GTA: San Andreas Online

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  1. #1
    Enthusiast crocapy is offline
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    GTA: San Andreas Online

    Hello,

    When someone says "San Andreas: Multiplayer" or "SA Online" or "GTA Online", others get it as he said "SA:MP", why would you think it's a SA:MP only?
    Don't you think there is more online modifications that are better and successful than SA:MP is ?
    I only see people here talking about SA:MP and only samp, samp, samp...
    Have you even heard of Multi Theft Auto: San Andreas also known as MTA?
    It is a project that started in early 2003. by few developers and today is one of the biggest GTA modifications ever seen, it was nominated for the top mod of the year!
    Currently it contains about 5-6 developers, that is quite nice.
    300,000 unique players per month is not little.
    It is not like I am rushing SA:MP, I'm just saying there is a better and less bugged game modification that has unlimited posibilities with it's intergrated and EASY scripting system.
    Interested in seeing MTA:SA? Head on Multi Theft Auto - Best Grand Theft Auto Multiplayer Modification ( It looks like an advertisement but it isn't )

    I may have mispelled a word or two and maybe made a post in the wrong section, I'm in a rush.
    If you do not have anything smart to reply, then do not post, just give your opinion.
    Last edited by crocapy; 03-06-12 at 03:26 PM.


  2. #2
    Enthusiast crocapy is offline
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    Re: GTA: San Andreas Online

    So, have you tried out MTA:SA, is it good?
    - Give some feedback, please.

  3. #3
    Alpha Member bramdebouvere is offline
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    Re: GTA: San Andreas Online

    This forum isn't for sa:mp only, it's for mta:sa too, so i don't really understand what you want to achieve by saying this?

  4. #4
    Enthusiast crocapy is offline
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    Re: GTA: San Andreas Online

    I'm not seeing that much MTA posts anywhere, but also no one is interested into MTA scripting based on Lua language.

  5. #5
    Member J3tze is offline
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    Re: GTA: San Andreas Online

    MTA is better then Sa;mp, I Like MTA

  6. #6
    Enthusiast crocapy is offline
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    Re: GTA: San Andreas Online

    This is not a competition topic but actually the fact is that MTA:SA is better than SA:MP - great opinion.
    I would like to see more players getting to MTA from SA:MP because 80% SA:MP players never have heard for MTA, that's a fact also.

  7. #7
    Alpha Member bramdebouvere is offline
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    Re: GTA: San Andreas Online

    So can you give some reasons why mta:sa is better? i'm interested

  8. #8
    Enthusiast crocapy is offline
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    Re: GTA: San Andreas Online

    Why don't you just test it off?

    It has great anti cheat system, awesome scripting system, unlimited posibilities and much more...

  9. #9
    Alpha Member bramdebouvere is offline
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    Re: GTA: San Andreas Online

    I don't have time to test it off right now. Maybe you can make some kind of comparison? That would be cool :)

  10. #10
    Enthusiast crocapy is offline
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    Re: GTA: San Andreas Online

    I'll make that for sure.

  11. #11
    Enthusiast crocapy is offline
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    Re: GTA: San Andreas Online

    Well first count me the features SA:MP contains and then I'll compare it with MTA one's.

  12. #12
    Alpha Member bramdebouvere is offline
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    Re: GTA: San Andreas Online

    Well sa-mp also has an easy scripting language (pawn), you can change most of the things in the game as you like.

    I don't know what features you see as important, maybe you should check out the wiki (Main Page - SA-MP Wiki) to compare?

  13. #13
    Enthusiast crocapy is offline
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    Re: GTA: San Andreas Online

    Also, the truth is when someone orders GTA:SA, he'll likely want to test out the Multiplayer, so he will likely type "GTA San Andreas Multiplayer" and guess what? The SA:MP will pop-up first and MTA wouldn't pop-up anywhere, that's why it even has more players.
    Another thing is that many SA:MP people do use MTA:SA map editor, the fact is most people are sticking to SA:MP because there are more players.
    Oh, one more thing - It is common that when MTA:SA releases it's next version, SA:MP releases few days later, because MTA:SA is Open-Sourced project while SA:MP isn't, so who knows, maybe a Kalcor ( ex. MTA Developer ) is just copy-pasting codes.


    Okay, now comparation part.

    San Andreas: Multiplayer
    Good:
    Simplicity
    Easy to get into
    Bad:
    Bad sync
    A bit too simple
    No clientside, afaik
    Not so much can be done regarding gamemodes.
    Multi Theft Auto: San Andreas
    Good:
    Great sync
    The mod it self looks great
    So much potencial because of Lua
    Server player limit is 65536
    A bit advanced interface for people who like to have a lot of options
    More features than SA:MP has
    MAP editor
    About 1000 functions and 400 events.


    I didn't count that a lot of SA:MP features because I'm not regular SA:MP player and I don't know which features does it contain.
    Correct me if I was wrong about the facts or so.
    Last edited by crocapy; 12-06-12 at 01:38 PM.

  14. #14
    Novice qaisjp is offline
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    Re: GTA: San Andreas Online

    Why choose Multi Theft Auto: San Andreas

    1) Faster loading time
    2) Modules to create your own functions server sided using the SDK in C++
    3) Lua scripting engine available client and server side (models are downloaded and imported, so no gta3.img editing required!)
    4) Player limit: 65536
    5) Map editor, which some SA-MP users use and convert to SAMP format.
    6) Lua scripting engine is easier and cleaner to learn
    7) Lua doesn't need to be compiled, so can be executed live.
    8) Over 400 functions and events
    7) The design is sleek and comfortable
    8) Better synchronisation
    9) Skin support
    10) Music can be played client side, downloaded OR streamed!
    11) Inbuilt account system
    12) Flexible language
    13) ACL system inbuilt
    14) XML and other information can be saved client and server side.
    15) More secure
    16) Comparing MTA:SA 1.3 to MTA:SA 1.0.3 (1.0.3, 1.0.4, 1.1, 1.2, 1.3) the hacker/cheat rate has gone down from 20% to 2% of players.
    17) Endless possibilities, almost anything can be achieved.
    18) LightSync (coming soon in 1.4 afaik) (better, lighter sync of the current sync method)
    19) Server keys to prevent other servers from accessing your client files
    20) File functions
    21) Web interface
    22) Scriptable web interface
    AND MUCH MUCH MORE!

  15. #15
    Alpha Member bramdebouvere is offline
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    Re: GTA: San Andreas Online

    So (correct me if i'm wrong) you can also script changes in the client with mta? (for example altering the user interface)

    7) Lua doesn't need to be compiled, so can be executed live.
    Can it be compiled if you want that?



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