1 Attachment(s)
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Postalityjr
How'd you guys even get a hold of v111 WZ edits? :o
Just steal it from other things..! Sad part is that the best effects that I wanted don't work in v111..Because of the fact that in v112 and v111 certain effects do not work due to the fact that nexon changed bad ass effects from seteff.img to ITEMEFF.IMG Which makes no damn sence. It's stupid and I don't know why they did it..Unless there is a way to code in it...I WOULD LOVE to see it.Attachment 108986
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
maplefreak26
Stop the bickering you two, we all know that I am clearly the best with my nonexistent server.
How could I forget you ;)
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
alphablob
Add phantom skills in string.wz.
How do i go about doing/finding phantom skills?
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
How do i go about doing/finding phantom skills?
String.wz > Skill.img > 2400.img to 2412.img
Then you dump it and import it into v111's String.wz.
There should be tutorials in the WZ Editing section on how to dump and import.
I might be slightly off but it should be close.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
How do i go about doing/finding phantom skills?
Use WzRepacker(BETTER THEN HAREPACKER BUT HAREPACKER IS STILL GOOD)
And change the format to KMS/EMS or whatever and then open up String.wz and then go to job 2412.img and dump them and then you
open a new window and put them into your v111 file and it should work out fine.
Re: [SOURCE] v111 Rev 1 [More to come]
So much kind people here ;) imma try but i am a newbie :P
i have downloaded Harepacker, and when i open string.wz nothingis inside.. where do i find 2412.img?
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
So much kind people here ;) imma try but i am a newbie :P
i have downloaded Harepacker, and when i open string.wz nothingis inside.. where do i find 2412.img?
You have to click SKill.img and go to the 4 Phantom job ids afterwards.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
TestMS
You have to click SKill.img and go to the 4 Phantom job ids afterwards.
i go to WzRepacker, under the IMG tab > load > go thru > String.wz > nothing is inside but when i see out of wzrepacker it have everything..
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
i go to WzRepacker, under the IMG tab > load > go thru > String.wz > nothing is inside but when i see out of wzrepacker it have everything..
Not IMG You have to go to Load WZ not IMG. Unless that's what you are picking?
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
TestMS
Just steal it from other things..! Sad part is that the best effects that I wanted don't work in v111..Because of the fact that in v112 and v111 certain effects do not work due to the fact that nexon changed bad ass effects from seteff.img to ITEMEFF.IMG Which makes no damn sence. It's stupid and I don't know why they did it..Unless there is a way to code in it...I WOULD LOVE to see it.
Attachment 108986
Yup, those are bad ass wings. Where'd you find them? V112?
1 Attachment(s)
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Mike888
Yup, those are bad ass wings. Where'd you find them? V112?
No. I found them in uh KMST. The lastest update.
Here are the wing effects:Attachment 108987
It's not all of them but those are pretty much the cool wing effects that I was talking about..
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Gigit
Not Stable + Lot of Bug
Tested for hours, result, many many many many Bugs, but the cool thing is that it d/c the whole server not only you :thumbdown: :thumbdown: :thumbdown:
Hi There Gigit F3.
Back On-Topic:Every server upgrade to newer versions but don't tell me the only one who can code the server for Windows XP is ExtaliaMS?
Re: [SOURCE] v111 Rev 1 [More to come]
lol download dchaos custom file, it took me 4 hour complete :D (179 KB/S download speed with flashget)
to play the server, need more patient on it @.@
Re: [SOURCE] v111 Rev 1 [More to come]
I have 1 question.
Will you reupload when you fixed the Party/Guild + Job classes?
If so, i will wait for it. Otherwise i have to stick with this one.
And fix the bugs with a friend.
Re: [SOURCE] v111 Rev 1 [More to come]
Nice looking forward to coding with you Ali.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
RMZero
Nice looking forward to coding with you Ali.
Lol fake RMZ.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
sexy
lol fake rmz.
ikr !?
Re: [SOURCE] v111 Rev 1 [More to come]
Bug Report :
Damage amount
1. A player CAN'T see the damage from monster to B player
2. A player see all damage of B player to monster are Critical damage
Re: [SOURCE] v111 Rev 1 [More to come]
Good luck Actually getting this shit to work.
Re: [SOURCE] v111 Rev 1 [More to come]
Yeah, I can't wait till D.Chaos Comes out, Alpha told me on msn a while ago but its been so long, i started to lose hope.
Re: [SOURCE] v111 Rev 1 [More to come]
Wizstory :3
wizproject.net
Re: [SOURCE] v111 Rev 1 [More to come]
I suppose this will be better than Lithium since it's based off GMS and not SEA? Of course after fixing party and guild creation...and whatever else there may be.