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Apprentice
VFS, STB, ZMD, ZMS, LTB, ZSC, IFO & Co
Hey!
I have a question about all these file-types.
What do they stand for and what do they have to do with each other?
For example:
Which files do I have to change when I want to add a new Item or/and a new Skill?
Do I have to do it Client-Side, Server-Side or in the SQL?
I hope you can help me understand how all this is working.
Big thanks!
Greetings,
neCroz3k
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Re: VFS, STB, ZMD, ZMS, LTB, ZSC, IFO & Co
I can tell you that VFS is like a rar file or a zip file...
STB are lists...
And the olther I can't remember';)
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Apprentice
Re: VFS, STB, ZMD, ZMS, LTB, ZSC, IFO & Co
Thanks!
But what's with this:
"For example:
Which files do I have to change when I want to add a new Item or/and a new Skill?
Do I have to do it Client-Side, Server-Side or in the SQL?"
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Re: VFS, STB, ZMD, ZMS, LTB, ZSC, IFO & Co
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Valued Member
Re: VFS, STB, ZMD, ZMS, LTB, ZSC, IFO & Co
If you want to add an item, you need to:
Get the ZMS (3D model)
DDS (texture)
ZSC (apply texture to model and some extra settings)
STB (stats etcetera)
and in the server you need to edit a CSV, depending on what item you make/edit
ZMD is model bone structure, LTB, QSD and CON is for quests and dialogs, AIP is for npc intelligence, IFO, ZON, HIM, MOV, TIL and LIT are for maps, ZMO is model animation and CHR is for linking animation to model.
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Apprentice
Re: VFS, STB, ZMD, ZMS, LTB, ZSC, IFO & Co
Wow, thanks!
Actually I have another problem.
I am trying to add some new monster spawns/spots.
The spawn should be placed at the Birth Island.
This is what I add to the SQL-Database:
id map montype min max respawntime points agressive
724 22 1 5 20 5 3|5596,51 31
I think the ID is random but what does the number in front of the coords for?
In this case the '3'.
When I am trying to start the server it says:
[ERROR]: Spawn area 724 have invalid points
What am I doing wrong?