseOnline Official Source Code ?

Page 16 of 24 FirstFirst ... 689101112131415161718192021222324 LastLast
Results 226 to 240 of 360
  1. #226
    Member pepulin is offline
    MemberRank
    Sep 2006 Join Date
    60Posts

    Re: Should i Release RoseOnline Official Source Code ?

    It would be nice if you release EVO Client + Server, the most important is the client, because all other client files are broken, my idea is change it to pre evo, that's why I need EVO one, would be easier, i think..Thanks a lot, will be waiting for release!

    Quote Originally Posted by Viewer View Post
    I never said that at all.

    Anyway, I was away for the first two weeks of Jan and we've been busy since the 20th - totally forgot about this topic. I'm happy to give the the IROSE dump I have as-is like I said but it'd be up to all of you to get it working - I honestly don't have the time or interest in spending the time on it because we've got some big projects on the go. It only took me an hour or two to upgrade a couple of the projects to VS2012 so anyone can get it working. It has a couple of corrupt files from the dump but you can copy those from Evo without a problem as it's largely the same. It's useless if you won't put the time into getting it working though.

  2. #227
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Should i Release RoseOnline Official Source Code ?

    Pepulin its not really pre-evo source,server and no one does have it its heavily modified EVO which u can do :D just simply re write the source i dont know how but if u have the knowledge and experience u can do it :)

  3. #228
    Member pepulin is offline
    MemberRank
    Sep 2006 Join Date
    60Posts

    Re: Should i Release RoseOnline Official Source Code ?

    That's why I asked about Client + Server (EVO), I need it fully working(Without missing files) to start working on it.

    Quote Originally Posted by Kingdom Rose View Post
    Pepulin its not really pre-evo source,server and no one does have it its heavily modified EVO which u can do :D just simply re write the source i dont know how but if u have the knowledge and experience u can do it :)

  4. #229
    Enthusiast Foxie is offline
    MemberRank
    Jan 2010 Join Date
    In my mindLocation
    31Posts

    Re: Should i Release RoseOnline Official Source Code ?

    it is much easier to compile pre evo using the irose source as opposed to the evo source

  5. #230
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Should i Release RoseOnline Official Source Code ?

    ok , you guys where bashing me a while ago assuming u understood me wrong if u ever even went into the game with this source u would know that it has language issues due to missing packets its not that i don't want to help i just want to save some people from wasting days or weeks or even months of their time trying to fix something without a real ending or even a beginning . Done.

  6. #231
    CMB is my valentine <3 Allen Sobao is offline
    MemberRank
    Sep 2013 Join Date
    259Posts

    Re: Should i Release RoseOnline Official Source Code ?

    And yet nothing has been release .-.

  7. #232
    Last of the OsRose Devs Purpleyouko is offline
    MemberRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: Should i Release RoseOnline Official Source Code ?

    OK so i decided to dedicate a couple of days to working exclusively on the evo source files that were released a while back and I managed to get the client end working 100% using an osrose rev 81 server as the back end.
    It required a bunch of fiddling around with packet encryptions and adding a ton of new logging functions to the client files to track down errors but it works.
    This is the first time I really tried to get the thing working and I was expecting it to take a lot longer TBH.

    Note: This was not compiled from the source in this thread since I already had a copy from way back. This release seems to be the same as far as i can tell though.

    It has been a while since I first managed to actually compile the trose so I don't actually remember the steps very well.
    If i remember correctly though, the only thing missing was a dll related to reading in the VFS. I substituted one created by Dragoon and it worked fine.

    You do need a copy of the 137 client to put the files into though. The source doesn't include any of the resources need to make a viable client, just trose.exe, znzin (grphics engine) and all the other necessary dll and libs

    So the message is don't lose hope. It is possible to get a working game with what we have already.

    This particular client is very very pre-release though. It is in the middle of pre-alpha bug trapping by the looks of the way it is coded.

    I am uploading the basic 137 client and will post a link here when it's complete.
    I will have to ask Dragoon before releasing his VFS code.
    otherwise please feel free to ask questions about this code and how I got it working.
    I will do my best to answer questions but I will not set it up for you so please no requests for me to get onto teamViewer or that kind of thing.

    So here is the 137 client. https://mega.co.nz/#!zVEwRb4A!Q5Tyxw...4Tdr7IbFU8a5qU
    The files dated march 4th to 6th are the ones that I created this week. The originals are still there with modified names. I added "_old" or "_original" to the names. Didn't want to lose the originals just in case.
    The Trose.exe in this client already has encryption turned off.

    The server I used is this. https://mega.co.nz/#!LZMDTaaJ!UsdgIz...eMDSfZsU4rnezE
    I'm not going to give you a tutorial on setting up an osrose server. there are plenty of those already available. The method is the same with any of them.
    Disclaimer: This is a rather primitive server that doesn't yet use QSD files for running quests. Not sure about AIP yet. haven't checked it.
    This is also an Unmodified server, meaning that it still uses encrypted packets that you will quickly find do not match the encryption in the client. It is very easy to turn off encryption at both client and server. I will be happy to tell you precisely how when you reach that point. Just ask here
    Last edited by Purpleyouko; 07-03-14 at 07:10 PM.

  8. #233
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Purpleyouko View Post
    OK so i decided to dedicate a couple of days to working exclusively on the evo source files that were released a while back and I managed to get the client end working 100% using an osrose rev 81 server as the back end.
    It required a bunch of fiddling around with packet encryptions and adding a ton of new logging functions to the client files to track down errors but it works.
    This is the first time I really tried to get the thing working and I was expecting it to take a lot longer TBH.

    Note: This was not compiled from the source in this thread since I already had a copy from way back. This release seems to be the same as far as i can tell though.

    It has been a while since I first managed to actually compile the trose so I don't actually remember the steps very well.
    If i remember correctly though, the only thing missing was a dll related to reading in the VFS. I substituted one created by Dragoon and it worked fine.

    You do need a copy of the 137 client to put the files into though. The source doesn't include any of the resources need to make a viable client, just trose.exe, znzin (grphics engine) and all the other necessary dll and libs

    So the message is don't lose hope. It is possible to get a working game with what we have already.

    This particular client is very very pre-release though. It is in the middle of pre-alpha bug trapping by the looks of the way it is coded.

    I am uploading the basic 137 client and will post a link here when it's complete.
    I will have to ask Dragoon before releasing his VFS code.
    otherwise please feel free to ask questions about this code and how I got it working.
    I will do my best to answer questions but I will not set it up for you so please no requests for me to get onto teamViewer or that kind of thing.

    So here is the 137 client. https://mega.co.nz/#!zVEwRb4A!Q5Tyxw...4Tdr7IbFU8a5qU
    The files dated march 4th to 6th are the ones that I created this week. The originals are still there with modified names. I added "_old" or "_original" to the names. Didn't want to lose the originals just in case.
    The Trose.exe in this client already has encryption turned off.

    The server I used is this. https://mega.co.nz/#!LZMDTaaJ!UsdgIz...eMDSfZsU4rnezE
    I'm not going to give you a tutorial on setting up an osrose server. there are plenty of those already available. The method is the same with any of them.
    Disclaimer: This is a rather primitive server that doesn't yet use QSD files for running quests. Not sure about AIP yet. haven't checked it.
    This is also an Unmodified server, meaning that it still uses encrypted packets that you will quickly find do not match the encryption in the client. It is very easy to turn off encryption at both client and server. I will be happy to tell you precisely how when you reach that point. Just ask here
    You did the exact same thing Vetyst did a while back lol , we where planning to use this secretly , oh well great release :P

    btw u could remove some useless stuff on the world server , char server and login server to make it less in size and faster to load , vetyst managed to make it run on 100 kb on world server x.x

  9. #234
    Last of the OsRose Devs Purpleyouko is offline
    MemberRank
    Oct 2006 Join Date
    Missouri USALocation
    2,161Posts

    Re: Should i Release RoseOnline Official Source Code ?

    The way I see it is this.
    I've just shown that it is possible to make a server/client that works. And works in a fairly stable way from what I could tell in the hour or so that I ran around attempting to make it crash.
    To a certain extent I will help others to get to this point also but like I said, I'm not going to do the work for them

    Beyond that it is up to the individual or team to do what they like with it.
    I plan to mess around with both server and client quite extensively to test out a whole load of interesting ideas that I have. That stuff will NOT be made public however.

    Can't say I'm surprised that Vetyst got to this point and beyond. he always seemed pretty capable when we worked together on RoseZA

  10. #235
    Apprentice Mioza is offline
    MemberRank
    Jul 2012 Join Date
    23Posts

    Re: Should i Release RoseOnline Official Source Code ?

    I will start with this server and client and let see where i can get with it

  11. #236
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Mioza View Post
    I will start with this server and client and let see where i can get with it
    u mean purpleyoukos server files that he provided well if u do yeah go ahead :D , just needs some bug fixes :D

  12. #237
    CMB is my valentine <3 Allen Sobao is offline
    MemberRank
    Sep 2013 Join Date
    259Posts

    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Mioza View Post
    I will start with this server and client and let see where i can get with it
    Remember you have to turn off encryption :)

  13. #238
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Should i Release RoseOnline Official Source Code ?

    you know what since rose is pretty much going the way it should be going , am gonna upload a map editor src that u can use to re write or whatever u want to do with it anyways here it is

    SRC : http://www.mediafire.com/download/q29wefjmsuy71mb/Map_Editor_v1.1_+_Brush_(Source).rar

    COMPILED : http://www.mediafire.com/download/9u...+%2B+Brush.rar

    i dunno if it was released some where or not but oh well here it is hf :) hopefully some one will actually do something with this and release it

    Maybe some day i will release the Trose source , atleast half of it if i feel like it :P.

    Edit : Reuploaded the 1st link try now :)

    Credits : Xadet
    Last edited by Kingdom Rose; 13-03-14 at 07:40 AM.

  14. #239
    CMB is my valentine <3 Allen Sobao is offline
    MemberRank
    Sep 2013 Join Date
    259Posts

    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Kingdom Rose View Post
    you know what since rose is pretty much going the way it should be going , am gonna upload a map editor src that u can use to re write or whatever u want to do with it anyways here it is

    SRC : http://www.mediafire.com/download/q2...8Source%29.rar

    COMPILED : http://www.mediafire.com/download/9u...+%2B+Brush.rar

    i dunno if it was released some where or not but oh well here it is hf :) hopefully some one will actually do something with this and release it

    Maybe some day i will release the Trose source , atleast half of it if i feel like it :P.
    Very nice for you to share, but the first link is down. v.v

  15. #240
    Proficient Member Kingdom Rose is offline
    MemberRank
    Nov 2013 Join Date
    FetusLocation
    199Posts

    Re: Should i Release RoseOnline Official Source Code ?

    1st link seems to be working fine i will reupload it though..



Advertisement