[Release] AStory, TitanMS still exists! - rev 101

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  1. #1
    Valued Member Anden100 is offline
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    [Release] AStory, TitanMS still exists! - rev 135

    AStory repack
    - TitanMS still exists!
    Project continued!

    Since Koolk got arrested, nothing special has happened to TitanMS. And since i prefer coding in C++, and i think its fun developing a privateserver, i decided to continue Koolks work.

    SVN is now published, watch for all updates there

    AStory currently has:
    • Anything that TitanMS r82 had
    • Guilds (not including BBS)
    • Half WZ XML database
    • v.62

    And we are doing improvements all the time!

    To see my development topic, go to:
    http://forum.ragezone.com/f431/dev-a...repack-519129/

    Developers
    Green45 - elitelegion
    Anden100 - Anden100

    Upcoming events
    • Buddy, in development by Anden100
    • Ban system, hopefully with autoban features by Green45


    Possible problems:
    Mobs do not seem to work
    If the root/TitanMS/Mob.wz folder is empty, please copy the xml's from any OdinMS source
    SVN
    http://svn.assembla.com/svn/AStory/

    Trac
    http://trac.assembla.com/AStory

    Database
    http://www.mediafire.com/download.php?yytdgmlynmu

    Go to http://tms2.teamkak.net/forums/index.php to find more info
    Last edited by Anden100; 17-03-09 at 08:51 PM.


  2. #2
    Alpha Member Anujan is offline
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    Re: [Release] AStory, TitanMS still exists!

    nice job (;

  3. #3
    Account Upgraded | Title Enabled! Chinese is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Isn't, what his face, doing a TitanMS source too?

  4. #4
    Enthusiast candyman4444 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Half WZ XML database
    Thats an interesting idea, but i don't think it wise. It'll cause too much dependency on sql. I might have understood you wrong, so mind clearing it out?

  5. #5
    Valued Member Anden100 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by candyman4444 View Post
    Thats an interesting idea, but i don't think it wise. It'll cause too much dependency on sql. I might have understood you wrong, so mind clearing it out?
    TitanMS is currently using an XML database, created by Koolk. This recriers me to do alot of work to update that database all the time...

    By changing to WZ XML database, i will use the same database as OdinMS = Leech their database!, no more database work to do! yay :D

    Quote Originally Posted by XxOsirisxX View Post
    Yay post++

    EDIT SO I GET ON TOPIC AND GET NO INFRAGTION:

    Nice Job. :D
    lolz..., you didnt need the last part anyways

    Code:
    int post = getCurrentPostCount();
    printf("My post counts is currently at %d\n", post");
    post++;
    setCurrentPostCount(post);
    printf("After this post, my post count is at%d\n", post);

  6. #6
    Valued Member Danny^ is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    As you said you needed some mirrors, I took the liberty of uploading it to RapidShare and MegaUpload.

    Rapidshare:
    Code:
    http://rapidshare.com/files/186802957/AStory.rar
    MegaUpload:
    Code:
    http://www.megaupload.com/?d=4Q4QSIIN

    Oh and nice release :D
    Haven't seen alot of TitanMS repacks.

  7. #7
    Account Upgraded | Title Enabled! JusticeDK is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    good luck and i still love titan (more easy to code lol for me)

  8. #8
    Alpha Member Anujan is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by Anden100 View Post
    TitanMS is currently using an XML database, created by Koolk. This recriers me to do alot of work to update that database all the time...

    By changing to WZ XML database, i will use the same database as OdinMS = Leech their database!, no more database work to do! yay :D



    lolz..., you didnt need the last part anyways

    Code:
    int post = getCurrentPostCount();
    printf("My post counts is currently at %d\n", post");
    post++;
    setCurrentPostCount(post);
    printf("After this post, my post count is at%d\n", post);
    lmao ILY bro
    Good luck with this.

  9. #9
    Alpha Member Moogra is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Mobs do not seem to work

    what????

  10. #10
    Alpha Member josho192837 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    This is good, is it v.62?

    I'll start adding stuff to this.

  11. #11
    8===D Hubba is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    yea what version is this .55 .60 .62 what?

  12. #12
    Proficient Member kalvin126 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by Chinese View Post
    Isn't, what his face, doing a TitanMS source too?
    Who me?
    mine was established like some were october of 08
    and dev has been temp halted cause i got sports in high school now :P
    i will continue to dev it after
    currently on rev 105

    @Anden
    You use if/else case to much :P

  13. #13
    :) Horizon is offline
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    Quote Originally Posted by Hubba View Post
    yea what version is this .55 .60 .62 what?
    It's based on rev 82 so I'd say it's at least v61.

  14. #14
    Account Upgraded | Title Enabled! mcskills is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    It's v62. I'm so pro I'm running it on a spare dedicated I have

  15. #15
    Valued Member benzex is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    wow titanms repack! nice~~



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