CREDITS: andyw for the boss limit script
Me for posting this.
ok this fixes the glitcch whereby when u use andyw's boss limit, people can bypass it in boss maps. they can relog in the boss maps: EG: Horntail Cave and the reactor will respawn, and they can kill it again. thus bypassing the limit. Tested in seanpack and works.
TO FIX THIS. NOTE: ONLY FOR PEOPLE WITH JAVA CODING KNOWLEDGE.
First make a backup in case anythign happens. then in src/net/sf/odinms/server/maps open Sbossmapmonitor and Bossmapmonitor.
find this line:
and comment it (adding a // in front) in both files NOTE: do not comment this line:Code:map.resetReactors();
they look the same but this one resets the doors (opens zak/papu door)Code:pMap.resetReactors();
then go to src/net/sf/odinms/scripting/npc/npccpnversation.java and add these in:
andCode:public void resetReactors() { getPlayer().getMap().resetReactors(); }
and then you compile your source.Code:public int getCharsOnMap() { return getPlayer().getMap().getCharacters().size(); }
then change your boss exit warper npc script EG:Amon for Zak/Crystal of Roots for Horntail/Machine Apparatus for PApu.
NOTE: this is amon's npc in zakum script. the others should look like this. change :
toCode:importPackage(net.sf.odinms.client); var wui = 0; function start() { cm.sendYesNo("Do you wish to go out from here ?"); } function action(mode, type, selection) { if (mode == 0 || wui == 1) { cm.dispose(); } else { wui = 1; cm.sendOk ("Bye bye"); cm.warp(211042300,"sp"); } }
and thats it. now people have to click the npc and get out so that the reactor will respawn. hope this helps for you :)Code:importPackage(net.sf.odinms.client); var wui = 0; function start() { cm.sendYesNo("Do you wish to go out from here ?"); } function action(mode, type, selection) { if (mode == 0 || wui == 1) { cm.dispose(); } else { wui = 1; if (cm.getCharsOnMap() < 2) { cm.resetReactors(); } cm.sendOk ("Bye bye"); cm.warp(211042300,"sp"); } }



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