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ya. inside the code.just do a search for it.
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Directx9 sdk works well too.
Now is this supposes to compile both client and server ?
When I build I only see game.exe...
Hello Developers. I try to compile the Source with VS2010. For the Server Source it will work fine. No Problems. But some parts of client use some snippeds that make no sense for me. So has anybody solve this problem already?
As example this:
HoMeshController.cpp:
std::vector < HoEffectEventInterface *>::iterator m_CurrentEvent;
m_MeshModel.m_CurrentEvent = NULL;
_CurrentEvent is an Iterator of an vector wich can not be set NULL but the source is do that and check if its NULL at many lines. Is there any logic to solve this?
Thanks & Sorry for bad english.
Looks like an old Pascal code style. If anybody know an solution, plz tell. Server mode works fine for, (without billing -db) just login.
remember server & game are the same thing, just are compilation flags what decides wich is oneWhat is the proper client to run the compiled game.exe ?