How To Place Items In Cargo of Newly Created Accounts

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  1. #1
    Tantra Freelancer A v a r a is offline
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    How To Place Items In Cargo of Newly Created Accounts

    Hi guys,

    Just want to ask help regarding how to place items in newly created account's Cargo/Storage (e.g. sample.tad) currently I am using WebZoneGamer's registration code. Is there a way I could edit my current registration code so that newly created account can get items automatically towards their Cargo/Storage?

    Appreciate your response.


  2. #2
    تانترا اون لاين Lunatic is offline
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    Re: How To Place Items In Cargo of Newly Created Accounts

    Quote Originally Posted by A v a r a View Post
    Hi guys,

    Just want to ask help regarding how to place items in newly created account's Cargo/Storage (e.g. sample.tad) currently I am using WebZoneGamer's registration code. Is there a way I could edit my current registration code so that newly created account can get items automatically towards their Cargo/Storage?


    Appreciate your response.

    C:\xampp\htdocs\registro\inc

    Just edit the Sample.tad in the GM tool ..

  3. #3
    Tantra Freelancer A v a r a is offline
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    Re: How To Place Items In Cargo of Newly Created Accounts

    Quote Originally Posted by noesis123 View Post
    C:\xampp\htdocs\registro\inc

    Just edit the Sample.tad in the GM tool ..
    I dont have this kind of directory in my webzonegamer's web template.

  4. #4
    تانترا اون لاين Lunatic is offline
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    Re: How To Place Items In Cargo of Newly Created Accounts

    Quote Originally Posted by A v a r a View Post
    I dont have this kind of directory in my webzonegamer's web template.
    just find that sample.tad in your webzonegamer's template .

  5. #5
    Tantra Freelancer A v a r a is offline
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    Re: How To Place Items In Cargo of Newly Created Accounts

    Quote Originally Posted by noesis123 View Post
    just find that sample.tad in your webzonegamer's template .
    It doesn't have it.

  6. #6
    Tantra/Web Development jbeitz107 is offline
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    Re: How To Place Items In Cargo of Newly Created Accounts

    He is using the legit form of account creation. You will have to modify it to use a template .tad file in order to do that. This means that all the settings for the .tad file will be pre-existing and not unique such as the delete key.

  7. #7
    Tantra Freelancer A v a r a is offline
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    Re: How To Place Items In Cargo of Newly Created Accounts

    Quote Originally Posted by jbeitz107 View Post
    He is using the legit form of account creation. You will have to modify it to use a template .tad file in order to do that. This means that all the settings for the .tad file will be pre-existing and not unique such as the delete key.
    So since WebZoneGamerz uses an automated deletion key (userkey) I have to delete that part of the code and let users create their own deletion key is that what you meant bro?

  8. #8
    Tantra/Web Development jbeitz107 is offline
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    Re: How To Place Items In Cargo of Newly Created Accounts

    no that is what i am not saying lol. what i mean is that the older registration setups in other websites contained a sample.tad file that had a pre existing delete key set and it was the same for every account. usually it was 000000 but, if you are registering your players correctly then that means the dbsrv will create the tad file and not the website copying a pre existing tad file to make their accounts. the registration would create simply the text file for the share folder where the dbsrv would gather the information and create the tad file along with a unique delete key that you would have to let the players request via email only. but, if someone wants to set items in the accounts during registration there is 2 ways to do it. one would be the sample.tad file and the other would be to simply put the items in the databases during registration. it isn't too hard to do it the correct way but, this will not put rupiahs in their accounts. so it is something to think about when you are designing your registration systems.



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