[Add-On]Loot time mod for Moople (First release)

Newbie Spellweaver
Joined
Sep 25, 2010
Messages
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Well i am really bored so eh

For some people in Moople the latest rev 107 has a delay loot time meaning if a player drop a item it takes time to pick it up for more GMS-Like drop.

Fix:


Find spawnItemDrop Function

MapleMap.Java
Code:
    public final void spawnItemDrop(final MapleMapObject dropper, final MapleCharacter owner, final IItem item, Point pos, final boolean ffaDrop, final boolean playerDrop) {
	final Point droppos = calcDropPos(pos, pos);
	final MapleMapItem drop = new MapleMapItem(item, droppos, dropper, owner, (byte) 0, playerDrop);

	spawnAndAddRangedMapObject(drop, new DelayedPacketCreation() {

Replace it with
Code:
    public final void spawnItemDrop(final MapleMapObject dropper, final MapleCharacter owner, final IItem item, Point pos, final boolean ffaDrop, final boolean playerDrop) {
        final Point droppos = calcDropPos(pos, pos);
        int type = 0;
        if (ffaDrop || playerDrop) {
            type = 2;
        }
        final MapleMapItem drop = new MapleMapItem(item, droppos, dropper, owner, (byte) type, playerDrop);

        spawnAndAddRangedMapObject(drop, new DelayedPacketCreation() {

EDIT:
idk for some people but this works fine for me in a Non GMS-Like server.. this is for rev 107 i guess or if you have the delay loot
 
Last edited by a moderator:
Re: Loot time mod for Moople (First release)

Good job! keep up with the releases!
 
Re: Loot time mod for Moople (First release)

Lol thanks :3 and np happy to help since i thought the drop thing was really annoying
 
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