Newbie Spellweaver
- Joined
- Jul 28, 2017
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A road planning tool for cruising quests in MapleStory
=============
Link:
This is an standalone application which aims to tell promising quest trajectories for theplayer to run at a given time.
For this release version, it is needed to manually insert in-game information,in flavor of CSV files for the planning tool to sync player gaming status.
1) Gaming info required
The in-game informations needed are:
* Character - Pertinent info such as Level, EXP, Job...
* Inventory - Items the player has gotten.
* Quest - Holds current quest states the player has achieved.
* Rates - Environment info, such as ongoing EXP, Meso, Drop rate.
2) User results
The results the user view are:
* The Quest the player is supposed to be following, on top of the screen.
* The Resource book, containing quest required items, mobs, NPC and Field.
* The Stat records, containing the player stats.
* The Inventory, containing expected items the player is holding, updates with quests.
3) Interaction
The user is expected to interact, and make sure actions are updated along gameplay, with quests using buttons:
* Selectbox: pick one quest from the list to be played next;
* "GO": update the gameplay status with the selected quest;
* "BACK": go back by one, returning to the previous gameplay status.
4) Known issues
* Sometimes crash happens when interchanging worldmaps by clicking region links having many points.
=============
Link:
You must be registered to see links
This is an standalone application which aims to tell promising quest trajectories for theplayer to run at a given time.
For this release version, it is needed to manually insert in-game information,in flavor of CSV files for the planning tool to sync player gaming status.
1) Gaming info required
The in-game informations needed are:
* Character - Pertinent info such as Level, EXP, Job...
* Inventory - Items the player has gotten.
* Quest - Holds current quest states the player has achieved.
* Rates - Environment info, such as ongoing EXP, Meso, Drop rate.
2) User results
The results the user view are:
* The Quest the player is supposed to be following, on top of the screen.
* The Resource book, containing quest required items, mobs, NPC and Field.
* The Stat records, containing the player stats.
* The Inventory, containing expected items the player is holding, updates with quests.
3) Interaction
The user is expected to interact, and make sure actions are updated along gameplay, with quests using buttons:
* Selectbox: pick one quest from the list to be played next;
* "GO": update the gameplay status with the selected quest;
* "BACK": go back by one, returning to the previous gameplay status.
4) Known issues
* Sometimes crash happens when interchanging worldmaps by clicking region links having many points.
Last edited: