Development v117.2 Source

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  1. #286
    Moderator Eric is offline
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    Jan 2010 Join Date
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    Re: Development v117.2 Source

    Quote Originally Posted by Lowsir View Post
    I wish I could use this source, but what makes it unplayable is the fact that if you log out normally, or even disconnect, your account gets stuck and you need to type in "fixme" as a password every single time you log out. And it's only with this source, I have tried every v117 ever released and this is the only source that has this problem.

    Edit: It seems to be caused by multiworlds.
    While I never personally had this issue, you have to remember that I had only started multi-world; I never fully finished it. A lot of the issues are also because of the fact that multi-world is handling everything all on a single JVM. Not to mention, after Lithium's RMI removal refactor, almost all storages and cache's were made static designed for a single world. With that and transitioning issues, the server has a hard time knowing where to remove you from storage, thus causing your account to always be logged in afterwards. The point of the 'fixme' system was initially because of the transitioning issues between the Cash Server -> Game Server. If a user had dc'd or exited the Cash Shop back to login, they'd be stuck in storage still. If you can fix the storages so everything is handled per world all on a single JVM, and you fix the transitioning/disconnecting methods to remove all instances of your character properly upon logout, then it should be good to go.

    I can't recall what all I had even done to this source, but you could always just take a clean Axed source and copy over the features you want. It was mainly just fixes to handlers and implementations, fixed and updated packets, some features, new command system, and then a lot of scripts for the PQs and whatnot.

  2. #287
    Account Upgraded | Title Enabled! Halcyon is offline
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    Mar 2011 Join Date
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    Re: Development v117.2 Source

    Quote Originally Posted by Eric View Post
    While I never personally had this issue, you have to remember that I had only started multi-world; I never fully finished it. A lot of the issues are also because of the fact that multi-world is handling everything all on a single JVM. Not to mention, after Lithium's RMI removal refactor, almost all storages and cache's were made static designed for a single world. With that and transitioning issues, the server has a hard time knowing where to remove you from storage, thus causing your account to always be logged in afterwards. The point of the 'fixme' system was initially because of the transitioning issues between the Cash Server -> Game Server. If a user had dc'd or exited the Cash Shop back to login, they'd be stuck in storage still. If you can fix the storages so everything is handled per world all on a single JVM, and you fix the transitioning/disconnecting methods to remove all instances of your character properly upon logout, then it should be good to go.

    I can't recall what all I had even done to this source, but you could always just take a clean Axed source and copy over the features you want. It was mainly just fixes to handlers and implementations, fixed and updated packets, some features, new command system, and then a lot of scripts for the PQs and whatnot.
    I mainly try using MapleCrystal, but then I miss using your source because it has so much features it makes up for the fact that MapleCrystal has a lot of skill fixes compared. The problem is use, it was mainly designed for a single word. Because a few days after making that comment, I realized that it had to do with the multi-world fix you posted a while back. Because, if I use two worlds, then everything seems perfectly fine.

  3. #288
    Apprentice YonhNi is offline
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    Re: Development v117.2 Source


    Hi guys im having this problem also im stuck at Character Selection... nothing happen even i put the fake pic, it wont join into the game, but when i replace the 8.31.98.53(NEXON_IP) to 127.0.0.1 I get instant d/c.

  4. #289
    Account Upgraded | Title Enabled! Halcyon is offline
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    Re: Development v117.2 Source

    Quote Originally Posted by YonhNi View Post

    Hi guys im having this problem also im stuck at Character Selection... nothing happen even i put the fake pic, it wont join into the game, but when i replace the 8.31.98.53(NEXON_IP) to 127.0.0.1 I get instant d/c.
    Do not ever change the NEXON_IP. You need to change all the other things to you're IP, make sure your ports or whatever are open if you're not trying to connect locally.

  5. #290
    Apprentice YonhNi is offline
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    Feb 2018 Join Date
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    Re: Development v117.2 Source

    Quote Originally Posted by Lowsir View Post
    Do not ever change the NEXON_IP. You need to change all the other things to you're IP, make sure your ports or whatever are open if you're not trying to connect locally.
    Even with the NEXON_IP default, i cant join into the game localhost/127.0.0.1 also im getting all those "KillAllMonster" bat error... idk what it means i keep reading it... but dont find a solution... :X

  6. #291
    Novice maguin is offline
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    Aug 2016 Join Date
    4Posts

    Re: Development v117.2 Source

    Hello everyone.
    My server are running locally, just for FUN, but i can't take any damage. Monsters hit me, but my HP doesn't going down. Someone have a solution for this? No batch error
    Thx
    PS: Sorry for bad english
    -------------------------------------------------------------------------------------------
    EDIT: Seen to be fixed. Thx
    Last edited by maguin; 06-03-18 at 12:18 PM.

  7. #292
    Novice window8 is offline
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    Re: Development v117.2 Source

    help me

  8. #293
    Apprentice R3tr0ssuccio is offline
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    9Posts

    Re: Development v117.2 Source

    @window8 You need WZ files. You can download them here:
    ExiledDEV

  9. #294
    Apprentice Pheonixz is offline
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    Re: Development v117.2 Source



    When i use the mirror i got this error how can i fix it?.

  10. #295
    Member Mapleleaf1 is offline
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    Oct 2017 Join Date
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    Re: Development v117.2 Source

    Have client work for win 8.1/10?

  11. #296
    Apprentice Azzv is offline
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    Re: Development v117.2 Source

    How to do add limit duration to skills?

  12. #297
    Novice inhasap is offline
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    Oct 2018 Join Date
    3Posts

    Re: Development v117.2 Source

    @Eric
    okay so I got the server itself up and running, wamp services are running, I dragged the shown files into the maplestory folder, but I still am unable to connect to my own server. do you know why this is happening or how i can fix this?

    https://i.imgur.com/heYHc3M.png

    https://i.imgur.com/5cKRkwo.png

  13. #298
    Member fristblod is offline
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    Apr 2018 Join Date
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    Re: Development v117.2 Source

    Someone here ? i cant register i made auto register but appear THIS IS NOT A REGISTERED ID how i can resolve this problem ?

  14. #299
    Member tmskdl12 is offline
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    Apr 2009 Join Date
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    Re: Development v117.2 Source

    familiarAttack 2 monster is not damege ...
    fix is packet line?

  15. #300
    Valued Member lAlexl is offline
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    Feb 2018 Join Date
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    Re: Development v117.2 Source

    Quote Originally Posted by tmskdl12 View Post
    familiarAttack 2 monster is not damege ...
    fix is packet line?
    I use this one (v144) try it
    public static final void AttackFamiliar(LittleEndianAccessor slea, MapleClient c, MapleCharacter chr) {
    if (chr.getSummonedFamiliar() == null) {
    return;
    }
    slea.skip(6);
    int skillid = slea.readInt();

    SkillFactory.FamiliarEntry f = SkillFactory.getFamiliar(skillid);
    if (f == null) {
    return;
    }
    byte unk = slea.readByte();
    byte size = slea.readByte();
    List<Triple<Integer, Integer, List<Integer>>> attackPair = new ArrayList(size);
    for (int i = 0; i < size; i++) {
    int oid = slea.readInt();
    int type = slea.readInt();
    slea.skip(10);
    byte si = slea.readByte();
    List attack = new ArrayList(si);
    for (int x = 0; x < si; x++) {
    int damage = slea.readInt();
    attack.add(Integer.valueOf(damage));

    }
    attackPair.add(new Triple(Integer.valueOf(oid), Integer.valueOf(type), attack));
    }
    chr.getMap().broadcastMessage(chr, CField.familiarAttack(chr.getId(), unk, attackPair), chr.getTruePosition());
    for (Triple attack : attackPair) {
    MapleMonster mons = chr.getMap().getMonsterByOid(((Integer) attack.left).intValue());
    if ((mons != null) && (mons.isAlive()) && (!mons.getStats().isFriendly()) && (mons.getLinkCID() <= 0) && (((List) attack.right).size() <= f.attackCount)) {

    for (Iterator i$ = ((List) attack.right).iterator(); i$.hasNext();) {
    int totaldamage = (((Integer) i$.next()).intValue());
    mons.damage(chr, totaldamage, true);
    }
    if ((f.makeChanceResult()) && (mons.isAlive())) {
    for (MonsterStatus s : f.status) {
    mons.applyStatus(chr, new MonsterStatusEffect(s, Integer.valueOf(f.speed), MonsterStatusEffect.genericSkill(s), null, false), false, f.time * 1000, false, null);
    }
    if (f.knockback) {
    mons.switchController(chr, true);
    }
    }
    }
    }
    chr.getSummonedFamiliar().addFatigue(chr, attackPair.size());
    }



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