// no 0, 1
// ********************************************
# [ 0]
CheckFrequency: 2
Group: 0
Monster0: 2001 <monster id, not the id show in game. In this case it’s a vasabhum.
MaxPopCnt0: 10 < amount of this monster to spawn
PopCntPerTime0: 10 < how many of this monster can spawn at once
Monster1: 2002 < monster id, not the id show in game. In this case it’s a Vasabhum Caura.
MaxPopCnt1: 7 < amount of this monster to spawn
PopCntPerTime1: 7 < how many of this monster can spawn at once
RouteType: 0 < ??
Formation: 0 < ??
Segment0X: 458 < where the monster spawns coordinates
Segment0Y: 348 < where the monster spawns coordinates
Segment0Range: 24 < how far the monster will walk around
Segment0Wait: 24 < how long will the monster wait in the new place
Segment1X: 458
Segment1Y: 348
Segment1Range: 24
Segment1Wait: 41
Segment2X: 458
Segment2Y: 348
Segment2Range: 24
Segment2Wait: 44
Segment3X: 458
Segment3Y: 348
Segment3Range: 24
Segment3Wait: 38
Segment4X: 458
Segment4Y: 348
Segment4Range: 24
Segment4Wait: 46
mas fácil aun abrir el Npcgener.txt de mandara (zone1), con bloc de notas
1 ir a edición escoger reemplazar ( o pulsa control + R),
2 en buscar poner el id de los monster de mandara los actuales ej. 2001 ( que es el vassabu)
3 en reemplaza poner el id del nuevo monster en este caso los de exilio ej. 2092( que es Zonbu)
4 reemplazar todo
5 repetir el proceso con los demás monster
you can swap the mobs, however, you must retain the segments and the x and y positions or the monster will scatter all over the area. further, edit the tantraparam.xml to change monster hp, skill, or whatever you want it to be ^_^.