Release the source so I can pwn it with my own !pvp (challenge/accept/decline/withdraw) command.. =) (in my source ! is all commands f3)
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Release the source so I can pwn it with my own !pvp (challenge/accept/decline/withdraw) command.. =) (in my source ! is all commands f3)
@pvp (challenge/accept/etc) doesn't sound that hard to write
I'll write one and release it too!
progress: done challenge and accept
mine is pretty crappy though
It's like @pvp challenge <user>
It sends a message to user, the user can accept or decline
@pvp accept would warp the user to the pvp map
No offense, but releasing just a .jar is pointless.
the ms privateserver community is too young to release completed, packed files.
Yeah I was thinking of doing that. That'll need extra stuff though. I'm too lazy to do it but I think this is what you need:
a fighting method in maplepvp and/or abstractdamagehandler in the pvp sections
public static boolean fighting(){
return true;}
this sets the pvp map to fighting
then
if fighting equals true, then get the ones mentioned in the commands
only they can fight
sounds complicated.
btw I finished my "noob" version. Oh well what it does is
what i mentioned above
and decline message is "You have been declined by" + name + ".";
withdraw I assumed was to get away from pvp.
I made it so the other guy gains a kill but you don't gain a death
anyways is there a way to bring up that trade request button/ guild request/part request thing? That'll be cool for this project
Wait did you edit your post lol? I didn't recall the more than 1 match on a map thing. Why don't you release your pro script for us? :)
*sigh It's one on one, there's a timer, other's can watch, and more than one match can be on in each map. Yours makes the entire map go crazy =)
And using airflow0's collection in MapleMap = bad.
Release? If you've seen me around the forums I dont do that anymore. (To make you jealous and make flamers flame me, I haven't released working LMPQ, the !pvp command, part of OPQ(still working on it o.o), timers across maps, part of capture the flag(working on it after OPQ =)), a bot system (like sexbot and whisperbot combined per se).. and uh, much MUCH more, I usually play around with the source and get stuff like Smokescreen or 2x exp cards working with timezone working)
soo many Realeases pointless >.<
well I can make a modded LMPQ. Click on an NPC and it spawns monsters. Those drop passes, I just can't get those reactors to work. Would this work?
LOL THIS TOPIC HAS GONE WAY OFF TOPICPHP Code:function act(){
rm.spawnMonster(MOSNTERID,2); //macis I think 2 spawn
}
nah this sucks... I can make a repack based off seanpack 5.9 better than you in a day >_> (not including NPC scripts)
Actually I think RMZero's pvp idea with
sounds pretty good. This is a pretty good source. If you're talking about the thread starter's that probably true though. Only thing different from pc maple is the pvpQuote:
Release? If you've seen me around the forums I dont do that anymore. (To make you jealous and make flamers flame me, I haven't released working LMPQ, the !pvp command, part of OPQ(still working on it o.o), timers across maps, part of capture the flag(working on it after OPQ =)), a bot system (like sexbot and whisperbot combined per se).. and uh, much MUCH more, I usually play around with the source and get stuff like Smokescreen or 2x exp cards working with timezone working)
Nice
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http://i287.photobucket.com/albums/l...FX/BARTGFX.png
Hmms. I think it's quite ok
Great work. :)