Re: KPT1977 NoXTrap --- Butchered!
Quote:
Originally Posted by bobsobol
My guess is that you have the line
in ptreg.rgx... just remove it.
OMG, I didn't realize it before. And now, there isn't any Server Messages :) All NPCs and Mobs hold their position :)
I took this screenshot and found that ...
http://i29.photobucket.com/albums/c2...t_1360_768.jpg
It's different from yours.
Re: KPT1977 NoXTrap --- Butchered!
I found another bug, when I targeted a Mob/NPC, I got this :
http://i29.photobucket.com/albums/c2...c_oversize.jpg
I splited this image into 2 parts.
The left one :
Blue = Targeted NPC
Red = Normal NPC Frame Border
Green = Virtual Bugged NPC Frame Border
The right one :
Red = Normal NPC/Mob Frame Border
Green = Virtual Bugged NPC/Mob Frame Border
Re: KPT1977 NoXTrap --- Butchered!
Quote:
Originally Posted by
bobsobol
Interesting glitch can be seen in the screenshots where the wider your aspect ratio the more the mini-avatar of the NPC your mouse is over expands over the top of their border. I'll look into it, but aside from going above 1080p I don't think it's a major problem.
So that bug is already documented. :ott1:
Actually even at 1080p it wouldn't be a problem, because the ratio is still 16:9, you'd have to go to 20:9 or something for it to be really over the top.
I know it's there, and it's connected with the difference between the way true 2D elements size is calculated (ie, fixed size, and a fixed position calculated relative to 2 screen edges) and the way 3D elements are size is calculated. It's is via a Zoom factor of the total screen Area regardless of it's AR because that was always assumed to be (basically) 4:3 under any circumstance... I have changed that, so the assumption no longer applies.
The bottom border thing is interesting... I'll have to see if I can reproduce that.
Aside from that; In 4:3 I always felt like I couldn't quite zoom out enough to see far off mobs easy, especially with a Ranged toon... I feel that more in 16:9, so archer is constantly trying to run sideways on to the mobs instead of straight at them. So I need to find the limiter on zoom out, and allow it to go further away, just on playability. If you are fighter attacking Death Knight (Valento) looking straight at him, you can only see feet and cloak. XD
Re: KPT1977 NoXTrap --- Butchered!
So with different aspect, we have out-of-bound image :D
http://i29.photobucket.com/albums/c2...borderless.jpg
Re: KPT1977 NoXTrap --- Butchered!
The wider the widescreen, the worse that problem is... yes.
Don't play in Ben Hur mode. (check Wikipedia notes about Aspect Ratio lower down.)
I just realized that one of my earlier statements may be inaccurate too. I don't believe I have checked for Portrait screens, common on some laptops and many tablet PCs. My wife has a monitor which swivels 180° from left to right, so you can use Word or Illustrator on an A4 document in 3:4 aspect ratio, and the screen is almost exactly A4 size. :s
--- EDIT ---
Tried it... it's not very practical, yet. XD
600x800 (note I already knew, and I think I have mentioned, minimum width is assumed to be at least 640 internally)
---/EDIT ---
Oh... I did try with ptreg.rgx "ScreenSize" "1" setting and still had no disconnection problem... so that must be a combination thing.
--- EDIT2 ---
It get's worse!!! In Portrait mode, cursor position is displayed correctly (even by Soft Cursor) but is not correctly identified when over Bottom Aligned HUD controls.For now... do not allow your users to select resolutions who's height is >= to it's width. Bad things happen. XD
Re: KPT1977 NoXTrap --- Butchered!
I found that, Server DC happened only if I logged in game with my Super-man character, who got super weapon and armor (high stats items :D).
That meant ptReg.rgx > WindowSize + hotuk.ini > *화면모드 didn't cause DC problem :)
Re: KPT1977 NoXTrap --- Butchered!
That's good. The DC is almost certainly a client hacking protection, "your stats are extreme, I'm disconnecting you." XD
That sort of thing has been cleaned out of the old clients for all the "uber stats" servers, but I've not looked into it much yet.
--- EDIT ---
I've looked into the extension bar at the bottom of the screen, and neither RC3a nor RC3b now extend that bar to the right edge.
The screenshots I tool before release where pre-RC3a, when the window border was still able to be re-sized... I think they where also take in full-screen mode at 720p, since 1280 is the maximum width of my (somewhat lamentably still 4:3) display.
--- EDIT2 ---
I can confirm that the bottom extender only extends if the display width is 800, 1024 or 1280 regardless of the display height... Investigating why. (Though it hardly makes the game unplayable XD)
Re: KPT1977 NoXTrap --- Butchered!
Could it be ...
800 : Width of ScreenSize = 0
1024 : Width of ScreenSize = 1
1280 : Width of ScreenSize = 2
1600 : Width of ScreenSize = 3
Re: KPT1977 NoXTrap --- Butchered!
I have the rdata section translated, however I do not have any address pointers changed, which would be the next phase. I am not that good enough with olly, so you are welcome to what I have done. just let me know
Re: KPT1977 NoXTrap --- Butchered!
If you could share your translated client, we can update the the client to use it for your server :)
1 Attachment(s)
Re: KPT1977 NoXTrap --- Butchered!
here is what i did to the .rdata file
Re: KPT1977 NoXTrap --- Butchered!
Oh it just the rdata section. I thought you translated the executable :p
Atleast thanks for share ^^
Re: KPT1977 NoXTrap --- Butchered!
if there is more I can certainly work on it...I am just not an expert with Olly yet
Re: KPT1977 NoXTrap --- Butchered!
Translate your client with Hex workshop or MadEdit. So you can translate your client without adding any necessary pointers to use your translated rdate.
Re: KPT1977 NoXTrap --- Butchered!
did not know that you can chage the client that way.. I will attempt it