Re: Development v117.2 Source
how remove eula thiing?
please help fast
i cant login
Re: Development v117.2 Source
Quote:
Originally Posted by
DanielTamar
how remove eula thiing?
please help fast
i cant login
accept it
Re: Development v117.2 Source
Quote:
Originally Posted by
sunnyboy
accept it
when i accept
its said again to accept it
Re: Development v117.2 Source
Quote:
Originally Posted by
sunnyboy
accept it
loool you were sooo right xD, pure noobs who can't compile always try to run it with the dist folder.. at least the eula will constantly keep popping up and clicking cancel crashes your client in that old jar file :D #antileecher
Re: Development v117.2 Source
Quote:
Originally Posted by
chunkarama
loool you were sooo right xD, pure noobs who can't compile always try to run it with the dist folder.. at least the eula will constantly keep popping up and clicking cancel crashes your client in that old jar file :D
#antileecher
I have never heard of people doing this.... Mmmmmm that is a new one for me haha!
Re: Development v117.2 Source
Quote:
Originally Posted by
BLazeking558
I have never heard of people doing this.... Mmmmmm that is a new one for me haha!
A lot of noobs do it. I did it for a while until I had learned how to compile lol..
Re: Development v117.2 Source
Quote:
Originally Posted by
chunkarama
A lot of noobs do it. I did it for a while until I had learned how to compile lol..
Me too... I had to step up my game as soon as developpers started putting the server IP within constants.serverconstants. Otherwise it wouldn't work on hamachi xD.
Re: Development v117.2 Source
Quote:
Originally Posted by
pow3rran9er
Me too... I had to step up my game as soon as developpers started putting the server IP within constants.serverconstants. Otherwise it wouldn't work on hamachi xD.
I have never done it before. That's crazy yo!
Re: Development v117.2 Source
Looking at the log, I would say that this is the near-complete v117 out there.
Re: Development v117.2 Source
Quote:
Originally Posted by
even
Looking at the log, I would say that this is the near-complete v117 out there.
It is pretty complete. The only thing that I really see is a lot of custom work which will have to be either replaced or added back into.
Re: Development v117.2 Source
Quote:
Originally Posted by
pow3rran9er
Me too... I had to step up my game as soon as developpers started putting the server IP within constants.serverconstants. Otherwise it wouldn't work on hamachi xD.
Yep! v75 or so man, I remember it! I tried it on hamachi and it wouldn't work so I had to learn.. muahaha oh the old days.
@BLazeking558 Yeah, if I had a v117 server I would've fixed a lot of smaller things like exp coupons and those special item locks or remote hired merchants and stuff. Either way, the big parts are implemented! Also, custom items and stuff wasn't source-related completely. I only implemented 3rd person Totem Effects since the client didn't have that until they were released. Most customs were really just NPC's, the systems were designed for custom maps and stuff but work without them ofcourse.
Re: Development v117.2 Source
Quote:
Originally Posted by
chunkarama
Yep! v75 or so man, I remember it! I tried it on hamachi and it wouldn't work so I had to learn.. muahaha oh the old days.
@
BLazeking558 Yeah, if I had a v117 server I would've fixed a lot of smaller things like exp coupons and those special item locks or remote hired merchants and stuff. Either way, the big parts are implemented! Also, custom items and stuff wasn't source-related completely. I only implemented 3rd person Totem Effects since the client didn't have that until they were released. Most customs were really just NPC's, the systems were designed for custom maps and stuff but work without them ofcourse.
Everything so far is working for perfect for me. as we speak, I am looking for the NPC's that were player npcs and that are now NULL and trying to fill them in. But I still yet to make or even find a NPC so I can use my currency I wanted (Snow Flakes). But all in all everything is going good! Oh and for some reason the heart, skull, tiger etc. megaphones crash the game, but the super megaphones and item megaphones work fine. Not too sure what that could be!
Re: Development v117.2 Source
Quote:
Originally Posted by
BLazeking558
Everything so far is working for perfect for me. as we speak, I am looking for the NPC's that were player npcs and that are now NULL and trying to fill them in. But I still yet to make or even find a NPC so I can use my currency I wanted (Snow Flakes). But all in all everything is going good! Oh and for some reason the heart, skull, tiger etc. megaphones crash the game, but the super megaphones and item megaphones work fine. Not too sure what that could be!
pretty sure smegas are broadcasted through a servernotice packet while avis are through an avatar mega packet. if it's 38, it's a packet error. if it's -2147xxx, it's a wz error.
Re: Development v117.2 Source
Quote:
Originally Posted by
chunkarama
pretty sure smegas are broadcasted through a servernotice packet while avis are through an avatar mega packet. if it's 38, it's a packet error. if it's -2147xxx, it's a wz error.
I will have check on that! Thank you.
Re: Development v117.2 Source
My client closes after the pic and i get no bat errors, what will be the problem :c