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Apprentice
Understanding Skills
Hello.
I've been trying to understand how do the skills work on the client, but there's some point I still dont get, I would be grateful if you could help.
So here's my problem. I read that I've to use STB/STL/EFT/PTL/XML to make skills work correctly. I understand that point. But I can't find the file (could be a zsc file like for the weapons/armors?) which links STBs and EFTs/PTLs files.
What is the file which tell me what EFTs/PTLs a random skill uses?
Because I'm currently trying to replace all the new skills from a client by the old skills system, and I dont get what files/folders do I've to replace to do it correctly, not to replace all the EFTs.
Wouldn't it be a problem if I simply replace LIST_SKILL.STB/LIST_SKILL.STL, SKILLTREE*****.XML and 3DData\EFFECT ?
It might be a stupid question, but I searched on the forum and I tried to understand that alone without any results.
Thanks.
PS: I'm using arcturus.
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Last of the OsRose Devs
Re: Understanding Skills
All the information pertaining to the way the skills use EFT and stuff is contained in LIST_SKILL.STB
Towards the right side of the STB file there are a load of columns related to skill effects and sounds. Each column references an EFT or an animation sequence. It does so by referencing a row in one of the other STBs.
For example an effect value would reference a row in LIST_EFFECT.STB
a sound effect value references a row in FILE_SOUND.STB
It's a bit hard to understand. I'll grant you that.
I've never really tried to figure out precisely what to do in order to change stuff though so i can't give you an in depth tutorial for this.
Hope this points you in the right direction though.
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Apprentice
Re: Understanding Skills
Aw :) I understood that today but thanks to you I now know where I can find effect and sounds values corresponding to each skill :)
Thanks a lot PY