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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
HorrorChix89
Since this is going to be your last update could someone PLEASE help me out. I swear I've been asking the same questions for the last 15 pages on this thread and only a few (if any) have been answered.
@goafk doesn't open the ChalkboardLeech from other repack
!shutdown doesn't shut down ANYTHINGLeech from other repack
there is no FoJ - so how to I add it?Leech from other repack
HornTail DCs when he's summoned in his cave.Leech from other repack
The Unlimited buffs you guys added kills the time for item buffs like Onxy Apples.Leech from other repack
I mean, is there anyone who is willing to help? Hello....
I hope this answered your questions..
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Re: SilentSource | v.75 | Updates Daily | Occupations
help me please!
SilentSource has started:
World Launched
Login Launched
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.login.LoginServer.run(LoginServer.java:104)
at net.login.LoginServer.main(LoginServer.java:139)
Caused by: java.lang.NullPointerException
at constants.ServerConstants.<clinit>(ServerConstants.java:53)
... 2 more
Channel Launched
SilentSource Active
Exception in thread "main" java.lang.ExceptionInInitializerError
at net.channel.ChannelServer.run(ChannelServer.java:169)
at net.channel.ChannelServer.main(ChannelServer.java:375)
Caused by: java.lang.NullPointerException
at constants.ServerConstants.<clinit>(ServerConstants.java:53)
... 2 more
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Re: SilentSource | v.75 | Updates Daily | Occupations
I'll take the time now to say that my leeching skills are almsot as bad as my coding skills. I leeched a bunch of stuff fomr so many repacks (my hard drive is nearly full now) yet I get errors out the ass that I can't fix. So yeah it answered my question but it didn't solve the problem.
Which creates even bigger problems.
*Sigh* guess we have to switch source...again
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
HorrorChix89
I'll take the time now to say that my leeching skills are almsot as bad as my coding skills. I leeched a bunch of stuff fomr so many repacks (my hard drive is nearly full now) yet I get errors out the ass that I can't fix. So yeah it answered my question but it didn't solve the problem.
Which creates even bigger problems.
*Sigh* guess we have to switch source...again
you get the same error?
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Re: SilentSource | v.75 | Updates Daily | Occupations
No my .bat files work fine, I get errors when I compile. Cause I'm trying to add stuff that should already be added and fixed but it's not. Leaving a noob like me to try to figure stuff out and then completly fucking everything up. Then I ask for help and ppl tell me to do it myself which is stupid cause i've been doing most of it my damn self this whole time and I'm sick of it.
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
HorrorChix89
Since this is going to be your last update could someone PLEASE help me out. I swear I've been asking the same questions for the last 15 pages on this thread and only a few (if any) have been answered.
@goafk doesn't open the Chalkboard
!shutdown doesn't shut down ANYTHING
there is no FoJ - so how to I add it?
HornTail DCs when he's summoned in his cave.
The Unlimited buffs you guys added kills the time for item buffs like Onxy Apples.
I mean, is there anyone who is willing to help? Hello....
For chalkboard, add this in MapleCharacter.
Code:
public void setChalkboard(String text) {
if (this.getMiniGame() != null) {
return;
}
this.chalktext = text;
}
Ir eleased !shutdown in somepage,l ook for my comment.
Why do you need foj? Just google for it. lolcastle.js
idc this source is shit so horntail wouldnt summon
the buff issue is this source nubz k
---------- Post added at 01:32 PM ---------- Previous post was at 01:31 PM ----------
Quote:
Originally Posted by
HorrorChix89
I'll take the time now to say that my leeching skills are almsot as bad as my coding skills. I leeched a bunch of stuff fomr so many repacks (my hard drive is nearly full now) yet I get errors out the ass that I can't fix. So yeah it answered my question but it didn't solve the problem.
Which creates even bigger problems.
*Sigh* guess we have to switch source...again
Then don't open a server?
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
jianyang
Help, when i use !pmob it does not work!!
Help me pls!!
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
Xoslize
For chalkboard, add this in MapleCharacter.
Code:
public void setChalkboard(String text) {
if (this.getMiniGame() != null) {
return;
}
this.chalktext = text;
}
Ir eleased !shutdown in somepage,l ook for my comment.
Why do you need foj? Just google for it. lolcastle.js
idc this source is shit so horntail wouldnt summon
the buff issue is this source nubz k
---------- Post added at 01:32 PM ---------- Previous post was at 01:31 PM ----------
Then don't open a server?
WEll for the MapleCharacter thing, I just replace the old setChalkboard with that one right?
Also I'm not the one opening a server, my friend is and I'm the only thing close to a "coder" he has so I'm helping him out.
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Re: SilentSource | v.75 | Updates Daily | Occupations
Oh ok. yea replace that.
If it's not working, then replace this source.
It's a bunch of shit.
---------- Post added at 01:58 PM ---------- Previous post was at 01:56 PM ----------
Quote:
Originally Posted by
jianyang
Help me pls!!
Code:
} else if (splitted[0].equalsIgnoreCase("!pmob")) {
int npcId = Integer.parseInt(splitted[1]);
int mobTime = Integer.parseInt(splitted[2]);
int xpos = player.getPosition().x;
int ypos = player.getPosition().y;
int fh = player.getMap().getFootholds().findBelow(player.getPosition()).getId();
if (splitted[2] == null) {
mobTime = 0;
}
MapleMonster mob = MapleLifeFactory.getMonster(npcId);
if (mob != null && !mob.getName().equals("MISSINGNO")) {
mob.setPosition(player.getPosition());
mob.setCy(ypos);
mob.setRx0(xpos + 50);
mob.setRx1(xpos - 50);
mob.setFh(fh);
try {
Connection con = DatabaseConnection.getConnection();
PreparedStatement ps = con.prepareStatement("INSERT INTO spawns ( idd, f, fh, cy, rx0, rx1, type, x, y, mid, mobtime ) VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ? )");
ps.setInt(1, npcId);
ps.setInt(2, 0);
ps.setInt(3, fh);
ps.setInt(4, ypos);
ps.setInt(5, xpos + 50);
ps.setInt(6, xpos - 50);
ps.setString(7, "m");
ps.setInt(8, xpos);
ps.setInt(9, ypos);
ps.setInt(10, player.getMapId());
ps.setInt(11, mobTime);
ps.executeUpdate();
} catch (SQLException e) {
mc.dropMessage("Failed to save MOB to the database");
}
player.getMap().addMonsterSpawn(mob, mobTime);
} else {
mc.dropMessage("You have entered an invalid Npc-Id");
}
Replace that with your old pmob.
Have funz.
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
jianyang
Help, when i use !pmob it does not work!!
You have to do !pmob (Monster code) (Time untill ti respawns after killing)
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Re: SilentSource | v.75 | Updates Daily | Occupations
is there a way to change the rebirth system to just the normal rebrth system? Cause "@rebirth c" turns players into nobelese but they can't use the Job Advancer I have
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Re: SilentSource | v.75 | Updates Daily | Occupations
Just delete this source and download
a better v75 source, This source's a fail.
---------- Post added at 02:57 PM ---------- Previous post was at 02:56 PM ----------
Just delete this source and download
a better v75 source, This source's a fail.
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Re: SilentSource | v.75 | Updates Daily | Occupations
You do know if I delete this source my friend would 1. be pissed at me. 2. not have a source and 3. we would have to spend a week looking for somehing almost as good as this one.
This isn't a bad source compared to some. People just gave up on it. It's sad really
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Re: SilentSource | v.75 | Updates Daily | Occupations
They gave up on it because it's A FAIL.
The 'coders', or what they call coders
of it can't code.
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Re: SilentSource | v.75 | Updates Daily | Occupations
This source is actually very good. It's only been around for a week or so, so of course its going to have bugs in it. Try finding a repack without bugs, it's impossible.
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
Xoslize
Just delete this source and download
a better v75 source, This source's a fail.
---------- Post added at 02:57 PM ---------- Previous post was at 02:56 PM ----------
Just delete this source and download
a better v75 source, This source's a fail.
How about this. Gtfo out of my thread and try to grow your e-penis else where.
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Re: SilentSource | v.75 | Updates Daily | Occupations
I didn't read the entire thread, so don't go flaming me saying things were already answered. I have a few problems with this source. 1st thing; MSI items created through the MSI guy give out items that do not have stats to them at all and then reset the player stats to 4. Was there a fix it that? 2nd, new characters get spawned in the monster carnival room which I do believe is the jail room. I edited the MapleCharacter.java file to change it to Henesys but it didn't take effect and I don't understand why. Is there something else I have to change besides the one default map?
Also, this has nothing to do with the source; but could someone tell me how to save changes done in the server? Like being in the fm and using !npc placing one there; how can I save that so it won't disappear after shutting the server down?
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
SilentKai89
I didn't read the entire thread, so don't go flaming me saying things were already answered. I have a few problems with this source. 1st thing; MSI items created through the MSI guy give out items that do not have stats to them at all and then reset the player stats to 4. Was there a fix it that? 2nd, new characters get spawned in the monster carnival room which I do believe is the jail room. I edited the MapleCharacter.java file to change it to Henesys but it didn't take effect and I don't understand why. Is there something else I have to change besides the one default map?
Also, this has nothing to do with the source; but could someone tell me how to save changes done in the server? Like being in the fm and using !npc placing one there; how can I save that so it won't disappear after shutting the server down?
First problem= edit the XML's for the items, and delete them from any shops and monster drops.
Second problem= Did you compile it?
Third= use !pnpc for npc's and !pmob [id] [respawn time] for mobs
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Re: SilentSource | v.75 | Updates Daily | Occupations
ok well im gonna continue SilentSource because honestly v.83 confused the bleep out of me so i will be making a new thread be cause i gotta create a new svn because this one was rescrited
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Re: SilentSource | v.75 | Updates Daily | Occupations
I'm still getting this error in the .bat
PHP Code:
Channel 4: Listening on port 7578
Channel 4 is online.
Jun 28, 2010 3:55:41 PM scripting.event.EventScriptManager init
SEVERE: null
javax.script.ScriptException: sun.org.mozilla.javascript.internal.EcmaError: Ref
erenceError: "MaplePacketCreator" is not defined. (<Unknown source>#36) in <Unkn
own source> at line number 36
at com.sun.script.javascript.RhinoScriptEngine.invoke(RhinoScriptEngine.
java:184)
at com.sun.script.javascript.RhinoScriptEngine.invokeFunction(RhinoScrip
tEngine.java:142)
at scripting.event.EventScriptManager.init(EventScriptManager.java:71)
at net.channel.ChannelServer.run(ChannelServer.java:254)
at net.channel.ChannelServer.main(ChannelServer.java:432)
I just keeps repeating.
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
HorrorChix89
I'm still getting this error in the .bat
PHP Code:
Channel 4: Listening on port 7578
Channel 4 is online.
Jun 28, 2010 3:55:41 PM scripting.event.EventScriptManager init
SEVERE: null
javax.script.ScriptException: sun.org.mozilla.javascript.internal.EcmaError: Ref
erenceError: "MaplePacketCreator" is not defined. (<Unknown source>#36) in <Unkn
own source> at line number 36
at com.sun.script.javascript.RhinoScriptEngine.invoke(RhinoScriptEngine.
java:184)
at com.sun.script.javascript.RhinoScriptEngine.invokeFunction(RhinoScrip
tEngine.java:142)
at scripting.event.EventScriptManager.init(EventScriptManager.java:71)
at net.channel.ChannelServer.run(ChannelServer.java:254)
at net.channel.ChannelServer.main(ChannelServer.java:432)
I just keeps repeating.
Did you edit the java files?
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Quote:
Originally Posted by
jbird4242
First problem= edit the XML's for the items, and delete them from any shops and monster drops.
Second problem= Did you compile it?
Third= use !pnpc for npc's and !pmob [id] [respawn time] for mobs
Ohh I didn't know I had to edit the settings for the msi. I was under the impresssion it was already done. 2nd I did compile it and even when I reopen the file in netbeans it shows the change is done but characters still land in the same map. Third thank you for that code lol.
Posted via Mobile Device
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Re: SilentSource | v.75 | Updates Daily | Occupations
For Full support to be given please refer to new thread
http://forum.ragezone.com/f427/silen...pdates-672353/
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
jbird4242
Did you edit the java files?
I added some commands, that's about it
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Re: SilentSource | v.75 | Updates Daily | Occupations
Quote:
Originally Posted by
HorrorChix89
I added some commands, that's about it
Try to run the server with clean files and tell me if that fixes the problem.