Thanks sungam3d. My understanding is that FBX (especially in it's ASCII form) is the modern equivalent of ASE. It's better, because it can cope with complex animations and all the other things 3D Studio can do these days, and you can both import, and export it on all of the current crop, and there are plugins for some of the older version and other 3D programs as well.
From my point of view, it's just a matter of getting rid of incompatibilities between slightly different versions of Max.:rolleyes:
I also understand that the ASE files PT loads "comfortably" are those exported from discreet 3D Studio Max 5 (or thereabouts) and modern versions can (I suspect) include many functions PT gets quite confused over.
I'm looking into how it loads ASE files and makes SMDs little by little. I don't really understand it, but there are bits and pieces that I can see we can do in modern Max (still using a friends 2009 edition here) as being problematic. I got an old old copy of Max 6, and it seems much more "in line" with what PT expects. :wink:
