Re: [Release] RydahMS MSI NPC
Lol i hate duplicate item, btw nice release..
Re: [Release] RydahMS MSI NPC
Re: [Release] RydahMS MSI NPC
can sum1 gimme one with vote point removed?
Re: [Release] RydahMS MSI NPC
Quote:
Originally Posted by
Aachino
can sum1 gimme one with vote point removed?
Try This
Code:
/*
By Mac
Max Stat Item NPC
AIM:darkriuxd MSN:darkriuxd@hotmail.com
*/
importPackage(net.sf.odinms.client);
var status = 0;
var selected = 1;
var wui = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
selected = selection;
if (mode == -1) {
cm.dispose();
} else {
if (status >= 0 && mode == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendAcceptDecline("Hey, Welcome to #rYourServer#k Max Stat Item NPC!#k\r\n#rPlease Meet these Requirements: \r\n\r\n#b30,000 Stats in all#k\r\n#b250 Tetris Pieces\r\n#b4 VotePoints\r\n#b3 White Scrolls");
} else if (status == 1) {
if (cm.getPlayer().getStr() > 29999 && cm.getPlayer().getDex() > 29999 && cm.getPlayer().getInt() > 29999 && cm.getPlayer().getLuk() > 29999 && cm.haveItem(4030002, 250) && cm.haveItem(2340000, 3)){
var String = "Please Choose your desire item or nx you want as your new MSI. Please check your Inventory to make sure u have enough room because, we don't give back refunds.Enjoy!\r\n\r\n";
cm.sendSimple(String+cm.EquipList(cm.getC()));
} else {
cm.sendOk ("Sorry but you don't meet the requirements to do this procedure");
cm.dispose();
}
} else if (status == 2) {
cm.MakeGMItem(selected, cm.getP());
cm.getPlayer().setStr(4); cm.getPlayer().setDex(4); cm.getPlayer().setLuk(4); cm.getPlayer().setInt(4);
cm.gainItem(4030002, -250)
cm.gainItem(2340000, -3);
cm.reloadChar();
cm.dispose();
}
if (selection == 1) {
cm.sendOk("Alright see you next time.");
cm.dispose();
}
}
}
Thank me if I helped.
Re: [Release] RydahMS MSI NPC
RydahMS Boss Spawner Would be Awesome :D
Re: [Release] RydahMS MSI NPC
The npc works but it's not making the msi
Help?
Re: [Release] RydahMS MSI NPC
Quote:
Originally Posted by
Aachino
The npc works but it's not making the msi
Help?
Post the script your using.
Re: [Release] RydahMS MSI NPC
Quote:
Originally Posted by
NyCPirate
Post the script your using.
He is using yours, moron.
Re: [Release] RydahMS MSI NPC
Quote:
Originally Posted by
Iocalhost
He is using yours, moron.
Uh oh, someone's on their period. Obviously something is wrong with the script, which means that logically he would need to see said script to find the mistake.
Re: [Release] RydahMS MSI NPC
Quote:
Originally Posted by
Iocalhost
He is using yours, moron.
Well did he state that he was using mine or did he quote me? No. So since I'm such a moron you help him douche.
Re: [Release] RydahMS MSI NPC
Quote:
Originally Posted by
Aachino
can sum1 gimme one with vote point removed?
Quote:
Originally Posted by
NyCPirate
Try This
Code:
/*
By Mac
Max Stat Item NPC
AIM:darkriuxd MSN:darkriuxd@hotmail.com
*/
importPackage(net.sf.odinms.client);
var status = 0;
var selected = 1;
var wui = 0;
function start() {
status = -1;
action(1, 0, 0);
}
function action(mode, type, selection) {
selected = selection;
if (mode == -1) {
cm.dispose();
} else {
if (status >= 0 && mode == 0) {
cm.dispose();
return;
}
if (mode == 1)
status++;
else
status--;
if (status == 0) {
cm.sendAcceptDecline("Hey, Welcome to #rYourServer#k Max Stat Item NPC!#k\r\n#rPlease Meet these Requirements: \r\n\r\n#b30,000 Stats in all#k\r\n#b250 Tetris Pieces\r\n#b4 VotePoints\r\n#b3 White Scrolls");
} else if (status == 1) {
if (cm.getPlayer().getStr() > 29999 && cm.getPlayer().getDex() > 29999 && cm.getPlayer().getInt() > 29999 && cm.getPlayer().getLuk() > 29999 && cm.haveItem(4030002, 250) && cm.haveItem(2340000, 3)){
var String = "Please Choose your desire item or nx you want as your new MSI. Please check your Inventory to make sure u have enough room because, we don't give back refunds.Enjoy!\r\n\r\n";
cm.sendSimple(String+cm.EquipList(cm.getC()));
} else {
cm.sendOk ("Sorry but you don't meet the requirements to do this procedure");
cm.dispose();
}
} else if (status == 2) {
cm.MakeGMItem(selected, cm.getP());
cm.getPlayer().setStr(4); cm.getPlayer().setDex(4); cm.getPlayer().setLuk(4); cm.getPlayer().setInt(4);
cm.gainItem(4030002, -250)
cm.gainItem(2340000, -3);
cm.reloadChar();
cm.dispose();
}
if (selection == 1) {
cm.sendOk("Alright see you next time.");
cm.dispose();
}
}
}
Thank me if I helped.
Quote:
Originally Posted by
Aachino
The npc works but it's not making the msi
Help?
Quote:
Originally Posted by
NyCPirate
Post the script your using.
Quote:
Originally Posted by
Iocalhost
He is using yours, moron.
Quote:
Originally Posted by
NyCPirate
Well did he state that he was using mine or did he quote me? No. So since I'm such a moron you help him douche.
Umhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Re: [Release] RydahMS MSI NPC
Re: [Release] RydahMS MSI NPC
can anyone post a guide where to place the npc conversation thingy please?