Aran Combos

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  1. #16
    Account Upgraded | Title Enabled! DeadLine009 is offline
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    Re: Aran Combos

    I just hope the people who are saying great release, thanks, and supposedly using this know what is missing in this code.

  2. #17
    ♥Fatal|Error♥ JungleByte is offline
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    Re: Aran Combos

    Nice.

  3. #18
    iamTheKing NyCPirate is offline
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    Re: Aran Combos

    Quote Originally Posted by Rice View Post
    I think it would help everyone if we all stopped spamming this thread with unneeded posts.
    This wasn't an unneeded post?
    *On Topic*
    Thx for the release.

  4. #19
    Interesting... SharpAceX is online now
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    Re: Aran Combos

    Nice work on this. :)

  5. #20
    Valued Member 091235 is offline
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    Re: Aran Combos

    Plus, you're forgetting in:

    RecvPacketOpcode.java
    PHP Code:
    ARAN_COMBO_COUNTER
    and in SendPacketOpcode.java
    PHP Code:
    ARAN_COMBO_COUNTER
    Without these, the "people"'ll have compiling errors lmfao.

    ---------- Post added at 04:41 AM ---------- Previous post was at 04:41 AM ----------

    @wackyracer sawp :)

  6. #21
    Account Upgraded | Title Enabled! jadeling is offline
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    Re: Aran Combos

    no,credit not go for giraffe,it's Haiku.

  7. #22
    while(true) spam(); kevintjuh93 is offline
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    Re: Aran Combos

    A few things:
    player.setLastAttack(System.currentTimeMillis()); < this shouldn't be in the handler but in AbstractDealDamageHandler, why? I can spam the dam packet and get 30k combo in 1 second.

    ARAN_COMBO_COUNTER = 0xA3 //v83

    0xA2 is for clicking the guide.
    Last edited by kevintjuh93; 15-06-10 at 12:22 PM.

  8. #23
    Enthusiast aawaw0010 is offline
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    Re: Aran Combos

    i dont have sendrops and recevdrops...i use moopledev..

  9. #24
    Account Upgraded | Title Enabled! Expedia is offline
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    Re: Aran Combos

    Can't this be define in CloseRangeDamageHandler? So I really don't think there is a use for a handler

  10. #25
    I'm sexy and I know it :) Deagan ツ is offline
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    Re: Aran Combos

    Quote Originally Posted by iAkira View Post
    Well They made it on January and it was the first ones with it and u think they just coded it on May o.o..
    also its just a coincidence that it the SAME thing but different int.
    O.O..
    They really have to be like that -_-

    Quote Originally Posted by kevintjuh93 View Post
    A few things:
    player.setLastAttack(System.currentTimeMillis()); < this shouldn't be in the handler but in AbstractDealDamageHandler, why? I can spam the dam packet and get 30k combo in 1 second.

    ARAN_COMBO_COUNTER = 0xA3 //v83

    0xA2 is for clicking the guide.
    Not sure but if you look at the actual script, it checks for the latest use, if it's small enough, it sets it to 1, how does that in any way get you to 30k combo?

  11. #26
    warp(california, "home"); LameJacob is offline
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    Re: Aran Combos

    This is a really bad way..

  12. #27
    while(true) spam(); kevintjuh93 is offline
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    Re: Aran Combos

    Quote Originally Posted by deagan View Post
    They really have to be like that -_-



    Not sure but if you look at the actual script, it checks for the latest use, if it's small enough, it sets it to 1, how does that in any way get you to 30k combo?
    If I send the packet, I get 1 Combo and the timer sets to the time I sent the packet. So if I keep sending the packet my combo goes up up and up. So put that in a place where you are really DAMAGING a mob. So not when you miss.



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