[Release] AnimeStory NPCs

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  1. #1
    Back? gmsinister is offline
    MemberRank
    Apr 2008 Join Date
    New YorkLocation
    1,655Posts

    [Release] UltimaStory NPCs

    well i thought to myself that i should give back to the community as much as i can so i decided ill try 2 help by releasing npcs that are used in my server

    If you think this is stupid and you don't like this don't even download the npc

    the npc is Robin at Maple Island: Snail Hunting Ground I

    he does every thing normal and gives characters following:

    Independence Day Hat
    Independence Day Flag
    USA Face Painting
    USA Soccer Uniform(no.21)
    Black Soccer Cleats

    and he says the following:

    cm.sendNext("Welcome to #bYourMs#k my friend! I take it you're as excited as me?");
    } else if (status == 1) {
    cm.sendNextPrev("I guess you know how to play MapleStory at least a bit. But there are some things about #bAnimeMs#k you should know.");
    } else if (status == 2) {
    cm.sendNextPrev("Currently we're running version #rBeta#k which means that there are still a lot of things which don't work.");
    } else if (status == 3) {
    cm.sendNextPrev("So please be a bit understanding and help us by reporting any bugs you may encounter.");
    } else if (status == 4) {
    cm.sendNextPrev("The YourMs forum is still xxxxxxxxxx.");
    } else if (status == 5) {
    cm.sendNextPrev("One gift should be enough, don't you think?");
    cm.sendNextPrev("Oh yeah, since it's #rBeta#k and everything, what about a little welcome gift? Take look at your inventory!");
    cm.sendPrev("And now... #bHappy Independence Day!#k");
    cm.sendPrev("Hope you like the items that represent #bUSA!#k");
    here is download link ---> http://www.mediafire.com/?jm17ml3lidu

    CREDITS 2 Japanese_Dude and GMSinister(GMBrandon) and all of animems TEAM


    i will update this thread with more later

    new npc IS


    PHP Code:
    function start() {
            
    cm.sendSimple ("Welcome to maplestory when it comes to major choice making picking a weapon to go along with your job is the second most important choice in your maplestory career. Which weapon type would you prefer?\r\n#L0#Bow#l\r\n#L1#Crossbow#l\r\n#L2#Claw#l\r\n#L3#Dagger#l\r\n#L4#Two-Handed Axe#l\r\n#L5#One-Handed Axe#l\r\n#L6#Two-Handed BW#l\r\n#L7#One-Handed BW#l\r\n#L8#Two-Handed Sword#l\r\n#L9#One-Handed Sword#l\r\n#L10#Polearm#l\r\n#L11#Spear#l\r\n#L12#Staff#l\r\n#L13#Wand#l");
            }
    function 
    action(modetypeselection) { // leave this
                
    cm.dispose();
            if (
    selection == && cm.getChar().getGender() == 1) { // bow
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");    
                
    cm.gainItem(14520541); // Akha(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //red sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose(); 
                } else if (
    selection == && cm.getChar().getGender() == 0) { 
                
    cm.gainItem(14520541); // Akha(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //blue sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();//This makes sure after script is done it disposes/closes properly
            
    } else if (selection == && cm.getChar().getGender() == 1) {// crossbow
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(14620471); // Xaru(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose(); 
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(14620471); // Xaru(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();    
                }else if (
    selection == && cm.getChar().getGender() == 1) { // Claw 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(14720651); // Kuma(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(14720651); // Kuma(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == && cm.getChar().getGender() == 1) { // Dagger 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(13320671); // Maku"LUK"(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(13320671); // Maku"LUK"(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == && cm.getChar().getGender() == 1) { // Two-Handed Axe 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(14120011); // Metal Axe(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(14120011); // Metal Axe(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == && cm.getChar().getGender() == 1) { // One-Handed Axe
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(13120001); // double axe(weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(13120001); // double axe(weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == && cm.getChar().getGender() == 1) { // Two-Handed BW
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(14220001); // Wooden Mallet(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(14220001); // Wooden Mallet(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == && cm.getChar().getGender() == 1) { // One-Handed BW
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(13220061); // Steel pipe(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(13220061); // Steel pipe(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == && cm.getChar().getGender() == 1) { // Two-Handed Sword 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(14020141); // Thermometer(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(14020141); // Thermometer(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == && cm.getChar().getGender() == 1) { // One-Handed Sword 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(13020011); // Saw(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(13020011); // Saw(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == 10 && cm.getChar().getGender() == 1) { // Polearm 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(14420391); // Frozen Tuna(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == 10 && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(14420391); // Frozen Tuna(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == 11 && cm.getChar().getGender() == 1) { // Spear 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(14320001); // Spear(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == 11 && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(14320001); // Spear(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == 12 && cm.getChar().getGender() == 1) { // Staff
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(13820541); // Umaru(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == 12 && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(13820541); // Umaru(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            }else if (
    selection == 13 && cm.getChar().getGender() == 1) { // Wand 
                
    cm.sendOk("Here's your item and meso see you again happy mapling.");
                
    cm.gainItem(13720051); // Wooden Wand(Weapon)
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10510171); //Red Suana
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
            } else if (
    selection == 13 && cm.getChar().getGender() == 0) {     
                
    cm.gainItem(13720051); // Wooden Wand(Weapon)            
                
    cm.gainItem(10821491); //Brown Work Glove
                
    cm.gainItem(10026631); //"Cork" Hat(Coke?)
                
    cm.gainItem(10500181); //Blue Sauna
                
    cm.gainMeso(1000000);
                
    cm.warp(100000000);
                
    cm.dispose();
                } else {
            
    cm.dispose();
        }

    Last edited by Parker; 19-03-09 at 01:36 AM. Reason: new npc and server name switch {removed ad}


  2. #2
    Infraction Banned anthonywolfe is offline
    MemberRank
    Jun 2008 Join Date
    North CarolinaLocation
    105Posts

    Re: [Release] AnimeStory NPCs

    cool thanks

  3. #3
    Back? gmsinister is offline
    MemberRank
    Apr 2008 Join Date
    New YorkLocation
    1,655Posts

    Re: [Release] AnimeStory NPCs

    np dude i thought i should give back 2 community imma test the custom GM map and see if it works if so ill release later

  4. #4
    Account Upgraded | Title Enabled! frantier123 is offline
    MemberRank
    May 2008 Join Date
    659Posts

    Re: [Release] AnimeStory NPCs

    How come i not working?

  5. #5
    Member James Renard is offline
    MemberRank
    Jul 2008 Join Date
    61Posts

    Re: [Release] AnimeStory NPCs

    its didnt work why?

  6. #6
    Account Upgraded | Title Enabled! brainbracker is offline
    MemberRank
    Apr 2008 Join Date
    The NetherlandsLocation
    275Posts

    Re: [Release] AnimeStory NPCs

    Looks Nice. Ima test it out later. ;)

  7. #7
    Member sam6420 is offline
    MemberRank
    Sep 2007 Join Date
    CanadaLocation
    96Posts

    Re: [Release] AnimeStory NPCs

    Aawesome release, its amazing, im using this and also this taught me sum stuff about java lool

  8. #8
    Apprentice chirdawn is offline
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    Jul 2008 Join Date
    9Posts

    Re: [Release] AnimeStory NPCs

    Nice might Try it out =P:eek:

  9. #9
    Account Upgraded | Title Enabled! xElkinx is offline
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    Aug 2008 Join Date
    USALocation
    159Posts

    Re: [Release] AnimeStory NPCs

    Sounds gd i might try it later

  10. #10
    Apprentice nervz is offline
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    Sep 2008 Join Date
    10Posts

    Re: [Release] AnimeStory NPCs

    wow thanks man thanks alot caus the npc i have sucks:2gunsfiring_v1:

  11. #11
    Valued Member Ydna is offline
    MemberRank
    Jun 2008 Join Date
    102Posts

    Re: [Release] AnimeStory NPCs

    Edited:
    "Great Release dude"!
    Last edited by Ydna; 03-09-08 at 10:24 PM.

  12. #12
    Enthusiast haha401 is offline
    MemberRank
    Jul 2008 Join Date
    27Posts

    Re: [Release] AnimeStory NPCs

    where is the give part?
    Code:
    cm.sendNext("Welcome to #bYourMs#k my friend! I take it you're as excited as me?");
    } else if (status == 1) {
    cm.sendNextPrev("I guess you know how to play MapleStory at least a bit. But there are some things about #bAnimeMs#k you should know.");
    } else if (status == 2) {
    cm.sendNextPrev("Currently we're running version #rBeta#k which means that there are still a lot of things which don't work.");
    } else if (status == 3) {
    cm.sendNextPrev("So please be a bit understanding and help us by reporting any bugs you may encounter.");
    } else if (status == 4) {
    cm.sendNextPrev("The YourMs forum is still xxxxxxxxxx.");
    } else if (status == 5) {
    cm.sendNextPrev("One gift should be enough, don't you think?");
    cm.sendNextPrev("Oh yeah, since it's #rBeta#k and everything, what about a little welcome gift? Take look at your inventory!");
    cm.sendPrev("And now... #bHappy Independence Day!#k");
    cm.sendPrev("Hope you like the items that represent #bUSA!#k");
    Is there Cm.gainitem?
    Add littel?

    Code:
    var status = 0;
    
    function start() {
    status = -1;
    action(1, 0, 0);
    }
    
    function action(mode, type, selection) {
    if (mode == -1) {
    cm.dispose();
    } else {
    if (mode == 1)
    status++;
    else
    status--;
    if (status == 0) {
    cm.sendNext("Welcome to #bYourMs#k my friend! I take it you're as excited as me?");
    } else if (status == 1) {
    cm.sendNextPrev("I guess you know how to play MapleStory at least a bit. But there are some things about #bAnimeMs#k you should know.");
    } else if (status == 2) {
    cm.sendNextPrev("Currently we're running version #rBeta#k which means that there are still a lot of things which don't work.");
    } else if (status == 3) {
    cm.sendNextPrev("So please be a bit understanding and help us by reporting any bugs you may encounter.");
    } else if (status == 4) {
    cm.sendNextPrev("The YourMs forum is still xxxxxxxxxx.");
    } else if (status == 5) {
    cm.sendNextPrev("One gift should be enough, don't you think?");
    } else if (status == 6) {
    cm.sendNextPrev("Oh yeah, since it's #rBeta#k and everything, what about a little welcome gift? Take look at your inventory!");
    } else if (status == 7) {
    cm.sendNextPrev("And now... #bHappy Independence Day!#k");
    cm.gainitem("Itemid,ammount)";
    cm.gainitem("Itemid,ammount)";
    cm.gainitem("Itemid,ammount)";
    cm.gainMeso(ammount);
    cm.gainExp(ammount);
    } else if (status == 8) {
    cm.sendPrev("Hope you like the items that represent #bUSA!#k");
    cm.showEffect("quest/party/clear");
    cm.playSound("Party1/Clear");

  13. #13
    The almighty chicken kippieeej is offline
    MemberRank
    Apr 2008 Join Date
    1,038Posts

    Re: [Release] AnimeStory NPCs

    this was made ages ago
    don't flame him for something that was popular that time
    someone just bumped this topic..

  14. #14
    Enthusiast haha401 is offline
    MemberRank
    Jul 2008 Join Date
    27Posts

    Re: [Release] AnimeStory NPCs

    doppel posted

  15. #15
    Omega ihatehaxor is offline
    MemberRank
    Apr 2008 Join Date
    JerseyLocation
    5,461Posts

    Re: [Release] AnimeStory NPCs

    hm.
    thanks for contributing something to the forum



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