Ultimate PT Server files -BETA-

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  1. #1
    Elite Member unzubaru is offline
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    Ultimate PT Server files -BETA-

    Hey guys.

    THESE FILES ARE OPENNNNN TO EVERYONE, SHARE WHAT YOU LEARN FROM THESE AND IN RETURN WE WILL SHARE BACK, THANKYOU.


    Guess what i have :D, ok so basically i want you to read this before we go into the download bit.

    Me and my friends have been working on these for a while to get everything bug free and clean, the credits are in the readme but the main contributors of this are: Me, Tnrh1 and someone who doesnt want to be name for some reason.

    Now the person who cant be named just wanted these to be open source and i give him a lot of credit. Tnrh1 contributed our servers files and client (with level 150 cap) from BoomPT but it shutdown :(.
    These files should be bug free but just to make sure i made this a beta version so that people can post any bugs and i can get them sorted!

    These do NOT include Level 200 or Phoenix pet YET!
    Like i said im testing for bugs atm.

    Heres the job list:

    Unzubaru ~ Developer, SoD Cleaner and Overall checking of client aswell as Implementation, website.

    Anonymous ~ File clean-up, website and Testing aswell as having the idea of open source files :).

    Tnrh1 ~ Hexing, Server files (before modified), bug checks aswell as clans (i think they work XD).

    Well heres a list of people who helped:
    Ille ~ Phoenix Testing.
    Bobsobol ~ For answering my questions.
    Soy ~ For our Interesting Conversations.
    And everyone who helped answer my forum questions :D.

    basically from me and the team thanks :D.

    Anyway! Down to business.

    Download Link(s):
    FileFront

    Use the Ultimate PT Level 150! Not AOPTTest as that was for Ille and co ;>.>

    Peace out, and remember!
    Press the thanks button if this helped.
    Unzubaru!
    Last edited by unzubaru; 21-08-09 at 10:06 AM.


  2. #2
    Member ille is offline
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    Re: Ultimate PT Server files -BETA-

    nice work :D

  3. #3
    Elite Member unzubaru is offline
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    Re: Ultimate PT Server files -BETA-

    ty :D, im gonna start doing the level 200 cap soon just enjoying a game called S4 League atm XD.

    Thanks,
    Unzubaru!

  4. #4
    Sorcerer Supreme Gregoo is offline
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    Re: Ultimate PT Server files -BETA-

    -----
    Last edited by Gregoo; 10-03-10 at 09:12 PM. Reason: --

  5. #5
    Grand Master bobsobol is offline
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    Re: Ultimate PT Server files -BETA-

    I agree with what Gregoory says to some extent. However, while the executables are destination code, and not source at all, if the data files are clean (all the .infs and such) and not based on the original, they could then possibly be considered open source.

    Imposing any kind of OSS licence upon them would require them to be "closed book" reverse engineered. Which would require you to delete all existing files and recreate them by playing the official game and making files which act the same but are based solely on your intuition of what is happening, not by looking at any data sets already produced from the original file set.

    See ReactOS and Wine for ways OSS has been produced from closed source equivalents in the past. ReactOS got in trouble because some people didn't strictly follow the rules and introduced code into the source tree that was created by actually "looking" at the original commercial code. You can't do that, you can only guess at what the code might be like by the responses it gives to various inputs.

    If you are confident that all your monster, npc, items and maybe even field data is unrelated to the original work (a reworked replica, not a copy, or modification of existing sources) then you can (I think) release an open source archive of those data files, separately from your closed source hacked server and client executables.

    Any binary files you have not managed to create again from scratch will also have to be part of the closed source archive.

    It would be nice to start like this, and work towards getting a completely open source version.

    To get the executables available as OSS, would probably require at least two persons, one looking at the code and producing pseudo code for each routine making sure that they never go into any depth about how the results are achieved while still making sure that the relations between the input and output remain the same. The second working solely from the pseudo code, and swearing that they have never looked at the original code, and will never reference it while they work.

    Even that approach is only semi-closed (half closed) book.

    The PTU project was the last I heard of a truly OSS PT server, and that never implemented an OSS client.

    In short... this release contains closed source files, so it is not an open source project. The idea of open sourcing as much as possible is still appealing though. ;)

    EDIT ~~~~~~~~~~~~~

    Okay, so I'm using this as a test source for my tablularisation code. 1.75 Sec to process the whole lot (255 Monsters) into a single coherent table file... I don't think that's bad.

    Additionally, the CSV file is 183K compared to 583K for all the separate files. Zipped it's only 35K, where all the infs zipped up are 388K! That's the kind of improvement I'm looking for.

    While doing this, I found an error... It may not lead to anything in-game, but it's not how the file should be.

    Extract from "Deadhopy.inf"
    [code]//몬스터의 그림자 크기 소형, 중형, 중대형, 대형, 없음
    *크기 淪
    Last edited by bobsobol; 21-08-09 at 12:35 PM. Reason: Found a bugs!

  6. #6
    Member breaker1845 is offline
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    Re: Ultimate PT Server files -BETA-

    Not saying anything bad and I don't mean to be offensive, but my anti-virus went rank when I downloaded your files. Never happened to me before when I download pt stuff. Any ideas what could be triggering it... I do trust your release so...

  7. #7
    Grand Master bobsobol is offline
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    Re: Ultimate PT Server files -BETA-

    My Anti-Virus found nothing suspicious... Can you give us a clue as to which file upset it breaker?

  8. #8
    Elite Member unzubaru is offline
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    Re: Ultimate PT Server files -BETA-

    O_O, i doubt there is anything there as my AVG free picked up nothing. besides, i have no use for viruses. What Virus scanner do you use? Also if there really IS one there then it might have transferred from my PC but NOT from me. Another possibility is a False/Positive or like something that uses Win32 Params. It commonly mistaken when something does that. Also its been packed in a .rar some anti-viruses are funny with that shit.

  9. #9
    Sorcerer Supreme SoyEdu is offline
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    Re: Ultimate PT Server files -BETA-

    question, these files have the dead hope bug fixed?

    @breaker, are you using nod32??, i hate that antivirus.

  10. #10
    Elite Member unzubaru is offline
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    Re: Ultimate PT Server files -BETA-

    Dead Hope? what is that dude, sorry i meant no offence there :P. Dead hopy? umm i didnt think there was a bug..... tell me what the bug is and i will fix :P :).


    NOTE: also guys if anyone has a server up and running im free for devving atm. Im learning 3D modelling atm and i know devving quite well :). PM me.

    Thanks,
    Unzubaru!

  11. #11
    Sorcerer Supreme great48 is offline
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    Re: Ultimate PT Server files -BETA-

    Why do i get an automatic unable to connect??? I opened the client with hex editor and replaced the IP, what else do i need to do?

  12. #12
    Sorcerer Supreme SoyEdu is offline
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    Re: Ultimate PT Server files -BETA-

    oh ya, that was a typo >_<, yep, dead hopy, u cant kill him with the files from ragezone, it will just be alive for ever and some times it will crash ur server. There is some where how to fix that but i failed fixing that.

  13. #13
    Member breaker1845 is offline
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    Re: Ultimate PT Server files -BETA-

    My anti-virus (Norton 360) just said there was a threat in the file 'ultimate pt server 150 cap files' through my virus scanner. Lists the risk category as 'Heuristic Virus' so... It's ok though I just didn't know why was going off.

  14. #14
    Newbie gerema is offline
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    Re: Ultimate PT Server files -BETA-

    Este Server Files tem o Bug do do up 120+? e n

  15. #15
    Grand Master bobsobol is offline
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    Re: Ultimate PT Server files -BETA-

    Quote Originally Posted by breaker1845 View Post
    My anti-virus (Norton 360) just said there was a threat in the file 'ultimate pt server 150 cap files' through my virus scanner. Lists the risk category as 'Heuristic Virus' so... It's ok though I just didn't know why was going off.
    Actually I like Eset NOD*** It's Norton and McAffee that I hate. (Shame, as they where the best on DOS and Win3.1, I guess complacency sets in.)

    Avast says nothing... but a Heuristic scan may show that something is reading data from your SQL server and broadcasting it unencrypted over the net... that could look dodgy.

    Additionally the GFantasy and Items sections are Readable, Writeable and Executable... which smells of self-modifying code. However, the same is true of many Translated PT server executables.

    [quote=gerema;5213372][COLOR="DarkGreen"]Este Server Files tem o Bug do do up 120+? e n
    Last edited by bobsobol; 22-08-09 at 10:07 AM. Reason: Section Headers

  16. #16
    Elite Member unzubaru is offline
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    Re: Ultimate PT Server files -BETA-

    OK, well in the next release im going to add 180 cap and also fix this dead hopy bug if its in there, actually, can someone tell me if the bug still exists or not?

    Thanks,
    Unzubaru!


    P.S About the Unable to connect.....I can't seem to see wth is wrong, it must be on your side. Unless EVERYONE is having this problem and thanks Bobsobol for the translation ;P.

  17. #17
    Grand Master DarkKnightH20 is offline
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    Re: Ultimate PT Server files -BETA-

    False positives with Priston Tale files is incredibly common. I use Avira after switching from NOD32 (it was good back in the 2.x age, but now sux anus) and I get them. When using NOD32 I also got 'em. When using Kaspersky for a little while, I got them as well. There is no need to worry. I cannot vouch for every file, but still let it be known there are false positives.
    Last edited by DarkKnightH20; 23-08-09 at 12:57 AM.

  18. #18
    Sorcerer Supreme SoyEdu is offline
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    Re: Ultimate PT Server files -BETA-

    [quote=gerema;5213372]Este Server Files tem o Bug do do up 120+? e n

  19. #19
    Member breaker1845 is offline
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    Re: Ultimate PT Server files -BETA-

    Yeah i get false readings from Norton's sometimes, its ok now. I just had alot of shit happen to me over the internet (i.e. shit getting stolen) so i am always cautious now even though im not at fault. Back on topic... when I get time i will be testing out these files! Will report any bugs and help others.

  20. #20
    Elite Member unzubaru is offline
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    Re: Ultimate PT Server files -BETA-

    thanks :D.
    i think these will sort issues out ingame and stuff and will also give me level 150 cap, i will be adding level 170-80 cap soon aswell.

    Thanks,
    Unzubaru!

    EDIT: If you use the client also you should have no problems :).
    Last edited by unzubaru; 23-08-09 at 04:17 PM.

  21. #21
    Grand Master bobsobol is offline
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    Re: Ultimate PT Server files -BETA-

    I think the sql.dll provided in this is whack. As I say, I don't use sql.dll or clan.dll myself, so I can't be completely sure, but it isn't a valid PE file, and therefore can't be linked at run-time.

    This might explain some of the connection problems people are experiencing. But IDK, just noticed it, and thought it may help clean out bugs.

  22. #22
    Sorcerer Supreme great48 is offline
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    Re: Ultimate PT Server files -BETA-

    I have deleted sql.dll and still get unable to connect, but if i use a different client it works fine.

  23. #23
    Elite Member unzubaru is offline
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    Re: Ultimate PT Server files -BETA-

    ok thats great Bob, will remove later, though people WERE saying its basically the MSSQL Link that tells it your IP and clan DB stuff.

    Great48 for you, look at the original Quantum Client, then see if it is the same amount of ......'s and the IP is in EXACTLY the same place, also make sure you havent made an error INSIDE the client yourself accidently whilst changing the IP.

    Also, what client did you try? Quantum or Blood?

    Thanks,
    Unzubaru.

    ---------- Post added at 08:59 AM ---------- Previous post was at 08:54 AM ----------

    [quote=bobsobol;5209996]I agree with what Gregoory says to some extent. However, while the executables are destination code, and not source at all, if the data files are clean (all the .infs and such) and not based on the original, they could then possibly be considered open source.

    Imposing any kind of OSS licence upon them would require them to be "closed book" reverse engineered. Which would require you to delete all existing files and recreate them by playing the official game and making files which act the same but are based solely on your intuition of what is happening, not by looking at any data sets already produced from the original file set.

    See ReactOS and Wine for ways OSS has been produced from closed source equivalents in the past. ReactOS got in trouble because some people didn't strictly follow the rules and introduced code into the source tree that was created by actually "looking" at the original commercial code. You can't do that, you can only guess at what the code might be like by the responses it gives to various inputs.

    If you are confident that all your monster, npc, items and maybe even field data is unrelated to the original work (a reworked replica, not a copy, or modification of existing sources) then you can (I think) release an open source archive of those data files, separately from your closed source hacked server and client executables.

    Any binary files you have not managed to create again from scratch will also have to be part of the closed source archive.

    It would be nice to start like this, and work towards getting a completely open source version.

    To get the executables available as OSS, would probably require at least two persons, one looking at the code and producing pseudo code for each routine making sure that they never go into any depth about how the results are achieved while still making sure that the relations between the input and output remain the same. The second working solely from the pseudo code, and swearing that they have never looked at the original code, and will never reference it while they work.

    Even that approach is only semi-closed (half closed) book.

    The PTU project was the last I heard of a truly OSS PT server, and that never implemented an OSS client.

    In short... this release contains closed source files, so it is not an open source project. The idea of open sourcing as much as possible is still appealing though. ;)

    EDIT ~~~~~~~~~~~~~

    Okay, so I'm using this as a test source for my tablularisation code. 1.75 Sec to process the whole lot (255 Monsters) into a single coherent table file... I don't think that's bad.

    Additionally, the CSV file is 183K compared to 583K for all the separate files. Zipped it's only 35K, where all the infs zipped up are 388K! That's the kind of improvement I'm looking for.

    While doing this, I found an error... It may not lead to anything in-game, but it's not how the file should be.

    Extract from "Deadhopy.inf"
    [code]//몬스터의 그림자 크기 소형, 중형, 중대형, 대형, 없음
    *크기 淪

  24. #24
    Grand Master bobsobol is offline
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    Re: Ultimate PT Server files -BETA-

    Ouch! Language Unzu.

  25. #25
    Elite Member unzubaru is offline
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    Re: Ultimate PT Server files -BETA-

    Meeso sowwy.



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