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Re: [Release] 1st, 2nd, 3rd Job NPCs
Code:
#include "NPCs.h"
#include "NPCsScripts.h"
#include "Player.h"
#include "Levels.h"
//Created by Reiyhn
//**********1st/2nd JOB**********
void NPCsScripts::npc_1012100(NPC *npc) //Athena Pierce
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state ==0)
{
if(player->getJob() == 000)
{
if(player->getLevel() >= 10 && player->getDex() >= 25)
{
npc->addText("You have trained well, you now have the ability to become an archer, do you wish to become a bowman? (Warning: Requires level 10 and 25 DEX)");
state = 1;
npc->sendYesNo();
}
else
{
npc->addText("You do not have the proper requirements.");
npc->sendOK();
npc->end();
}
}
if(player->getJob() == 300)
{
if(player->getLevel() >= 30)
{
npc->addText("Hmm, you have gotten quite strong since our last visit. Very well, I shall let you advance. \r\n\r\n#L0#Hunter#l\r\n#L1#Crossbowman#l");
state = 1;
npc->sendSimple();
}
else
{
npc->addText("Goodbye.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
if(player->getJob() == 000) {
if(npc->getSelected() == YES)
{
player->setJob(300);
npc->setSP(player->getSp() + 1);
npc->end();
}
else
{
npc->addText("Goodbye then.");
npc->sendOK();
npc->end();
}
}
else if(player->getJob() == 300) {
int type = npc->getSelected();
npc->setVariable("type", type);
if(type == 0)
{
player->setJob(310);
}
else if(type == 1)
{
player->setJob(320);
}
npc->setAP(player->getSp() + 1);
npc->end();
}
}
}
void NPCsScripts::npc_1032001(NPC *npc) //Grendel the Really Old
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state ==0)
{
if(player->getJob() == 000)
{
if(player->getLevel() >= 8 && player->getInt() >= 25)
{
npc->addText("You have trained well, you now have the ability to become a magician, do you wish to become a magician? (Warning: Requires level 8 and 25 INT)");
state = 1;
npc->sendYesNo();
}
else
{
npc->addText("You do not have the proper requirements.");
npc->sendOK();
npc->end();
}
}
if(player->getJob() == 200)
{
if(player->getLevel() >= 30)
{
npc->addText("Hmm, you have gotten quite strong since our last visit. Very well, I shall let you advance. \r\n\r\n#L0#Fire/Poison Wizard#l\r\n#L1#Ice/Lightning Wizard#l\r\n#L2#Cleric#l");
state = 1;
npc->sendSimple();
}
else
{
npc->addText("Goodbye.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
if(player->getJob() == 000) {
if(npc->getSelected() == YES)
{
player->setJob(200);
npc->setSP(player->getSp() + 1);
npc->end();
}
else
{
npc->addText("Goodbye then.");
npc->sendOK();
npc->end();
}
}
else if(player->getJob() == 200) {
int type = npc->getSelected();
npc->setVariable("type", type);
if(type == 0)
{
player->setJob(210);
}
else if(type == 1)
{
player->setJob(220);
}
else if(type == 2)
{
player->setJob(230);
}
npc->setAP(player->getSp() + 1);
npc->end();
}
}
}
void NPCsScripts::npc_1022000(NPC *npc) //Dances with Balrog
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state ==0)
{
if(player->getJob() == 000)
{
if(player->getLevel() >= 10 && player->getStr() >= 25)
{
npc->addText("Heh who is this lonely punk? So you wanna become a warrior huh? Well lets see if you got it. (Warning: Requires level 10 and 25 STR)");
state = 1;
npc->sendYesNo();
}
else
{
npc->addText("Silly punk, you are too weak to be a bold warrior!");
npc->sendOK();
npc->end();
}
}
if(player->getJob() == 100)
{
if(player->getLevel() >= 30)
{
npc->addText("Hmm, you have gotten quite strong since our last visit. Very well, I shall let you advance. \r\n\r\n#L0#Page#l\r\n#L1#Spearman#l\r\n#L2#Fighter#l");
state = 1;
npc->sendSimple();
}
else
{
npc->addText("Goodbye.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
if(player->getJob() == 000) {
if(npc->getSelected() == YES)
{
player->setJob(100);
npc->setSP(player->getSp() + 1);
npc->end();
}
else
{
npc->addText("Get outta here punk!");
npc->sendOK();
npc->end();
}
}
else if(player->getJob() == 100) {
int type = npc->getSelected();
npc->setVariable("type", type);
if(type == 0)
{
player->setJob(120);
}
else if(type == 1)
{
player->setJob(130);
}
else if(type == 2)
{
player->setJob(110);
}
npc->setAP(player->getSp() + 1);
npc->end();
}
}
}
void NPCsScripts::npc_1052001(NPC *npc) //Dark Lord
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state ==0)
{
if(player->getJob() == 000)
{
if(player->getLevel() >= 10 && player->getDex() >= 25)
{
npc->addText("Who are you? Heh how did you know where I reside? Very well, you want to join the guild of thieves, hmm? (Warning: Requires level 10 and 25 DEX)");
state = 1;
npc->sendYesNo();
}
else
{
npc->addText("You do not have the requirements to be one of us.");
npc->sendOK();
npc->end();
}
}
if(player->getJob() == 400)
{
if(player->getLevel() >= 30)
{
npc->addText("Hmm, you have gotten quite strong since our last visit. Very well, I shall let you advance. \r\n\r\n#L0#Assassin#l\r\n#L1#Bandit#l");
state = 1;
npc->sendSimple();
}
else
{
npc->addText("Goodbye.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
if(player->getJob() == 000) {
if(npc->getSelected() == YES)
{
player->setJob(400);
npc->setSP(player->getSp() + 1);
npc->end();
}
else
{
npc->addText("Very well, forget of this meeting.");
npc->sendOK();
npc->end();
}
}
else if(player->getJob() == 400) {
int type = npc->getSelected();
npc->setVariable("type", type);
if(type == 0)
{
player->setJob(410);
}
else if(type == 1)
{
player->setJob(420);
}
npc->setAP(player->getSp() + 1);
npc->end();
}
}
}
//**********END 1st/2nd JOB**********
//**********3rd JOB**********
void NPCsScripts::npc_2020008(NPC *npc) //3rd Job Warrior
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0)
{
if(player->getJob() == 110 || player->getJob() == 120 || player->getJob() == 130)
{
if(player->getLevel() >= 70)
{
npc->addText("Who are you? Hmm, you show experience and expertise. Do you to be stronger?");
npc->sendYesNo();
}
else
{
npc->addText("You must be level 70.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
npc->addText("Good luck on your journey!");
npc->sendOK();
if(npc->getSelected() == YES)
{
if(player->getJob() == 120) {
player->setJob(121);
}
if(player->getJob() == 110) {
player->setJob(111);
}
if(player->getJob() == 130) {
player->setJob(131);
}
}
npc->setSP(player->getSp()+1);
npc->end();
}
}
void NPCsScripts::npc_2020010(NPC *npc) //3rd Job Archer
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0)
{
if(player->getJob() == 310 || player->getJob() == 320)
{
if(player->getLevel() >= 70)
{
npc->addText("Who are you? Hmm, you show experience and expertise. Do you to be stronger?");
npc->sendYesNo();
}
else
{
npc->addText("You must be level 70.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
npc->addText("Good luck on your journey!");
npc->sendOK();
if(npc->getSelected() == YES)
{
if(player->getJob() == 310) {
player->setJob(311);
}
if(player->getJob() == 320) {
player->setJob(321);
}
}
npc->setSP(player->getSp()+1);
npc->end();
}
}
void NPCsScripts::npc_2020011(NPC *npc) //3rd Job Thief
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0)
{
if(player->getJob() == 410 || player->getJob() == 420)
{
if(player->getLevel() >= 70)
{
npc->addText("Who are you? Hmm, you show experience and expertise. Do you to be stronger?");
npc->sendYesNo();
}
else
{
npc->addText("You must be level 70.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
npc->addText("Good luck on your journey!");
npc->sendOK();
if(npc->getSelected() == YES)
{
if(player->getJob() == 410) {
player->setJob(411);
}
if(player->getJob() == 420) {
player->setJob(421);
}
}
npc->setSP(player->getSp()+1);
npc->end();
}
}
void NPCsScripts::npc_2020009(NPC *npc) //3rd Job Wizard
{
Player* player = npc->getPlayer();
int state = npc->getState();
if(state == 0)
{
if(player->getJob() == 210 || player->getJob() == 220 || player->getJob() == 230)
{
if(player->getLevel() >= 70)
{
npc->addText("Who are you? Hmm, you show experience and expertise. Do you to be stronger?");
npc->sendYesNo();
}
else
{
npc->addText("You must be level 70.");
npc->sendOK();
npc->end();
}
}
}
else if(state == 1) {
npc->addText("Good luck on your journey!");
npc->sendOK();
if(npc->getSelected() == YES)
{
if(player->getJob() == 220) {
player->setJob(221);
}
if(player->getJob() == 210) {
player->setJob(211);
}
if(player->getJob() == 230) {
player->setJob(231);
}
}
npc->setSP(player->getSp()+1);
npc->end();
}
}
//**********END 3rd JOB **********
for people who wanna use jsut 1 file for the jobs, there u go the scripts by Reiyhn but joined in only i have, YOU STILL HAVE TO HAD THOSE LINES TO NPCsScripts.h / NPCs.h and NPCs.cpp for this to work!!!
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Re: [Release] 1st, 2nd, 3rd Job NPCs
btw, are you thinkin of working better in the secound job?
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Re: [Release] 1st, 2nd, 3rd Job NPCs
Quote:
Originally Posted by
mariokiller64
I always get errors something like this when adding jobs -_-
Code:
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020009(class NPC *)" (?npc_2020009@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020011(class NPC *)" (?npc_2020011@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020010(class NPC *)" (?npc_2020010@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020008(class NPC *)" (?npc_2020008@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1052001(class NPC *)" (?npc_1052001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1022000(class NPC *)" (?npc_1022000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1032001(class NPC *)" (?npc_1032001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1012100(class NPC *)" (?npc_1012100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1001100(class NPC *)" (?npc_1001100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1001001(class NPC *)" (?npc_1001001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1001000(class NPC *)" (?npc_1001000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9201001(class NPC *)" (?npc_9201001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>C:\Documents and Settings\Mariokiller64\Desktop\MapleStoryServer\Debug\MapleStoryServer.exe : fatal error LNK1120: 12 unresolved externals
Um... I'm getting the exact same errors as this guy.
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Re: [Release] 1st, 2nd, 3rd Job NPCs
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Re: [Release] 1st, 2nd, 3rd Job NPCs
This works perfectly -=claps=- -=claps=- -=claps=-
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Re: [Release] 1st, 2nd, 3rd Job NPCs
'NPSc.h': No such file or directory
↑
doesnt work for me.. what shoul i do
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Re: [Release] 1st, 2nd, 3rd Job NPCs
Can i know where the 2ndjob.cpp???
I though you said 1st, 2nd, 3rd one.
Where is the 2nd job???
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Re: [Release] 1st, 2nd, 3rd Job NPCs
Since the 1st Job NPCs are also the 2nd Job NPCs I just edited the 1st Job NPCs.. I don't really plan on making a regular 2nd job as that would take tedious code, checking if the player has the proof, has the marbles, making the monster drop the marbes. I could do it but I think right now it would take a lot of code taking up checking for something.
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Re: [Release] 1st, 2nd, 3rd Job NPCs
------ Build started: Project: MapleStoryServer, Configuration: Debug Win32 ------
Compiling...
NPCs.cpp
.\NPCs.cpp(215) : error C2039: 'setAP' : is not a member of 'NPC'
d:\mapleprivates\maplestoryserver\maplestoryserver\NPCs.h(41) : see declaration of 'NPC'
.\NPCs.cpp(217) : error C2065: 'player' : undeclared identifier
.\NPCs.cpp(217) : error C2227: left of '->setAp' must point to class/struct/union/generic type
type is ''unknown-type''
.\NPCs.cpp(219) : error C2039: 'setSP' : is not a member of 'NPC'
d:\mapleprivates\maplestoryserver\maplestoryserver\NPCs.h(41) : see declaration of 'NPC'
.\NPCs.cpp(221) : error C2065: 'player' : undeclared identifier
.\NPCs.cpp(221) : error C2227: left of '->setSp' must point to class/struct/union/generic type
type is ''unknown-type''
Build log was saved at "file://d:\MaplePrivateS\MapleStoryServer\MapleStoryServer\Debug\BuildLog.htm"
MapleStoryServer - 6 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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Re: [Release] 1st, 2nd, 3rd Job NPCs
omg u fucking retards, LEARN C++ U NOBS!!!
THIS DOESNT WORK FOR ANYONE!!
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Re: [Release] 1st, 2nd, 3rd Job NPCs
Quote:
Originally Posted by
kalo93
omg u fucking retards, LEARN C++ U NOBS!!!
THIS DOESNT WORK FOR ANYONE!!
damn dood ur so gay :\ it works for me what makes u even noobier :\
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Re: [Release] 1st, 2nd, 3rd Job NPCs
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Re: [Release] 1st, 2nd, 3rd Job NPCs
Quote:
Originally Posted by
kalo93
omg u fucking retards, LEARN C++ U NOBS!!!
THIS DOESNT WORK FOR ANYONE!!
This works for 1000s of people ,
cuz my repack has been downloaded 2000+ ,
and people might have complained about some stuff ,
but never about the job npcs :/
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Re: [Release] 1st, 2nd, 3rd Job NPCs
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Re: [Release] 1st, 2nd, 3rd Job NPCs
I get these errors and I always get them no matter what I try.
Code:
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020009(class NPC *)" (?npc_2020009@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020011(class NPC *)" (?npc_2020011@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020010(class NPC *)" (?npc_2020010@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020008(class NPC *)" (?npc_2020008@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1052001(class NPC *)" (?npc_1052001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1022000(class NPC *)" (?npc_1022000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1032001(class NPC *)" (?npc_1032001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1012100(class NPC *)" (?npc_1012100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1001100(class NPC *)" (?npc_1001100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1001001(class NPC *)" (?npc_1001001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1001000(class NPC *)" (?npc_1001000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9201001(class NPC *)" (?npc_9201001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>C:\Documents and Settings\Mariokiller64\Desktop\MapleStoryServer\Debug\MapleStoryServer.exe : fatal error LNK1120: 12 unresolved externals
Yes I am a leecher but I'm learning C++ and I would really appricate some help w/ this.
~Sincerly,
Jesse.
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Re: [Release] 1st, 2nd, 3rd Job NPCs
help me out iam new ot c++
Quote:
Linking...
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020009(class NPC *)" (?npc_2020009@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020011(class NPC *)" (?npc_2020011@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020010(class NPC *)" (?npc_2020010@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_2020008(class NPC *)" (?npc_2020008@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1052001(class NPC *)" (?npc_1052001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1022000(class NPC *)" (?npc_1022000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1032001(class NPC *)" (?npc_1032001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1012100(class NPC *)" (?npc_1012100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
C:\Users\Owner\Desktop\my ms\MapleStoryServer\Debug\MapleStoryServer.exe : fatal error LNK1120: 8 unresolved externals
Build log was saved at "file://c:\Users\Owner\Desktop\my ms\MapleStoryServer\MapleStoryServer\Debug\BuildLog.htm"
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Re: [Release] 1st, 2nd, 3rd Job NPCs
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Re: [Release] 1st, 2nd, 3rd Job NPCs
this is what i Get (Lots of ppl seem to get this error)
Code:
1>------ Build started: Project: MapleStoryServer, Configuration: Debug Win32 ------
1>Compiling...
1>TeleportNPCs.cpp
1>Generating Code...
1>Skipping... (no relevant changes detected)
1>NPCs.cpp
1>3rdJob.cpp
1>MapleIsland.cpp
1>Linking...
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1052001(class NPC *)" (?npc_1052001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1022000(class NPC *)" (?npc_1022000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1032001(class NPC *)" (?npc_1032001@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_1012100(class NPC *)" (?npc_1012100@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>NPCs.obj : error LNK2019: unresolved external symbol "private: static void __cdecl NPCsScripts::npc_9040000(class NPC *)" (?npc_9040000@NPCsScripts@@CAXPAVNPC@@@Z) referenced in function "public: static void __cdecl NPCsScripts::handle(int,class NPC *)" (?handle@NPCsScripts@@SAXHPAVNPC@@@Z)
1>C:\Documents and Settings\Joost.ROTHWEIL-F5ECA8\Bureaublad\BiesMens Repack +skillmaxer\Debug\MapleStoryServer.exe : fatal error LNK1120: 5 unresolved externals
1>Build log was saved at "file://c:\Documents and Settings\Joost.ROTHWEIL-F5ECA8\Bureaublad\BiesMens Repack +skillmaxer\MapleStoryServer\Debug\BuildLog.htm"
1>MapleStoryServer - 6 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
someone plz help me cause i really need those NPCs to work :D
thnx anyway
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Re: [Release] 1st, 2nd, 3rd Job NPCs
i get this error
Code:
1>------ Build started: Project: MapleStoryServer, Configuration: Debug Win32 ------
1>Compiling...
1>NPCs.cpp
1>3rdJob.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\AppData\Local\Temp\Rar$DI00.843\3rdJob.cpp': No such file or directory
1>1stJob.cc
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\..\..\AppData\Local\Temp\Rar$DI00.984\1stJob.cc': No such file or directory
1>Generating Code...
1>Compiling...
1>GameMasters.cpp
1>MapleIsland.cpp
1>Initializing.cpp
1>Generating Code...
1>Skipping... (no relevant changes detected)
1>Maps.cpp
1>Player.cpp
1>Quests.cpp
1>NPCPacket.cpp
1>Build log was saved at "file://c:\Users\Dan\Desktop\EveryThing Maplestory\MapleStory V55\MapleStory\MapleStoryServer\Debug\BuildLog.htm"
1>MapleStoryServer - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
please help if you can
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Re: [Release] 1st, 2nd, 3rd Job NPCs
Ok, so i decided im just not gonna use this for a while. so i deleted it. but now when i build it it says its missing the 1st/3rd job file because i did the File > Move 1stJob > MaplestoryServer and stuff and now i need to unadd it how do i do that?
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Re: [Release] 1st, 2nd, 3rd Job NPCs
Wow not only a old bump but double posting
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Re: [Release] 1st, 2nd, 3rd Job NPCs
This note is for you and everyon who is still interested in TitanMS
Please make a tag like this
[Release][TitanMS] >insert your title here<
Same for OdinMS Developers
please make this tag
[Release][OdinMS]
This will make searching easier and faster...hope everyone hears that...