Yo.
** ERROR:: CLS_Server: Invalid packet type: [Type],[SIZE]
thats an arcturus error provided by the gameserver.
To make it simple you're having an unknown type of packet being sent to your gameserver and it doesn't like it, so it rejects it sending an error message instead of executing the suposed action.
it should look like that
Code:
switch ( pPacket->m_wType ) {
case WHATEVER :
return Action1(Things);
default :
LOGFUNCTION ( "** ERROR:: CLS_Server: Invalid packet type: 0x%x, Size: %d\n", pPacket->m_wType, pPacket->m_nSize);
}
So erm, theres a few possibilities there.
Something wrong is going on and the client sends wrong stuff to your server if you're using custom files.
Or maybe someone is trying to send whatever packets to your gameserver, or.. Many other possibilities actually.
EDIT: as I've seen you're connecting using localhost. So it may be linked to that to. Some tests should be done there.
I hope it helped.
Hij.