Re: [RMS Release] Final Version Golden Slime [All NX]
Re: [RMS Release] Final Version Golden Slime [All NX]
Re: [RMS Release] Final Version Golden Slime [All NX]
that don't work me TT_TT I NEED TO CHANGE SOME ONE I MODIFICADE SOME FILES
Re: [RMS Release] Final Version Golden Slime [All NX]
1 problem with this.. thee nx items it drops cant be dropped after u pik them up, plz fix =)
Re: [RMS Release] Final Version Golden Slime [All NX]
Quote:
Originally Posted by
jpxip
that don't work me TT_TT I NEED TO CHANGE SOME ONE I MODIFICADE SOME FILES
btw ppl wat most of u are doing is putting the xml file in mob folder, u gotto put it in drops folder :)
Re: [RMS Release] Final Version Golden Slime [All NX]
Quote:
Originally Posted by
ILoveUrMomma
1 problem with this.. thee nx items it drops cant be dropped after u pik them up, plz fix =)
That is an issue with the server, not my file. Please submit question that in the support section.
Re: [RMS Release] Final Version Golden Slime [All NX]
is my files i need to remake the fiels for the IV job and the shops and drops i want some some help whit that of drops
Re: [RMS Release] Final Version Golden Slime [All NX]
Quote:
Originally Posted by
Zagete
That is an issue with the server, not my file. Please submit question that in the support section.
ya i just noticed that soz:sq_yellow
Re: [RMS Release] Final Version Golden Slime [All NX]
Quote:
Originally Posted by
ILoveUrMomma
ya i just noticed that soz:sq_yellow
It's OK, don't worry :P
Re: [RMS Release] Final Version Golden Slime [All NX]
heres a bump and a little bit of code that'll make it so you can summon these slimes without having to rememeber the number for them, which i easily forget
now you just have to remember !nxevent
simple enough :)
also, works with numbers after it, just like the spawn/summon command, only up to 100, to prevent silly people doing 10000 and crashing hehe
Code:
else if(strcmp(command, "nxevent") == 0){
// credits to ryan aka rocksouljah
int count = 1;
if(strlen(next_token) > 0)
count = strval(next_token);
for(int i=0; i<count && i<100; i++){
Mobs::spawnMob(player, 9400202);
}
}
just put that in your player.cpp file after:
Code:
else if(strcmp(command, "level") == 0){
Levels::setLevel(player, strval(strtok_s(NULL, " ",&next_token)));
}
Re: [RMS Release] Final Version Golden Slime [All NX]
Re: [RMS Release] Final Version Golden Slime [All NX]
OMG I love you =].
Golden slimes with NX are my favorite :D.
Re: [RMS Release] Final Version Golden Slime [All NX]
so where ineed to put thta code?
abd the nx smiles drop the faces?
Re: [RMS Release] Final Version Golden Slime [All NX]
Hi, do I put the info at the bottom of drops.ccp?
Re: [RMS Release] Final Version Golden Slime [All NX]
Quote:
Originally Posted by
NEOdaTIGER
Hi, do I put the info at the bottom of drops.ccp?
You put the XML file inside drops folder, not drops c++ source.