hey arber can you add the !commands and show commands? haha thanks (:
edit: because i dont know most of the commands...
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hey arber can you add the !commands and show commands? haha thanks (:
edit: because i dont know most of the commands...
Dont you think uhmm KOC skills kinda D/Cs also?
Dude is all u ever do is "<3" please stop trying to get e-penis and posts..
lol one revision just added !charinfo and fixed flash jump dc.
why do i get this.
Exception in thread "main" java.lang.NullPointerException
at net.sf.odinms.scripting.event.EventScriptManager.init(EventScriptManager.java:49)
at net.sf.odinms.net.channel.ChannelServer.run(ChannelServer.java:259)
at net.sf.odinms.net.channel.ChannelServer.main(ChannelServer.java:581)
why than i create char i start with NIGHTLORD job and not BEGINNER and than i do !job 910 and logoff i get back to NIGHTLORD help?
here is the problem [nomedia]http://www.youtube.com/watch?v=TFLRsNRgOtI[/nomedia]
why did you double post...
Care to give credits retard for rev. 94 - 96?
And for rev 89, addInventoryInfo(mplew, chr); does the same thing as :
Psst : Ahh, my bad, you took this from Krypto, fucking retard.
and addSkillInfo(mplew, chr) does the same thing asCode:mplew.write(100); // Equip slots
mplew.write(100); // Use slots
mplew.write(100); // Setup slots
mplew.write(100); // Etc slots
mplew.write(100); // Storage slots
MapleInventory iv = chr.getInventory(MapleInventoryType.EQUIPPED);
Collection<IItem> equippedC = iv.list();
List<Item> equipped = new ArrayList<Item>(equippedC.size());
for (IItem item : equippedC) {
equipped.add((Item) item);
}
Collections.sort(equipped);
for (Item item : equipped) {
addItemInfo(mplew, item);
}
mplew.writeShort(0); // start of equip inventory
iv = chr.getInventory(MapleInventoryType.EQUIP);
for (IItem item : iv.list()) {
addItemInfo(mplew, item);
}
mplew.write(0); // start of use inventory
iv = chr.getInventory(MapleInventoryType.USE);
for (IItem item : iv.list()) {
addItemInfo(mplew, item);
}
mplew.write(0); // start of set-up inventory
iv = chr.getInventory(MapleInventoryType.SETUP);
for (IItem item : iv.list()) {
addItemInfo(mplew, item);
}
mplew.write(0); // start of etc inventory
iv = chr.getInventory(MapleInventoryType.ETC);
for (IItem item : iv.list()) {
addItemInfo(mplew, item);
}
mplew.write(0); // start of cash inventory
iv = chr.getInventory(MapleInventoryType.CASH);
for (IItem item : iv.list()) {
addItemInfo(mplew, item);
}
PS: You fail at leeching, you'd think anyone with a brain when leeching Cash Shop would remove the boolean to MTS.Code:Map<ISkill, MapleCharacter.SkillEntry> skills = chr.getSkills();
mplew.writeShort(skills.size());
for (Entry<ISkill, MapleCharacter.SkillEntry> skill : skills.entrySet()) {
mplew.writeInt(skill.getKey().getId());
mplew.writeInt(skill.getValue().skillevel);
if (skill.getKey().isFourthJob()) {
mplew.writeInt(skill.getValue().masterlevel);
}
}
Rev. 88 speaks the truth.
http://code.assembla.com/arberms2/su.../changesets/98
i'm sorry but ... I feel like smiling at this commit
anyway I kind of.. leech off of [releases] kinda not leeching since its released to meh so not gonna flame on you leeching other people
but um.. give credits to them
still i feel like smiling when i see your latest commit[COLOR="Silver"]