Re: [Release] 1-Npc Guild HideOuts
Why is everybody releasing these... If it's really needed I'll release a proper guild hide outs after I'm done auctions.
Re: [Release] 1-Npc Guild HideOuts
nice release
lol 2 in 10 min
Re: [Release] 1-Npc Guild HideOuts
will it be possible 2 guild togheter in the same map?
Re: [Release] 1-Npc Guild HideOuts
Nice, try making the registration fee of hideout 10mil+.
Re: [Release] 1-Npc Guild HideOuts
Guys.
This is not the other guys hideout script edited.
I made this myself...
And justice, yes it will, just create the if statement, and for map id...put the same id
@MiniAxel
The only reason i released THIS is because the other guys was stupid and you would need an npc for each guild.
This is a proper guild hideout script, because you just need this npc and just keep adding guild.
And if you guys dont like it..dont post.
I only released this for the people who do want it,
not you stupid flamers..
Re: [Release] 1-Npc Guild HideOuts
Quote:
Originally Posted by
KillShadow05
Guys.
This is not the other guys hideout script edited.
I made this myself...
And justice, yes it will, just create the if statement, and for map id...put the same id
@MiniAxel
The only reason i released THIS is because the other guys was stupid and you would need an npc for each guild.
This is a proper guild hideout script, because you just need this npc and just keep adding guild.
And if you guys dont like it..dont post.
I only released this for the people who do want it,
not you stupid flamers..
I wasn't flaming, if that was directed towards me. I was just pointing out you could make an easier to use script by just adding some functions in java
Re: [Release] 1-Npc Guild HideOuts
Quote:
Originally Posted by
KillShadow05
The only reason i released THIS is because the other guys was stupid and you would need an npc for each guild.
This is a proper guild hideout script, because you just need this npc and just keep adding guild.
And if you guys dont like it..dont post.
I only released this for the people who do want it,
not you stupid flamers..
How about i will post, your script is nothing more then a bunch of else if statements. A fricken 2 year old could figure that out and place them there
Re: [Release] 1-Npc Guild HideOuts
Well this script works, no matter how badly coded it is.
I was thinking of making a function that gets all the guilds and using arraylists for this. This way, you'd never have to update it and it would still work. However, I'm nub at javascript and I'm not sure that would work (do arraylists work in javascript? I know arrays do). I'm also not sure javascript can get sql statements
Re: [Release] 1-Npc Guild HideOuts
Re: [Release] 1-Npc Guild HideOuts
Quote:
Originally Posted by
Moogra
Well this script works, no matter how badly coded it is.
I was thinking of making a function that gets all the guilds and using arraylists for this. This way, you'd never have to update it and it would still work. However, I'm nub at javascript and I'm not sure that would work (do arraylists work in javascript? I know arrays do). I'm also not sure javascript can get sql statements
ArrayLists doesnt work in JavaScript and it cant get sql statements, you'll have to do a method in NPCConversationManager o.o
Re: [Release] 1-Npc Guild HideOuts
Darkshadower, if you actually read,
Both of those, you need a DIFFERENT npc for each one.
This is unlike both of those because all you need is this one, for all the guilds.
You just simply add the else if statement so you dont need a different npc for each guild
Re: [Release] 1-Npc Guild HideOuts
Yeah I thought of that as well.
Re: [Release] 1-Npc Guild HideOuts
Lol, what xblackcat said. Just allows more guilds now :O
Anyways... you gave me an idea :)
Re: [Release] 1-Npc Guild HideOuts
Woot..
i....sorta helped saintsian...with an idea...haha WOO
Re: [Release] 1-Npc Guild HideOuts