Should i Release RoseOnline Official Source Code ?

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  1. #346
    Apprentice shockers is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Garnet View Post
    -3DS Max plugin. the max_script project is missing on znzin.sln T__T Too bad i really wanted to see how the pluggin is coded, i have no idea how a 3DS Max pluggin work. Let's hope that someone kind share the project one day :)
    I don't have the max_script project but I'm a experienced 3dsmax user and can help you out to get the plugin working.

  2. #347
    Apprentice guto725 is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Hi guys...
    Im trying to build a TRose using MegaMax files (source of IRose) but a got a error when I try build this...

    C:\C_S\Server\Util\CClientSOCKET.cpp|348|error: '_ASSERT' was not declared in this scope|
    I look out this error but dont see no fix for it? Can someone help me please?

  3. #348
    Last of the OsRose Devs Purpleyouko is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    _ASSERT is a macro from Microsoft C Runtime library reference. It will not compile in MingW as used in codeblocks.
    You have to use Visual Studio.
    If you are using the code that Dragoon was working with ages ago and I think Megamax version is the same, then it will need the 2010 version.

  4. #349
    Apprentice guto725 is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Purpleyouko View Post
    _ASSERT is a macro from Microsoft C Runtime library reference. It will not compile in MingW as used in codeblocks.
    You have to use Visual Studio.
    If you are using the code that Dragoon was working with ages ago and I think Megamax version is the same, then it will need the 2010 version.
    Yeah I already did it but now when it at Visual Studio 2010 Pro get alot of errors 2

  5. #350
    Omega Ron is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by guto725 View Post
    Yeah I already did it but now when it at Visual Studio 2010 Pro get alot of errors 2
    Post some of the errors you're getting. A lot of the problems with c++ projects come down to simple project settings issues.

  6. #351
    Apprentice guto725 is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Ron View Post
    Post some of the errors you're getting. A lot of the problems with c++ projects come down to simple project settings issues.
    Get this error when try build 3rdparty
    http://i.imgur.com/jjlkMj3.jpg


    Get this error when try build TRose
    http://i.imgur.com/5m53VRT.jpg
    http://i.imgur.com/l7EeQdK.jpg

    I mean this D3DX9.h easy to fix if I put this file at \Include folder... but have no idea about anothers errors
    Last edited by guto725; 21-05-15 at 07:58 PM.

  7. #352
    Omega Ron is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Yeah, looks like project settings. Make sure your project settings have the correct include paths for everything its saying is missing.

  8. #353
    Apprentice guto725 is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    I already fix D3DX9.h at TRose build, now got this errors:
    http://i.imgur.com/hfw5Z1M.jpg

  9. #354
    Last of the OsRose Devs Purpleyouko is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    if all you want is trose then you should be in the "client.sln" solution rather than the "trose.sln"
    You will find it in the client subfolder.

    granted you will need most of the other stuff if you are starting from scratch but if you just download my fully functional 137 client that already has all the compiled files in it then all you will need to compile is trose.exe itself and not all the other stuff.

    https://mega.co.nz/#!zVEwRb4A!Q5Tyxw...4Tdr7IbFU8a5qU

  10. #355
    Apprentice guto725 is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    I'm actually using the TRose.sln ... I want to create a server Arcturus and I know that this source of MegaMax is very good and also got the files from Titan Rose (source ) I would love to have on my server. But in any way I can build it! What do I need to make this work ? Could you tell me what I have to download to solve this?

  11. #356
    Member MrGoodDay is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Hi all,
    This kinda stupid question, but with this SC, how much hardware resources does this apps will be need to run smoothly for around 50 to 100 players?
    kinda curious cause last time i try setup ROSE server was ages ago.
    Regards





    OOT: Damn, the theme rocks!!!
    Last edited by bagus_mukmin; 22-05-15 at 04:39 PM.

  12. #357
    Last of the OsRose Devs Purpleyouko is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    You do know this is evo source right?
    Arcturus is irose so the two are not compatible

    I know you are using the trose.sln. That is why you are having problems. There are too many projects in it. You don't need half of them at all and the others are all graphical or just handle VFS or whatever.
    trose.exe is all you need to put into the 137 client that I provided.
    All the boring stuff is already compiled and added into the client where it needs to be.

    Then again, in the megamax files I guess the dlls and shit aren't in place to actually build the trose.exe.
    I keep forgetting that this version isn't as complete as mine

  13. #358
    Proficient Member Kingdom Rose is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    This version is complete enough to run a server , not sure what kind of version you have PY , but if some one can not compile this then don't bother is what i am going to say. Anyways rose was never noob friendly. don't expect to just open this in visual studio and compile it in a couple of seconds.

  14. #359
    C++ addict Dragoon is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by guto725 View Post
    Get this error when try build 3rdparty
    http://i.imgur.com/jjlkMj3.jpg


    Get this error when try build TRose
    http://i.imgur.com/5m53VRT.jpg
    http://i.imgur.com/l7EeQdK.jpg

    I mean this D3DX9.h easy to fix if I put this file at \Include folder... but have no idea about anothers errors
    You didn't setup the ROSE_ROOT variable.

  15. #360
    Last of the OsRose Devs Purpleyouko is offline
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    Re: Should i Release RoseOnline Official Source Code ?

    Quote Originally Posted by Kingdom Rose View Post
    This version is complete enough to run a server , not sure what kind of version you have PY , but if some one can not compile this then don't bother is what i am going to say. Anyways rose was never noob friendly. don't expect to just open this in visual studio and compile it in a couple of seconds.
    It started out as the same version.
    When I say "complete" I mean that all the sub-projects are already compiled such that the DLLs and other dependencies are already in place to be included when compiling trose only.
    The first time anything is compiled in the raw files you have to build all of those.
    I was simply saying that I already did that once so I don't need to mess with it any more. Just compile trose from the "client.sln" project and dump it straight into the 137 donor client and off we go. I even have the path set so that it compiles directly into the 137 client



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