GM Ranks ( only works with new command system)

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  1. #1
    Apprentice doublea2k7 is offline
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    GM Ranks ( only works with new command system)

    Must have new command system if u dont know if u have it check if u have net.sf.odinsnow.client.messages.commands package

    go to maplecharacter.java

    and find
    Code:
    ret.gmLevel = rs.getInt("gm") == 0 ? 0 : 1000;
    and replace with
    Code:
    ret.gmLevel = rs.getInt("gm");
    then find
    Code:
    ps.setInt(14, (gmLevel > 0 ? 1 : 0));
    and replace with
    Code:
    ps.setInt(14, (gmLevel));
    so now to set the lvl command a gm can use hmm lets say go to ShutdownCommands.java and where u find the definition
    Code:
    new CommandDefinition("shutdown", "[when in Minutes]", "Shuts down the current channel - don't use atm", 1000),
    the last number is the gm lvl so only chars with gm set to 1000 in the db can use it

    o yea u have to change ur gm colum in the db so it can accept value higher than 1 not sure how i did that but i think u can figure it out by urself


  2. #2
    mikethemak is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    So...er....what does this do?


    Y'know whats a hella lot ezier...adding
    Code:
    || line.charAt(0) == '@'

    Takes a hella lot less time if u ask me..

  3. #3
    .Team of One. XenZy is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Quote Originally Posted by mikethemak View Post
    So...er....what does this do?


    Y'know whats a hella lot ezier...adding
    Code:
    || line.charAt(0) == '@'

    Takes a hella lot less time if u ask me..
    Lol if im not mistaken it adds different GM ranks, so you can set them to higher than 1 in the databse, and you can make commands according to it.

  4. #4
    You've got my respect! Traitor is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Quote Originally Posted by mikethemak View Post
    So...er....what does this do?


    Y'know whats a hella lot ezier...adding
    Code:
    || line.charAt(0) == '@'
    Takes a hella lot less time if u ask me..
    that's totally a gm rank

  5. #5
    mikethemak is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Wuts the point of GM ranks....

    Syntrax error: You must achieve lvl 10 GMness to use !warp!!!!! :O!



    Seriously...u need: GM commands, Player commands, and MAYBE, GM intern commands.



    Anything else is just LOL

  6. #6
    Account Upgraded | Title Enabled! Lolhamachi is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Quote Originally Posted by mikethemak View Post
    Wuts the point of GM ranks....

    Syntrax error: You must achieve lvl 10 GMness to use !warp!!!!! :O!



    Seriously...u need: GM commands, Player commands, and MAYBE, GM intern commands.



    Anything else is just LOL
    Let me explain to you some reasons for diverseity in GM levels.

    You could have 3 levels of GM.
    Admin *ALL COMMANDS* Level 1000 GM.
    Staff with reset right *Most Commands + !shutdown commands Level 950 GM.
    Donator GM *Limited commands* Only commands that you can trust randoms with.
    Player *Very limited commands* Commands like @stat @help*

  7. #7
    mikethemak is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Quote Originally Posted by Lolhamachi View Post
    Let me explain to you some reasons for diverseity in GM levels.

    You could have 3 levels of GM.
    Admin *ALL COMMANDS* Level 1000 GM.
    Staff with reset right *Most Commands + !shutdown commands Level 950 GM.
    Donator GM *Limited commands* Only commands that you can trust randoms with.
    Player *Very limited commands* Commands like @stat @help*
    Lol, in other words, you took my post, and added donators to it. So just add another part for donator commands....lol....



    I dont mean to sound like an ass, but this just seems worthless to me.

  8. #8
    Account Upgraded | Title Enabled! candyman3435 is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    thats still retarted, you only need 2-3 commands intern, normal gm, and player ^^

  9. #9
    mikethemak is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Quote Originally Posted by candyman3435 View Post
    thats still retarted, you only need 2-3 commands intern, normal gm, and player ^^

    Im glad sum1 finally sees the truth.



    I dont see how you could possibly need more then 4 lvls of GM, thats INCLUDING donators, and players. Seriously...would you REALLY need to split them up that much...? or are u just causing everyone a hassle.

  10. #10
    Account Upgraded | Title Enabled! candyman3435 is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    you dont need all those lvls, it might make a cleaner server, but its a waste

  11. #11
    Account Upgraded | Title Enabled! Lolhamachi is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    There could be tonnes of variations to GM levels.
    Im not saying this way is better then any other way.
    Just that its another way.

    "Why so serious"

  12. #12
    mikethemak is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Quote Originally Posted by candyman3435 View Post
    you dont need all those lvls, it might make a cleaner server, but its a waste

    I dont think it would even make a cleaner server, all the different levels would be confusing. And you would need like, 4-5 levels TOPS. My server gets along fine with 3, and would be 4...but we dont do donators.

  13. #13
    Account Upgraded | Title Enabled! candyman3435 is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    hmm i guess your right, you dont really need that many gm features, you can always update so interns and donators dont have access to certain commands

  14. #14
    Account Upgraded | Title Enabled! Lolhamachi is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    I dunno about you guys :\
    But i prefer this way.
    Im allright with thinking about command levels rather then intern levels.
    Its just less to think about.

    But as well as ranks you could allso make like super restricted levels.
    Say a GM misbehaves set there level to 50, gm level 50 wold have hardly any commands and let them know they suck ass.

    But either way it comes down to need, some people might need it some wont.
    Doesn't really change the outcome of the day so no point worrying about it :)

  15. #15
    mikethemak is offline
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    Re: [RELEASE]GM Ranks ( only works with new command system)

    Quote Originally Posted by Lolhamachi View Post
    I dunno about you guys :\
    But i prefer this way.
    Im allright with thinking about command levels rather then intern levels.
    Its just less to think about.

    But as well as ranks you could allso make like super restricted levels.
    Say a GM misbehaves set there level to 50, gm level 50 wold have hardly any commands and let them know they suck ass.
    Hamachi, name to me levels that you would actually USE other then the main 4: Admin, GM, Donator, and Player. If there is any, there are very few, and they are very irrelevant.


    If my GMs do something stupid that i dont want them to, they get demoted to a regular player. Idk about you, but i dont want my GMs running around with ANY commands if they are misbehaving or doing things they shouldnt...



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