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Kanna's Soul Bomb Fix v145 SendOp

Junior Spellweaver
Joined
Feb 18, 2018
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Well, i haven't seen this fix from the current sources released.
SOUL_BOMB = 610 (Near COOLDOWN sendop - 7 aprox)
--Updated--
Structure:
packet.writeShort(0);//Idk
packet.write(deadMonsterList.size());
for (int i = 0; i < deadMonsterList.size(); i++) {
MapleMonster Monster = (MapleMonster) deadMonsterList.get(i);
packet.writePos(Monster.getPosition());
}

for Attack Packet (AddAttackInfo or Attack)
in the end of the packet add:
if (attack.skillId == Kanna.Soul_Bomb) {
//Same Packet as above
packet.writeShort(0);//Idk
packet.write(deadMonsterList.size());
for (int i = 0; i < deadMonsterList.size(); i++) {
MapleMonster Monster = (MapleMonster) deadMonsterList.get(i);
packet.writePos(Monster.getPosition());
}
}

in order to show properly damage for it send Close_Range_Attack for all Kanna's Skills Except Demon's Fury, That's all.
 
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