Why don't you people check the wz files. Every info is in it.
Info for room 1:
Spoiler:Code:mobGenPos
0
Position:
-988, 156
fh
52
cy
162
1
Position:
-890, 152
fh
54
cy
162
2
Position:
-777, 147
fh
55
cy
162
3
Position:
-91, 148
fh
34
cy
162
4
Position:
10, 151
fh
37
cy
162
5
Position:
764, 142
fh
57
cy
162
6
Position:
877, 145
fh
56
cy
162
7
Position:
999, 148
fh
50
cy
162
8
Position:
-637, 141
fh
49
cy
162
9
Position:
-501, 149
fh
46
cy
162
10
Position:
-398, 143
fh
47
cy
162
11
Position:
164, 144
fh
36
cy
162
12
Position:
336, 144
fh
40
cy
162
13
Position:
470, 142
fh
42
cy
162
14
Position:
622, 147
fh
43
cy
162
mob
0
id
9300127
spendCP
7
mobTime
1
1
id
9300128
spendCP
7
mobTime
1
2
id
9300129
spendCP
8
mobTime
1
3
id
9300130
spendCP
8
mobTime
1
4
id
9300131
spendCP
9
mobTime
1
5
id
9300132
spendCP
9
mobTime
1
6
id
9300133
spendCP
10
mobTime
1
7
id
9300134
spendCP
11
mobTime
1
8
id
9300135
spendCP
12
mobTime
1
9
id
9300136
spendCP
30
mobTime
1
timeDefault
timeExpand
timeMessage
timeFinish
effectWin
effectLose
soundWin
soundLose
rewardMapWin
rewardMapLose
skill
0
1
1
2
2
4
3
5
4
6
5
0
6
3
7
7
guardianGenPos
0
Position:
-720, -135
f
0
1
Position:
-538, -135
f
0
2
Position:
-358, -135
f
0
3
Position:
-179, -135
f
0
4
Position:
3, -135
f
0
5
Position:
182, -135
f
0
6
Position:
362, -135
f
0
7
Position:
542, -135
f
0
8
Position:
722, -135
f
0
9
Position:
-895, -135
f
0
10
f
0
Position:
902, -135
guardian
0
0
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
mobGenMax
10
mapDivided
deathCP
guardianGenMax
reactorRed
reactorBlue
reward
cpDiff
0
20
1
40
2
80
climax
1.4
probChange
0
null
1
null
2
null

