Re: Ultimate PT Server files -BETA-
OK, well in the next release im going to add 180 cap and also fix this dead hopy bug if its in there, actually, can someone tell me if the bug still exists or not?
Thanks,
Unzubaru!
P.S About the Unable to connect.....I can't seem to see wth is wrong, it must be on your side. Unless EVERYONE is having this problem and thanks Bobsobol for the translation ;P.
Re: Ultimate PT Server files -BETA-
False positives with Priston Tale files is incredibly common. I use Avira after switching from NOD32 (it was good back in the 2.x age, but now sux anus) and I get them. When using NOD32 I also got 'em. When using Kaspersky for a little while, I got them as well. There is no need to worry. I cannot vouch for every file, but still let it be known there are false positives.
Re: Ultimate PT Server files -BETA-
[quote=gerema;5213372]Este Server Files tem o Bug do do up 120+? e n
Re: Ultimate PT Server files -BETA-
Yeah i get false readings from Norton's sometimes, its ok now. I just had alot of shit happen to me over the internet (i.e. shit getting stolen) so i am always cautious now even though im not at fault. Back on topic... when I get time i will be testing out these files! Will report any bugs and help others.
Re: Ultimate PT Server files -BETA-
thanks :D.
i think these will sort issues out ingame and stuff and will also give me level 150 cap, i will be adding level 170-80 cap soon aswell.
Thanks,
Unzubaru!
EDIT: If you use the client also you should have no problems :).
Re: Ultimate PT Server files -BETA-
I think the sql.dll provided in this is whack. As I say, I don't use sql.dll or clan.dll myself, so I can't be completely sure, but it isn't a valid PE file, and therefore can't be linked at run-time.
This might explain some of the connection problems people are experiencing. But IDK, just noticed it, and thought it may help clean out bugs.
Re: Ultimate PT Server files -BETA-
I have deleted sql.dll and still get unable to connect, but if i use a different client it works fine.
Re: Ultimate PT Server files -BETA-
ok thats great Bob, will remove later, though people WERE saying its basically the MSSQL Link that tells it your IP and clan DB stuff.
Great48 for you, look at the original Quantum Client, then see if it is the same amount of ......'s and the IP is in EXACTLY the same place, also make sure you havent made an error INSIDE the client yourself accidently whilst changing the IP.
Also, what client did you try? Quantum or Blood?
Thanks,
Unzubaru.
---------- Post added at 08:59 AM ---------- Previous post was at 08:54 AM ----------
[quote=bobsobol;5209996]I agree with what Gregoory says to some extent. However, while the executables are destination code, and not source at all, if the data files are clean (all the .infs and such) and not based on the original, they could then possibly be considered open source.
Imposing any kind of OSS licence upon them would require them to be "closed book" reverse engineered. Which would require you to delete all existing files and recreate them by playing the official game and making files which act the same but are based solely on your intuition of what is happening, not by looking at any data sets already produced from the original file set.
See ReactOS and Wine for ways OSS has been produced from closed source equivalents in the past. ReactOS got in trouble because some people didn't strictly follow the rules and introduced code into the source tree that was created by actually "looking" at the original commercial code. You can't do that, you can only guess at what the code might be like by the responses it gives to various inputs.
If you are confident that all your monster, npc, items and maybe even field data is unrelated to the original work (a reworked replica, not a copy, or modification of existing sources) then you can (I think) release an open source archive of those data files, separately from your closed source hacked server and client executables.
Any binary files you have not managed to create again from scratch will also have to be part of the closed source archive.
It would be nice to start like this, and work towards getting a completely open source version.
To get the executables available as OSS, would probably require at least two persons, one looking at the code and producing pseudo code for each routine making sure that they never go into any depth about how the results are achieved while still making sure that the relations between the input and output remain the same. The second working solely from the pseudo code, and swearing that they have never looked at the original code, and will never reference it while they work.
Even that approach is only semi-closed (half closed) book.
The PTU project was the last I heard of a truly OSS PT server, and that never implemented an OSS client.
In short... this release contains closed source files, so it is not an open source project. The idea of open sourcing as much as possible is still appealing though. ;)
EDIT ~~~~~~~~~~~~~
Okay, so I'm using this as a test source for my tablularisation code. 1.75 Sec to process the whole lot (255 Monsters) into a single coherent table file... I don't think that's bad.
Additionally, the CSV file is 183K compared to 583K for all the separate files. Zipped it's only 35K, where all the infs zipped up are 388K! That's the kind of improvement I'm looking for. :wink:
While doing this, I found an error... It may not lead to anything in-game, but it's not how the file should be.
Extract from "Deadhopy.inf"
[code]//몬스터의 그림자 크기 소형, 중형, 중대형, 대형, 없음
*크기 淪
Re: Ultimate PT Server files -BETA-
Ouch! Language Unzu. :scared:
Re: Ultimate PT Server files -BETA-
Re: Ultimate PT Server files -BETA-
great! time for some good server release
Re: Ultimate PT Server files -BETA-
Still cant get your client to work =( idk what im doing wrong
Re: Ultimate PT Server files -BETA-
Quote:
Originally Posted by
great48
Still cant get your client to work =( idk what im doing wrong
I dont download this files so im not sure why you get unable to connect.
But try this:
- Check with other client if your server works.
- Check the port of the client
- Check the IP of the client with Hex Editor
- Check PTreg in your Game folder
^_^
Re: Ultimate PT Server files -BETA-
Quote:
Originally Posted by
tr1pl3x1
I dont download this files so im not sure why you get unable to connect.
But try this:
- Check with other client if your server works.
- Check the port of the client
- Check the IP of the client with Hex Editor
- Check PTreg in your Game folder
^_^
- Check with other client if your server works. - Tried, and works!
- Check the port of the client - Checked, its 10009
- Check the IP of the client with Hex Editor - Correct
- Check PTreg in your Game folder - Correct
Checked everything still get unable to connect, different clients work, port is open, ip is correct in both client and PTreg
Re: Ultimate PT Server files -BETA-
I dunno what else to say.....Must be something with the client. But it works for everyone else ;>_>