GM Equipment Maker!!! [FIXED]

Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 56
  1. #31
    Account Upgraded | Title Enabled! EpikBaby is offline
    MemberRank
    Aug 2009 Join Date
    New YorkLocation
    486Posts

    Re: GM Equipment Maker!!! [FIXED]

    Awesome?

    This shouldn't been a bug o_o.

  2. #32
    Member 노리님 is offline
    MemberRank
    Oct 2008 Join Date
    It's My 心 RobberyLocation
    75Posts

    Re: GM Equipment Maker!!! [FIXED]

    Item Level isn't edit??

  3. #33
    Infraction Banned jaskamala is offline
    MemberRank
    Jul 2008 Join Date
    Brampton, Ontario(Canada)Location
    85Posts

    Re: GM Equipment Maker!!! [FIXED]

    dude, this has already been released u leecher..

    this one works 100% i used npc 2001002(search 2001 and use all the snowmen, best npcs) only GMs can use this
    Code:
    /*  
       GM ITEM MAKER
    */  
    
    var status = 0; 
    var cost = 1; 
    function start() { 
        status = -1; 
        action(1, 0, 0); 
    } 
    
    function action(mode, type, selection)  
    { 
        if (mode == -1) { 
            cm.dispose(); 
        } else { 
        if (mode == 0 && status == 0) { 
          cm.dispose(); 
          return; 
        } else if (mode == 1) { 
                status++; 
            } else { 
                status--; 
            } if (status == 0) { 
            cm.sendYesNo("Wassup dude, u wanna make a max stat item?just 1 meso:D"); 
        } else if (status == 1) { 
            cm.sendGetText("#bPlease enter the item id that you want below.#k"); 
        } else if (status == 2) { 
            itemid = cm.getText(); 
                if (itemid.length() < 7 || itemid.length() > 7) { 
                    cm.sendOk("Either the item id that you entered is too long or too short."); 
                    cm.dispose(); 
                } else if (cm.getMeso() > cost) { 
                    cm.sendOk("Get 1 meso pls."); 
                    cm.dispose(); 
                } else { 
                    cm.sendYesNo("Please Remember that you will need to Change Channels after this!\r\nAre you sure that you want to upgade #i"+ itemid +"? Please double check if its the one that you wanted."); 
                } 
        } else if (status == 3) { 
                if (cm.getMeso() > cost) { 
                    cm.sendOk("dude...go get 1 meso."); 
                    cm.dispose(); 
                } else { 
            var itemId = parseInt(itemid); 
            var currItem; 
            var chr = cm.getPlayer(); 
            currItem = chr.getInventory(net.sf.odinms.client.MapleInventoryType.EQUIP).findById(itemId); 
            if (currItem == null) { 
                currItem = chr.getInventory(net.sf.odinms.client.MapleInventoryType.EQUIPPED).findById(itemId);                         
            } 
             
            if (currItem == null) {// Check if item exists (they have it) 
                cm.sendOk("You has no item, you little nub."); 
                cm.dispose(); 
                return; 
            }         
    
             
    
            editStats(currItem, "str", 5);   // Change the stats you want added here 
            editStats(currItem, "dex", 5); 
            editStats(currItem, "luk", 5); 
            editStats(currItem, "int", 5); 
            editStats(currItem, "watk", 5); 
            cm.gainUnholyPoints(-price); 
            cm.dispose(); 
                } 
            } 
        } 
    } 
    
    function editStats(currItem, toEdit, toAdd) { 
        var currStats = 0; 
        if (toEdit == "str") { 
            currStats = currItem.getStr(); 
        } else if (toEdit == "luk") { 
            currStats = currItem.getLuk(); 
        } else if (toEdit == "dex") { 
            currStats = currItem.getDex(); 
        } else if (toEdit == "int") { 
            currStats = currItem.getInt(); 
        } else if (toEdit == "watk") { 
            currStats = currItem.getWatk(); 
        } else { 
            cm.dropMessage("An error occured"); 
            cm.dispose(); 
            return; 
        } 
         
        currStats += toAdd; 
        if (currStats > 32767) { 
            currStats = 32767; 
        } 
        net.sf.odinms.server.MapleInventoryManipulator.editEquipById(cm.getPlayer(), 1, currItem.getItemId(), toEdit, currStats);
    Last edited by jaskamala; 10-08-09 at 05:39 PM.

  4. #34
    Account Upgraded | Title Enabled! ElternalFire is offline
    MemberRank
    Aug 2009 Join Date
    The NetherlandsLocation
    441Posts

    Re: GM Equipment Maker!!! [FIXED]

    Lol thats an other script...
    Not mine
    I don't leech!!
    I made whit a friend..

  5. #35
    Apprentice aznballa34 is offline
    MemberRank
    Aug 2009 Join Date
    15Posts

    Re: GM Equipment Maker!!! [FIXED]

    I'm pretty sure you need to edit the Mapleitemmanipulator and NpconversationalManager and another .java

  6. #36
    Account Upgraded | Title Enabled! ElternalFire is offline
    MemberRank
    Aug 2009 Join Date
    The NetherlandsLocation
    441Posts

    Re: GM Equipment Maker!!! [FIXED]

    Quote Originally Posted by aznballa34 View Post
    I'm pretty sure you need to edit the Mapleitemmanipulator and NpconversationalManager and another .java
    I don't know, it works whitout that edits...

  7. #37
    Member iSpongeBob is offline
    MemberRank
    Apr 2008 Join Date
    54Posts

    Re: GM Equipment Maker!!! [FIXED]

    doesnt work

  8. #38
    Account Upgraded | Title Enabled! X-Tasis is offline
    MemberRank
    Feb 2009 Join Date
    1,192Posts

    Re: GM Equipment Maker!!! [FIXED]

    Quote Originally Posted by kevintjuh93 View Post
    If you are bored you should make 1337 stuff. Like my release ^^
    Your release? or Bassoe half-work?

  9. #39
    Alpha Member Moogra is offline
    MemberRank
    Jul 2008 Join Date
    1,804Posts

    Re: GM Equipment Maker!!! [FIXED]

    Quote Originally Posted by kevintjuh93 View Post
    If you are bored you should make 1337 stuff. Like my release ^^
    your stuff is 1337?
    Your first release here is easy. I did it before October last year. Changing numbers is not very difficult.
    Your second release here just modifies some code.
    Your third release here you didn't even make. You stole some of Bassoe's codes and pasted it.
    Your latest release here is better than your last, but it's not great.

    You have some releases, but they're not that 1337. Perhaps above average, but not 1337.

  10. #40
    Infraction Banned BluepiexDD is offline
    MemberRank
    Aug 2009 Join Date
    55Posts

    Re: GM Equipment Maker!!! [FIXED]

    Quote Originally Posted by X-Tasis View Post
    Your release? or Bassoe half-work?
    fuck you faggot

  11. #41
    Account Upgraded | Title Enabled! X-Tasis is offline
    MemberRank
    Feb 2009 Join Date
    1,192Posts

    Re: GM Equipment Maker!!! [FIXED]

    Quote Originally Posted by BluepiexDD View Post
    fuck you faggot
    awhh =(

  12. #42
    Infraction Banned BluepiexDD is offline
    MemberRank
    Aug 2009 Join Date
    55Posts

    Re: GM Equipment Maker!!! [FIXED]

    Quote Originally Posted by X-Tasis View Post
    awhh =(
    awhhh what?

  13. #43
    Account Upgraded | Title Enabled! X-Tasis is offline
    MemberRank
    Feb 2009 Join Date
    1,192Posts

    Re: GM Equipment Maker!!! [FIXED]

    Quote Originally Posted by BluepiexDD View Post
    awhhh what?
    Why you hurt my feelings by calling me names?

  14. #44
    Infraction Banned jaskamala is offline
    MemberRank
    Jul 2008 Join Date
    Brampton, Ontario(Canada)Location
    85Posts

    Re: GM Equipment Maker!!! [FIXED]

    if it doesnt work for some ppl just use the one i posted, works perfect

  15. #45
    Valued Member stapled is offline
    MemberRank
    Feb 2008 Join Date
    MySQL databaseLocation
    144Posts

    Re: GM Equipment Maker!!! [FIXED]

    none of the scripts posted work o.o



Page 3 of 4 FirstFirst 1234 LastLast

Advertisement