Re: [RMS Release] Golden Slime [NX]
Re: [RMS Release] Golden Slime [NX]
Quote:
Originally Posted by
unsplosion
Can not summon them.
:o I don't have that error, does your server/vc++ show any debug info?
Re: [RMS Release] Golden Slime [NX]
No, don't know what I did wrong, but I have to go to sleep now so i'll figure it out tomorrow.
Re: [RMS Release] Golden Slime [NX]
Unsplosion, if you can't summon golden slimes why don't you make another monster drop the nx? It's easy just change the mob ID. @zagete ty :P
Re: [RMS Release] Golden Slime [NX]
Nice thx for Share, Downloading!!!
Re: [RMS Release] Golden Slime [NX]
Discovered a minor bug which was fixed. Attachment updated :]
Re: [RMS Release] Golden Slime [NX]
Lol Thanks this is awsomee!!
but megaphones are not working :(
but sometime they will =D
Re: [RMS Release] Golden Slime [NX]
April 4, 2008 - 1:11 AM [CST] Added all NX hats.
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April 4, 2008 - 1:47 AM [CST] Added all NX tops.
Re: [RMS Release] v6 Golden Slime [NX]
now everythiing is chance 10? :S
Re: [RMS Release] v6 Golden Slime [NX]
Err, why dont these drop anything ?
spawned alot of em, no drops :S
Re: [RMS Release] v6 Golden Slime [NX]
lol u have to add the xml to the the drop section right? and monstert ID : 9400202?
just to make sure
Re: [RMS Release] v6 Golden Slime [NX]
I'm testing stuff right now, deciding whether to put chance 25 or 50.
Re: [RMS Release] v6 Golden Slime [NX]
Quote:
Originally Posted by
razz91
Err, why dont these drop anything ?
spawned alot of em, no drops :S
same..
i think that happens because chances are only 10=0,1%
Re: [RMS Release] v6 Golden Slime [NX]
You know why razz91? Because he made it chance 10. That means it's 0.1% chance that it will drop. I believe 1000 was 1% chance. So yeah Zagete you need to make it 10000 chance for it to drop 10% of the times.
Re: [RMS Release] v6 Golden Slime [NX]
Quote:
Originally Posted by
iarehenry
You know why razz91? Because he made it chance 10. That means it's 0.1% chance that it will drop. I believe 1000 was 1% chance. So yeah Zagete you need to make it 10000 chance for it to drop 10% of the times.
There's 846 items, if I make it 10000 you'll prolly get 200 drops per slime. I'll put it to something reasonable like 25 or 50 where only 5-10 items drop per slime. Kay? :p
The file was updated to 25 chance.