Re: Server Files JobChanger 2.0
Quote:
Originally Posted by
bobsobol
The servers NPC, OpenItem and Monster folders should have a sub-folder called zoon or zhoon full of them... unless they have been disabled in this release.
It doesn't actually matter what they are called, so long as it matches the reference in the corresponding NPC, Monster or Item file, which are always plain EUC Korean text files.
Thanks alot for another good comment which helped me alot :-)
The name of the folder inside of those are just "name", I replaced that one with an english version, and now everything is in english :D
well, except some things. Now, I just need to fix the bugs with some items, there are pictures that it can't find, how I fix that, is certainly a mistery.
And of course the website/IIS-stuff.. I just need my Windows XP-CD back from my brother's friend.
And there is no Swords, no Javelins, no Lances and no Bows... HELP PLEASE!
Another thing:
Who is this "mitrozonh4"?
"*J_CHAT "mitrozonh4 is the SOUL of this server""
Re: Server Files JobChanger 2.0
Sorry for double post..
I am wondering, can't I take the item table from the server.exe to the game.exe and it will work? thanks in advance.
Re: Server Files JobChanger 2.0
Possibly, probably, maybe.
The item table in the example client "should" be the same as the one in the server. However, the "held" issue does not present on the server, because it never renders the game illustrating how a player is holding a weapon.
What happens is, if you replace an axe with a bow, you will hold the bow like it was an axe. XD
Re: Server Files JobChanger 2.0
thanks for the answer :p
the thing is that, there is no swords, javelins, lances or bows in the item table.. weird
well, I replaced it and now the exe doesnt work xD
In the exe, there is 80+ bows, 80+ swords, 80+ javelins and 80+ lances. But these doesn't work at all.
Re: Server Files JobChanger 2.0
Quote:
Originally Posted by
LoaT
thanks for the answer :p
the thing is that, there is no swords, javelins, lances or bows in the item table.. weird
well, I replaced it and now the exe doesnt work xD
In the exe, there is 80+ bows, 80+ swords, 80+ javelins and 80+ lances. But these doesn't work at all.
"The exe" is not a very descriptive term when talking about a server and client combination... Which exe are we talking about in each of these statements?
Re: Server Files JobChanger 2.0
I "modified" the game.exe in a hex editor, I copied over the item table from server.exe to game.exe. Now when I saved, it doesn't work xd
Re: Server Files JobChanger 2.0
a) Did you make sure that the server table was neither larger, nor smaller than the one in the game.exe?
b) Did you ensure that you "overwrote" the bytes in the game.exe, and did not "insert" or "delete" a single byte from anything following the table.
These are the most common causes of an invalid executable.
If you get these things right, your problems will be a game that runs but either behaves badly, or even "crashes to the desktop" (the dreaded CTD, or "game.exe" error as the unhelpful fatal error dialogue in PT often tells you) during game play.
Re: Server Files JobChanger 2.0
Hahaha! Copying and pasting item table into the client wont work this time. It took me almost a whole week to just begin understanding the client and server inside and out. And I can tell you there are a lot of bugs with the item table, this is caused by the server code. I'll give you a hint. OMAR.
Good luck. :)
Re: Server Files JobChanger 2.0
Quote:
Originally Posted by
cloak
Hahaha! Copying and pasting item table into the client wont work this time. It took me almost a whole week to just begin understanding the client and server inside and out. And I can tell you there are a lot of bugs with the item table, this is caused by the server code. I'll give you a hint. OMAR.
Good luck. :)
I got to say, I hate those answers where I get the advice to learn (A), do you have a example with a working item table?
Re: Server Files JobChanger 2.0
That would probably be Shagpubs ET 2 v2 server. It's older, but about the most bug free feature enhanced server code that has been released.
The challenge with a server release like this is always, to locate and reverse engineer the new features added to it, then to re-implement them in your own server incurring as few bugs as possible... if it is at all possible, you will try to remove some of the bugs in this server while you are at it.
Most people here won't try to use this server as a base, I suspect. But rather re-implement the features in it in an existing (and more stable, or at least, different language) base that they already have running.
Re: Server Files JobChanger 2.0
My server is now 99% english, the only thing that is needed to fix is the item table, so I have the items for every class. The problem is the client?
Re: Server Files JobChanger 2.0
Quote:
Originally Posted by
cloak
I can tell you there are a lot of bugs with the item table, this is caused by the server code.
I haven't even looked at this code as I'm working on the updater with Moons still, but Cloak says it's the server that is to blame.
Re: Server Files JobChanger 2.0
Quote:
Originally Posted by
cloak
Hahaha! Copying and pasting item table into the client wont work this time. It took me almost a whole week to just begin understanding the client and server inside and out. And I can tell you there are a lot of bugs with the item table, this is caused by the server code. I'll give you a hint. OMAR.
Good luck. :)
What is OMAR?
Re: Server Files JobChanger 2.0
I believe it's a boast.
Cloak is telling us enough to prove that he has already done it (I presume) but does not wish to reveal how it is done... so when you have done the work he already has, you will then know what "OMAR" means, and can confirm that he solved the problem before you.
Until one of us re-does all the work he has done, "OMAR" means nothing.
Re: Server Files JobChanger 2.0
sry for the question but i have to change only 2 IP adress in the game.exe correct? if so im getting connection fail... any idea what would be causing it?