Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
alphablob
(Wonder who's the one making a fool of himself) No one here give a fuck about a v75 server that died ages ago. No one give a fuck that I did a DDoS threat to you a year ago. You will meet assholes on internet, deal with them. But if you have to QQ to someone, take it personaly, not to the public.
I'm not even talking about the time it happened..Do you not even know your own personality? You DDos people all the time for almost nothing, and you're the one who just started talking to me right now. Now stop posting, jesus.....
One does not need proof when the whole community already knows.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
What can i do about the blank skill name ? :)
If your talking about phantoms just take 2412.img from String.wz and then replace or..uh. ADD to your string.wz from v112.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
TestMS
If your talking about phantoms just take 2412.img from String.wz and then replace or..uh. ADD to your string.wz from v112.
How'd you guys even get a hold of v111 WZ edits? :o
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Postalityjr
I'm not even talking about the time it happened..Do you not even know your own personality? You DDos people all the time for almost nothing, and you're the one who just started talking to me right now. Now stop posting, jesus.....
One does not need proof when the whole community already knows.
How can I stop posting when you post fake rumors of me, got any proof I DDoSed a server recently? -no- Thought so.
The whole community? Bullshit.
/Off topic.
Re: [SOURCE] v111 Rev 1 [More to come]
Stop the bickering you two, we all know that I am clearly the best with my nonexistent server.
1 Attachment(s)
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Postalityjr
How'd you guys even get a hold of v111 WZ edits? :o
Just steal it from other things..! Sad part is that the best effects that I wanted don't work in v111..Because of the fact that in v112 and v111 certain effects do not work due to the fact that nexon changed bad ass effects from seteff.img to ITEMEFF.IMG Which makes no damn sence. It's stupid and I don't know why they did it..Unless there is a way to code in it...I WOULD LOVE to see it.Attachment 108986
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
maplefreak26
Stop the bickering you two, we all know that I am clearly the best with my nonexistent server.
How could I forget you ;)
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
alphablob
Add phantom skills in string.wz.
How do i go about doing/finding phantom skills?
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
How do i go about doing/finding phantom skills?
String.wz > Skill.img > 2400.img to 2412.img
Then you dump it and import it into v111's String.wz.
There should be tutorials in the WZ Editing section on how to dump and import.
I might be slightly off but it should be close.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
How do i go about doing/finding phantom skills?
Use WzRepacker(BETTER THEN HAREPACKER BUT HAREPACKER IS STILL GOOD)
And change the format to KMS/EMS or whatever and then open up String.wz and then go to job 2412.img and dump them and then you
open a new window and put them into your v111 file and it should work out fine.
Re: [SOURCE] v111 Rev 1 [More to come]
So much kind people here ;) imma try but i am a newbie :P
i have downloaded Harepacker, and when i open string.wz nothingis inside.. where do i find 2412.img?
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
So much kind people here ;) imma try but i am a newbie :P
i have downloaded Harepacker, and when i open string.wz nothingis inside.. where do i find 2412.img?
You have to click SKill.img and go to the 4 Phantom job ids afterwards.
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
TestMS
You have to click SKill.img and go to the 4 Phantom job ids afterwards.
i go to WzRepacker, under the IMG tab > load > go thru > String.wz > nothing is inside but when i see out of wzrepacker it have everything..
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
Prodfk
i go to WzRepacker, under the IMG tab > load > go thru > String.wz > nothing is inside but when i see out of wzrepacker it have everything..
Not IMG You have to go to Load WZ not IMG. Unless that's what you are picking?
Re: [SOURCE] v111 Rev 1 [More to come]
Quote:
Originally Posted by
TestMS
Just steal it from other things..! Sad part is that the best effects that I wanted don't work in v111..Because of the fact that in v112 and v111 certain effects do not work due to the fact that nexon changed bad ass effects from seteff.img to ITEMEFF.IMG Which makes no damn sence. It's stupid and I don't know why they did it..Unless there is a way to code in it...I WOULD LOVE to see it.
Attachment 108986
Yup, those are bad ass wings. Where'd you find them? V112?