ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

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  1. #346
    Member hyperthermia is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    hey arber can you add the !commands and show commands? haha thanks (:
    edit: because i dont know most of the commands...

  2. #347
    Alpha Member Hennessy`' is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Dont you think uhmm KOC skills kinda D/Cs also?

  3. #348
    wackyracer#1337 wackyracer is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Quote Originally Posted by arberb View Post
    lol I never said I can code java
    <3 added to sig <3

  4. #349
    may web.very maple.pls. iAkira is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Dude is all u ever do is "<3" please stop trying to get e-penis and posts..

  5. #350
    wackyracer#1337 wackyracer is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Quote Originally Posted by iAkira View Post
    Dude is all u ever do is "<3" please stop trying to get e-penis and posts..
    it's so sad to see you care

  6. #351
    Account Upgraded | Title Enabled! maplegamer is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    lol one revision just added !charinfo and fixed flash jump dc.

  7. #352
    Member opache123 is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    why do i get this.

    Exception in thread "main" java.lang.NullPointerException
    at net.sf.odinms.scripting.event.EventScriptManager.init(EventScriptManager.java:49)
    at net.sf.odinms.net.channel.ChannelServer.run(ChannelServer.java:259)
    at net.sf.odinms.net.channel.ChannelServer.main(ChannelServer.java:581)

  8. #353
    Valued Member lordddd is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    why than i create char i start with NIGHTLORD job and not BEGINNER and than i do !job 910 and logoff i get back to NIGHTLORD help?

  9. #354
    Account Upgraded | Title Enabled! jadeling is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Quote Originally Posted by lordddd View Post
    why than i create char i start with NIGHTLORD job and not BEGINNER and than i do !job 910 and logoff i get back to NIGHTLORD help?
    server rollback

  10. #355
    Valued Member lordddd is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Quote Originally Posted by jadeling View Post
    server rollback
    nah i create new char and start with night lord it didn't happen before at rev 94

  11. #356
    Valued Member lordddd is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    here is the problem [nomedia]http://www.youtube.com/watch?v=TFLRsNRgOtI[/nomedia]

  12. #357
    Account Upgraded | Title Enabled! maplegamer is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    why did you double post...

  13. #358
    Account Upgraded | Title Enabled! arberb is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Quote Originally Posted by lordddd View Post
    Added Fix

  14. #359
    Eternal Slumber Meteorite is offline
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    Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    Care to give credits retard for rev. 94 - 96?

    And for rev 89, addInventoryInfo(mplew, chr); does the same thing as :

    Psst : Ahh, my bad, you took this from Krypto, fucking retard.
    Code:
              mplew.write(100); // Equip slots
                    mplew.write(100); // Use slots
                    mplew.write(100); // Setup slots
                    mplew.write(100); // Etc slots
                    mplew.write(100); // Storage slots
    
                    MapleInventory iv = chr.getInventory(MapleInventoryType.EQUIPPED);
                    Collection<IItem> equippedC = iv.list();
                    List<Item> equipped = new ArrayList<Item>(equippedC.size());
                    for (IItem item : equippedC) {
                        equipped.add((Item) item);
                    }
                    Collections.sort(equipped);
    
                    for (Item item : equipped) {
                        addItemInfo(mplew, item);
                    }
                    mplew.writeShort(0); // start of equip inventory
    
                    iv = chr.getInventory(MapleInventoryType.EQUIP);
                    for (IItem item : iv.list()) {
                        addItemInfo(mplew, item);
                    }
                    mplew.write(0); // start of use inventory
    
                    iv = chr.getInventory(MapleInventoryType.USE);
                    for (IItem item : iv.list()) {
                        addItemInfo(mplew, item);
                    }
                    mplew.write(0); // start of set-up inventory
    
                    iv = chr.getInventory(MapleInventoryType.SETUP);
                    for (IItem item : iv.list()) {
                        addItemInfo(mplew, item);
                    }
                    mplew.write(0); // start of etc inventory
    
                    iv = chr.getInventory(MapleInventoryType.ETC);
                    for (IItem item : iv.list()) {
                        addItemInfo(mplew, item);
                    }
                    mplew.write(0); // start of cash inventory
    
                    iv = chr.getInventory(MapleInventoryType.CASH);
                    for (IItem item : iv.list()) {
                        addItemInfo(mplew, item);
                    }
    and addSkillInfo(mplew, chr) does the same thing as
    Code:
    Map<ISkill, MapleCharacter.SkillEntry> skills = chr.getSkills();
                    mplew.writeShort(skills.size());
                    for (Entry<ISkill, MapleCharacter.SkillEntry> skill : skills.entrySet()) {
                        mplew.writeInt(skill.getKey().getId());
                        mplew.writeInt(skill.getValue().skillevel);
                        if (skill.getKey().isFourthJob()) {
                            mplew.writeInt(skill.getValue().masterlevel);
                        }
                    }
    PS: You fail at leeching, you'd think anyone with a brain when leeching Cash Shop would remove the boolean to MTS.

    Rev. 88 speaks the truth.
    Last edited by Meteorite; 26-01-10 at 02:59 AM.

  15. #360
    Enthusiast alexishawk is offline
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    big grin Re: ArberMS Source/Funserver V75 - REV52 - FULL MULUNG DOJO

    http://code.assembla.com/arberms2/su.../changesets/98

    i'm sorry but ... I feel like smiling at this commit

    anyway I kind of.. leech off of [releases] kinda not leeching since its released to meh so not gonna flame on you leeching other people
    but um.. give credits to them

    still i feel like smiling when i see your latest commit[COLOR="Silver"]



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