[Release] AStory, TitanMS still exists! - rev 101

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  1. #16
    Valued Member Anden100 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by kalvin126 View Post
    Who me?
    mine was established like some were october of 08
    and dev has been temp halted cause i got sports in high school now :P
    i will continue to dev it after
    currently on rev 105

    @Anden
    You use if/else case to much :P
    Give me examples O.o, i dont really think i do...
    (all string comparations are done in if/else, and it always will be)

    Laughing at Bluemoonms..., it has never been anything, and it will never be..., DeathSticks is an even messyer coder than me!

  2. #17
    Valued Member benzex is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Lol nice for titan but i cant code in c++.

  3. #18
    Account Upgraded | Title Enabled! brainbracker is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Nice! I like coding in C++.

  4. #19
    Inactive xRayne is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    One of my friend, on ragezone known as green45 ttook over the TityanMS prject for a while, but then abandoned it later. Nice release

  5. #20
    Account Upgraded | Title Enabled! Buya is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    good job~

  6. #21
    Enthusiast mrkrishanz is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    I code C++, not much with private servers though, but I guess if TitanMS gets big I'll make some releases :D

  7. #22
    wackyracer#1337 wackyracer is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Add more working pirate skills and I will join :3. I can add the buffs if you want. Buff coding is simple, but the attacking skills is what gives me migranes @.@. I use Odin for one reason. They have more features. That's it. Otherwise, if TitanMS came back at least like 50% higher, then I am definetly coming back. :]. But TitanMS is so buggy still in my perspective. It doesn't even have a shutdown command. T.T. No, I don't plan on coding one because commands in TitanMS can't get any harder.

  8. #23
    Valued Member Anden100 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by wackyracer View Post
    Add more working pirate skills and I will join :3. I can add the buffs if you want. Buff coding is simple, but the attacking skills is what gives me migranes @.@. I use Odin for one reason. They have more features. That's it. Otherwise, if TitanMS came back at least like 50% higher, then I am definetly coming back. :]. But TitanMS is so buggy still in my perspective. It doesn't even have a shutdown command. T.T. No, I don't plan on coding one because commands in TitanMS can't get any harder.
    Lolz... commands is hard?
    And what will you need a "shutdown" command for?
    Btw, almost all attacking skills works perfectly..., i just need to get Dash working (without showing the symbol in the top right)

    Quote Originally Posted by xRayne View Post
    One of my friend, on ragezone known as green45 ttook over the TityanMS prject for a while, but then abandoned it later. Nice release
    I know him, but i dont think he did much to the new TitanMS, i think he mostly worked on the OS (old source), which i think is more fun aswell, there is more to do ;I, but i guess it wont be popular in any way O.o

  9. #24
    Enthusiast mrkrishanz is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    I agree with Anden, why do you need !shutdown why can't you stop bieng lazy and just tell everybody to log out or make your own dcall, then close the cmd window o.O

  10. #25

  11. #26
    wackyracer#1337 wackyracer is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by Anden100 View Post
    Lolz... commands is hard?
    And what will you need a "shutdown" command for?
    Btw, almost all attacking skills works perfectly..., i just need to get Dash working (without showing the symbol in the top right)



    I know him, but i dont think he did much to the new TitanMS, i think he mostly worked on the OS (old source), which i think is more fun aswell, there is more to do ;I, but i guess it wont be popular in any way O.o
    Well it would be more proper to have a shutdown command, but your idea goes along fine too. o-o.

  12. #27
    Valued Member Anden100 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Would a saveal/dcalll cmd be good enough?, cas that would be easy implemented..., and i should soon have full autosave implemented, which means that you can just close the cmd with no rollback at all O.o

    And thanks for all the mirrors!

  13. #28
    Account Upgraded | Title Enabled! brainbracker is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Seems like the mobs still don't work, even after adding the xml wz files in the folder. You know a solution?

  14. #29
    Valued Member Anden100 is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by brainbracker View Post
    Seems like the mobs still don't work, even after adding the xml wz files in the folder. You know a solution?
    It will be fixed next release ;), im about to publish my SVN, just a little more DB work to do O.o

  15. #30
    Account Upgraded | Title Enabled! brainbracker is offline
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    Re: [Release] AStory, TitanMS still exists! - rev 101

    Quote Originally Posted by Anden100 View Post
    It will be fixed next release ;), im about to publish my SVN, just a little more DB work to do O.o
    Alright, thanks, and good luck!



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