
Originally Posted by
Purpleyouko
That's something that the client displays.
It has all kinds of weird debug and assert messages all through it.
as another example if you select a monster by clicking on it, its name changes to add a load of numbers that look a lot like an IP address lol. It's pretty easy to fix that though. It's actually not at all hard to fix pretty much all the weird little issues. it's just time consuming.
One of the first things i did was to add a logging function so i could output information to a client log and also record all packets going in and out.
There was already some sort of logging system that recorded stuff to a buffer but I found it a lot easier to just make new logging functionality rather than spend ages figuring out where all those logs were being saved.