Most stable source code?

Page 1 of 3 123 LastLast
Results 1 to 15 of 33
  1. #1
    Apprentice PotatoBeans is offline
    MemberRank
    May 2011 Join Date
    22Posts

    Most stable source code?

    Hey everyone!
    I was wondering, which source is the most stable out there, regardless of version?

    I'm looking for a nice stable source to start adding stuff into, but there's just so many of them out there. I'm sure some of them are fiddled by children (no offense, it DID happen to me around v55) and working my way up from OdinMS might be too time-consuming.


  2. #2
    Account Upgraded | Title Enabled! King Towel is offline
    MemberRank
    Nov 2010 Join Date
    213Posts

    Re: Most stable source code?

    I'd have to say MoopleDEV rev 116. I have a friend who's working on the server-side while I do web developing, and it seems to be pretty stable. A lot of functions are easy to find and edit.

  3. #3
    Member Mechnia is offline
    MemberRank
    Jun 2010 Join Date
    USALocation
    54Posts

    Re: Most stable source code?

    MoopleDev Rev 116 I agree is seems to be the most stable, but still needs a bit of cleaning. I've been working out some things on it while playing around with Xeonv97 so that I could also attempt to make that source just as stable.

  4. #4
    Omega sunnyboy is offline
    MemberRank
    Mar 2010 Join Date
    6,109Posts

    Re: Most stable source code?

    Moopledev rev 115 is better than 116.

  5. #5
    Account Upgraded | Title Enabled! Veda is offline
    MemberRank
    Mar 2011 Join Date
    808Posts

    Re: Most stable source code?

    MoopleRev 106 is better than the rest imo

  6. #6
    Account Upgraded | Title Enabled! StripedCow is offline
    MemberRank
    Jun 2011 Join Date
    813Posts

    Re: Most stable source code?

    MetroMS

  7. #7
    is it friday yet Baha is offline
    MemberRank
    Apr 2009 Join Date
    The VoidLocation
    754Posts

    Re: Most stable source code?

    shootsource ^_^

  8. #8
    Apprentice PotatoBeans is offline
    MemberRank
    May 2011 Join Date
    22Posts

    Re: Most stable source code?

    I'll go with MoopleDEV then, but damn it seems so.. different.

  9. #9
    Account Upgraded | Title Enabled! Veda is offline
    MemberRank
    Mar 2011 Join Date
    808Posts

    Re: Most stable source code?

    Quote Originally Posted by PotatoBeans View Post
    I'll go with MoopleDEV then, but damn it seems so.. different.
    That's because after rev107, Kevin removed RMI. That lead to things like ChannelServer and stuff not being needed, since it was all loaded from one ".bat" file. Either go rev107 for the old "format" or learn the new one.

  10. #10
    Everything is possible~ Diamondo25 is offline
    MemberRank
    Jan 2008 Join Date
    The NetherlandsLocation
    1,116Posts

    Re: Most stable source code?

    Vana V.75.

  11. #11
    while(true) spam(); kevintjuh93 is offline
    ModeratorRank
    Jun 2008 Join Date
    The NetherlandsLocation
    4,119Posts

    Re: Most stable source code?

    Well TetraSEA is probably one of the stablest sources.

    About MoopleDEV, all you have to do is find all NullPointerExceptions. Contains messy codes.

  12. #12
    Account Upgraded | Title Enabled! Xerdox is offline
    MemberRank
    Oct 2011 Join Date
    PolandLocation
    312Posts
    If
    MSEA - Tetra source
    GMS - Moopledev
    ;)

    Sent from my E15i using Tapatalk

  13. #13
    while(true) spam(); kevintjuh93 is offline
    ModeratorRank
    Jun 2008 Join Date
    The NetherlandsLocation
    4,119Posts

    Re: Most stable source code?

    Quote Originally Posted by Xerdox View Post
    If
    MSEA - Tetra source
    GMS - Moopledev
    ;)

    Sent from my E15i using Tapatalk
    if (GameConstants.GMS) {
    return "MoopleDEV";
    } else {
    return "TetraSEA";
    }

    That would be correct, though TetraSEA supports GMS v1.03 too.

  14. #14
    Everything is possible~ Diamondo25 is offline
    MemberRank
    Jan 2008 Join Date
    The NetherlandsLocation
    1,116Posts

    Re: Most stable source code?

    Quote Originally Posted by kevintjuh93 View Post
    if (GameConstants.GMS) {
    return "MoopleDEV";
    } else {
    return "TetraSEA";
    }

    That would be correct, though TetraSEA supports GMS v1.03 too.
    YUNO code smaller???

    Code:
    return GameConstants.GMS ? "Vana" : "Vana";

  15. #15
    Account Upgraded | Title Enabled! SuperLol is offline
    MemberRank
    Jun 2010 Join Date
    801Posts

    Re: Most stable source code?

    Not ShootSource... not MoopleDev. They both have a ton of memory leaks that need to be fixed. Also it's not odinteh either, which wasn't mentioned. It's probably just odinms v55, or vana v75.



Page 1 of 3 123 LastLast

Advertisement