What a Shame

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  1. #31
    Omega bobsobol is offline
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    Re: What a Shame

    Why would you even think such a thing?

    Did you tl;dl my last comment and just skip to the last two words, or are you picking up the greater point of this thread, which is... lets not stop. XD (in case of the former, I meant let's stop going OT, and that's me included)

  2. #32
    C++ addict Dragoon is offline
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    Re: What a Shame

    Why? Because we see countless of questions asked, but they end up unanswered. Nobody is interested anymore. Face it Rose is dead.

  3. #33
    Gamma GeNyaa is offline
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    Re: What a Shame

    I have to agree with Dragoon on this one.
    This section died when most Devs stopped sharing their work as they were getting paid for their work.
    I personally shared a few things here and there, but I have way more stuff laying around which I don't want or can't release, because of contracts or payments people made for them.
    I made the release of evo rose, hoping it would revive the section a bit.
    It did cause some commotion around it, but it didn't do it.
    I don't think this section will reach it's glory as when I joined the section.
    The game is getting more and more outdated as we speak.
    the graphics are falling behind and the code needs a complete overhaul to be viable again.
    I've considered working on it, but I don't think it is worth the effort.
    You're better off re-writing EVERYTHING from scratch.
    You can look at the evo files to get grasp of how stuff works. (this was it's main intention anyway, I didn't get it to work properly either)
    I'm challenging anyone to do it.

    bobsobol, I've tried things to revive the section, but I don't think it'll ever revive properly unless somebody spends HOURS and HOURS of work to re-build the files or somebody releases the irose files with "proper" code.

    I'm out again I just visit this place to see, if anyone managed to do something new, but from what I can see. It's all new people trying to build a private server that have no clue what they're doing.

  4. #34
    Omega bobsobol is offline
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    Re: What a Shame

    Fair enough. But new blood is always a good thing. It's always a chance for something different and exciting. If all people do with an MMO is set up a server for a few friends, there is love there. Where their is love, there become fans and craftsmanship... those who are making money from their servers can drive them into the ground.

    Either way, if it just dries up, then that's what happens. I don't think it needs people predicting it's death so publicly. You don't need to say "You're dead!" to a corpse. XD If it remains a museum peice for the curious, then so long as they are curious, it isn't dead. More like "living history". ;)

    Bare in mind that I also come from a history of presurving software and hardware from my childhood, and still have several working Sinclair ZX Spectrum computers, and Emulators, both in sofware and hardware. I've worked with software preservation teams to save ailing moldy Amiga and Atari ST floppy discs. I don't expect the ZX Spectrum to come back to life and topple Windows, and Andriod, everyone to throw out their Intel machines and their tablets and phones and strap speccies on their wrist. But, the day I get a device which runs an OS that I cannot find an emulator to play Horrace and the Spiders, or my first ever Spectrum BASIC program on, is a very sad day for me. ;)

    I'm not alone in with those memories and that love of a wonderful time. And kids who grew up playing games on-line have a problem, because when the games creators close the server down for the last time, no virtual machine will ever make their game work again without something to act as a server.

    Seriously, I get a few of my school mates around, and we start going head to head in two player games of Batty... there's nothing like it. With the emulators, we can each play from our own home, see the same screen and share half the keyboard and one joystick port each over the internet. Hoorey!

    I see people just a little younger than me doing the same thing with PSX emulators and an aged copy of Crash Bandicoot or Tekken. But where do you go to play World of Warcraft without the TBC expansion and silly BElfs and squid face people messing it up? Never mind giant Kung Fu panadas! I'll tell you. You go back to a decent old MaNGOS server. Pull you're mates into a game. Power level them with GM skills to how you remember being in your old guild, and go for a trip down memory lane. Let's run Molten Core when it took all weekend, just one more time, for fun. ^_^ "Leeeeeroy!" (actually, that was Blackrock... somewhere. UBRS?)

    You can say it's dead, and so are steam trains. That doesn't mean there aren't thousands of steam enthusiasts restoring old engines, making scale models and replicas. Working replicas! Whole new trains, and there is one, here in the UK, which is actually making a profit again, running people on pleasure trips. Because people will pay money for the experiance of riding on a steam train.

    RaGEZONE was built for enthusiasts working on "private" servers. Which, at that time, meant servers which where not open to the public, but set up for a few friends to play together, develop as they wanted, have fun, and learn something. So to my mind, when people are looking to set up servers and make a profit, that's the time the development dies. Because that's the point where it's not done for love, fun and learning any more. Now it's a job, and that's just boring. I have one of those. ;) In fact, since I'm on the staff here, I kinda have two... but this is supposed to be the fun one. ^_^

    So what we're saying is that it's past it's heyday. And that's fine. OTOH, you're still here, talking about it and sharing... something, memories? Skills? Knowledge? All of that is fine. That's what we're here for.

    With any luck, the better files will cease to be a valuable asset before they become broken and corrupted, and someone will share them with us, knowing they can squeeze no more dollar from them. But I fear they will be kept, even then, for fear that someone else will make money, where it's owner could not. We'll see. :)

  5. #35
    Gamma GeNyaa is offline
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    Re: What a Shame

    I think it would be realistic to just move this section to the Archived part of the forum in my opinion.
    So it'll still stay alive, more or less...

  6. #36
    Last of the OsRose Devs Purpleyouko is offline
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    Re: What a Shame

    It's not really much more than an archived section anyway.
    But as long as we get the regulars coming through then why bother moving anything.

  7. #37
    Member zcool1956 is offline
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    Re: What a Shame

    I am just an oldman that enjoys playing rose and also play around with the rose files that are out there...But in my opinion the only thing that will revive this section is the original source...I know I am not as smart as you young people are but I have been around for along time and I have seen alot happen in the growth of this section but it all died when everyone got older and decided greed is better than sharing...Enough said...Know lets see if we all can get this section back on tract by helping one another rather than putting each other down.

  8. #38
    Omega bobsobol is offline
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    Re: What a Shame

    Perhaps, people who are regular around here, can catch me up on this sections history?

    When you say "the original source" what are you thinking of? Original to whom? Are the servers emulating official servers, leaked from official source, leaked server backups, (binary) or a mixture?

    What are the variations? Are they different strains of development from a single source, or are they completely different workings based only on the limitations and protocols of the basic game?

  9. #39
    Member zcool1956 is offline
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    Re: What a Shame

    There has been several emulators to RoseEvo that was started from scratch the most famous of these is osrose emulator.
    They have been working on an emulator for irose and rosena also.

    The history for rose is irose beta that came out in 2004-2005 then shut down and sold to Gravity and a few other companies and started back up in the version of rosena which had some major changes to the mobs and skills and a few other things in 2006-2007. Then they upgraded to RoseEvo and made it pay to play in 2007-2008 with even more major changes.

    But with this section the main concern was with the evo version until someone leaked the original server files that came from triggersofts irose beta that came out in 2004-2005. Triggersoft is the originators of rose....But they where hacked during the beta testing and the server files and the client files with source where stolen...I hope this made some since of the history of rose.
    Last edited by zcool1956; 27-08-13 at 08:22 AM.

  10. #40
    Omega bobsobol is offline
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    Re: What a Shame

    I think so. Combining original source with a competent emulator would be quite powerful indeed. Just the ability to emulate perfectly, according to original source, combined with the expandability which usually comes from collaborative OSS projects would be a major advantage.

  11. #41
    Enthusiast LuuAbsinthz is offline
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    Re: What a Shame

    You could try releasing unrelease things(i can see icon clutching his things, and i get him) but sometimes you gotta give to get why dont we get together and make an emulater for the new roseNA version? Or remake irose? Our way?

  12. #42
    Last of the OsRose Devs Purpleyouko is offline
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    Re: What a Shame

    The history of the open source server emulation project

    I've been around here since the very start.
    While I wasn't the first to start work on an open source server emulator I have been pretty heavily involved with its development at osrose since as early as revision 10. I still even have a copy of that somewhere.

    The first of the osrose servers was built around early Evo but the OsIrose server project started not too long afterward. The basic source is exactly the same with the only major differences being in the packet structures.
    In the early servers we had no direct AIP or QSD handling so all the quests and monster actions were done from lookup tables and special case coding. it was painful.
    Then ExJam released a rather incomplete but very useful set of code that included AIP and QSD handling (original Titan Rose). I'm not sure where that originally came from but I'm pretty sure it was 100% emulated and not from official irose server code. The coding style was nothing like the files that were uploaded here recently.
    Anyway, Arnold and a couple of others decided to import the QSD and AIP handling into the OsIrose (irose) server emulator while I and my little team were starting out the new OsProse (pre-evo) emulator. I imported the QSD and AIP stuff into that one myself.
    It was quite a while before this stuff made its way into the main osrose (evo) emulator

    At some point about 3 years ago i decided to try making a fully functional server based on pre-evo and called it KTRose (Kuro-Tejina Rose after my web domain). I took the basic osProse code and developed the heck out of it.
    Meanwhile lmame was doing the same thing with the mainstream osrose starting with Rev 81 and later the dev revs 1 and 2.
    I eventually released all my KTRose source back into the community to see if anybody wanted to run with it when I started working with the RoseZA team to develop their evo server based on dev rev 2. This was later released as dev rev 3 and finally dev rev 4 when they quit rose altogether.
    One member, Observe, is still working on a new version of dev rev 4 in order to bring it up to present


    So that's where the Osrose comunity is right now.
    OsIrose (irose) static for about 4 years now
    OsProse (pre-evo) also static but now superceded by KTRose which is pretty close to being complete.
    Osrose (evo) dev rev 4. Mostly complete but with a few notable bugs related to timers and stuff. NARose keep changing their core systems every couple of weeks to keep emulators from catching up.

    To my knowledge nobody at osrose has ever had any access to any of the official sources. We now all have that official evo source but so far it has proven to be about as much use as a chocolate teapot.

    And that's the story as i am aware of it.

  13. #43
    It's that guy! Raven0123 is offline
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    Re: What a Shame

    Quote Originally Posted by bobsobol View Post
    We must also assure them that we will shoulder the burden of support for any continued development and fixes to existing bugs, while also defending their honour when people say "Yea, it was a great server but the code is really crappy." >.< Again, it's probably trying to simulate code which was even crappier, and if you do it "properly" it doesn't connect to existing clients. ;)
    This is one of the main reasons why the os-irose project development stopped. People were using the project but at the same time saying how shit the source was. There was no appreciation for the work being done. Hell, I know that the code I wrote for the project was really ugly because I was using the project to learn C++. :p I'm really sure that it was Purpleyouko was the one who said that the QSD and AIP stuff was really ugly and broken. That was something that I did and I'm not mad about it because he actually went and fixed it.

    Sorry if some of what I said doesn't make sense, I'm really tired and I'm in class right now. :P

  14. #44
    Omega bobsobol is offline
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    Re: What a Shame

    Quote Originally Posted by Raven0123 View Post
    Sorry if some of what I said doesn't make sense, I'm really tired and I'm in class right now. :P
    Not at all. You're absolutely right, there is a difference between "constructive criticism" and just being rude. :)

    If you have an idea on how to improve something, share it, but don't just say "this is shiiiiiit." Any improvement comes from the initial design anyway, and credit for that needs to remain. ^_^



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