Well i am really bored so eh
For some people in Moople the latest rev 107 has a delay loot time meaning if a player drop a item it takes time to pick it up for more GMS-Like drop.
Fix:
Find spawnItemDrop Function
MapleMap.Java
Replace it withCode:public final void spawnItemDrop(final MapleMapObject dropper, final MapleCharacter owner, final IItem item, Point pos, final boolean ffaDrop, final boolean playerDrop) { final Point droppos = calcDropPos(pos, pos); final MapleMapItem drop = new MapleMapItem(item, droppos, dropper, owner, (byte) 0, playerDrop); spawnAndAddRangedMapObject(drop, new DelayedPacketCreation() {
EDIT:Code:public final void spawnItemDrop(final MapleMapObject dropper, final MapleCharacter owner, final IItem item, Point pos, final boolean ffaDrop, final boolean playerDrop) { final Point droppos = calcDropPos(pos, pos); int type = 0; if (ffaDrop || playerDrop) { type = 2; } final MapleMapItem drop = new MapleMapItem(item, droppos, dropper, owner, (byte) type, playerDrop); spawnAndAddRangedMapObject(drop, new DelayedPacketCreation() {
idk for some people but this works fine for me in a Non GMS-Like server.. this is for rev 107 i guess or if you have the delay loot



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