[Release] Monster: Ghost Rider

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  1. #1
    Apprentice patrizio is offline
    MemberRank
    Jun 2008 Join Date
    9Posts

    [Release] Monster: Ghost Rider

    hi i am new in these page :d i am mexican xD so sorry for my ortography
    mm ok here is it

    ballan a data/monsters copian el ke sea y le borran y despues
    pegan esto ....

    go to data/monsters copy one file then paste and erease it name and put ghost rider then u open it and put these

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <monster name="ghost rider" nameDescription="a ghost rider" race="Undead" experience="4500000" speed="5250" manacost="0">
    <health now="1620000" max="1620000" />
    <look type="242" head="20" body="100" legs="50" feet="99" corpse="2212"/>
    <targetchange interval="1000" chance="0" />
    <strategy attack="100" defense="0" />
    
    <flags>
    <flag summonable="0" />
    <flag attackable="1" />
    <flag hostile="1" />
    <flag illusionable="1" />
    <flag convinceable="0" />
    <flag pushable="0" />
    <flag canpushitems="1" />
    <flag staticattack="" />
    <flag lightlevel="1" />
    <flag lightcolor="1" />
    <flag targetdistance="0" />
    <flag runonhealth="0" />
    </flags>
    
    <attacks>
    <attack name="Great Fireball" interval="10000" chance="500" min="-1000" max="-3500"/>
    <attack name="Fire Field" interval="6000" chance="650" min="-10" max="-20"/>
    <attack name="Great Energy Beam" interval="5000" chance="200" min="-3000" max="-4500"/>
    <attack name="melee" interval="300" skill="500" attack="450"/>
    <attack name="physical" interval="3000" chance="50" range="7" min="-8500" max="-2350">
    <attack name="fire" interval="100" chance="95" range="12" radius="7" target="1" min="-1200" max="-5400">
    <attribute key="shootEffect" value="burstarrow"/>
    <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attribute key="shootEffect" value="energy"/>
    </attack>
    </attacks>
    <defenses armor="200" defense="300">
    <defense name="speed" interval="200" chance="200" speedchange="5000" duration="8000">
    <attribute key="areaEffect" value="redshimmer"/>
    </defense>
    </defenses>
    
    <immunities>
    <immunity physical="0" />
    <immunity energy="1" />
    <immunity fire="1" />
    <immunity poison="1" />
    <immunity lifedrain="0" />
    <immunity paralyze="1" />
    <immunity outfit="1" />
    <immunity drunk="1" />
    <immunity invisible="1" />
    </immunities>
    
    <summons max="3">
    <summon name="demons" interval="2000" chance="400" max="3" />
    </summons>
    then go to the file monsters and put these

    Code:
    <monster name="ghost rider" file="ghost rider.xml" />

    bye :D


  2. #2
    Gamma Daevius is offline
    MemberRank
    Jun 2007 Join Date
    NetherlandsLocation
    3,252Posts

    Re: [Release] Monster: Ghost Rider

    Nice work, but add tags to your title next time (for the tutorial one too).

  3. #3
    Gamma RastaLulz is offline
    MemberRank
    Dec 2007 Join Date
    EarthLocation
    3,328Posts

    Re: [Release] Monster: Ghost Rider

    Quote Originally Posted by Daevius View Post
    Nice work, but add tags to your title next time (for the tutorial one too).
    He pretty much summed it all up. ^^
    Thanks man!



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