Item Effect's fix (v83)

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  1. #16
    while(true) spam(); kevintjuh93 is offline
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    Re: Item Effect's fix (v83)

    PHP Code:
        REMOVE_SPECIAL_MAPOBJECT(0xB0),
    SHOW_ITEM_EFFECT(0xC2), 
    That's probably why you thought it needed extra bytes. lolol

  2. #17
    Account Upgraded | Title Enabled! Expedia is offline
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    Re: Item Effect's fix (v83)

    Quote Originally Posted by kevintjuh93 View Post
    What? This is bullshit. The writeInt(0); isn't even used. There was only one fix for the itemEffect and that was in the handler. If you don't believe me, test my source. You will see it is working. I've tested it several times.
    This. I was messing arund with things related to Item effects months ago with a clean LocalMS and the structure DID NOT need any fix.

  3. #18
    Ooo, shiny! FateJiki is offline
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    Re: Item Effect's fix (v83)

    Quote Originally Posted by kevintjuh93 View Post
    Lol, what happened before? Did the other player crash? No! That's why it isn't a packet issue. Just compare my handler with yours. There was something wrong with the check if it was 0. If I remember it correctly.
    Though I agree with everything else you mentioned, sometimes wrong packets just don't do anything instead of crashing. :P

  4. #19
    while(true) spam(); kevintjuh93 is offline
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    Re: Item Effect's fix (v83)

    Quote Originally Posted by FateJiki View Post
    Though I agree with everything else you mentioned, sometimes wrong packets just don't do anything instead of crashing. :P
    I know, but if we are talking about the length, then it would be crashing.

  5. #20
    Ooo, shiny! FateJiki is offline
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    Re: Item Effect's fix (v83)

    Quote Originally Posted by kevintjuh93 View Post
    I know, but if we are talking about the length, then it would be crashing.
    I didn't know that. Thanks for pointing it out.



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