Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
116 was really stable with some minor bugs. Monster fell off platforms and a couple of portals were bugged, very stable though. Most features were working as well. My server is not quite open yet so I am waiting for his newest revision.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Well you'll have to wait, today I have my first exam.... So the release will be a bit later.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Quote:
Originally Posted by
absolom7691
116 was really stable with some minor bugs. Monster fell off platforms and a couple of portals were bugged, very stable though. Most features were working as well. My server is not quite open yet so I am waiting for his newest revision.
116 had item save deadlocks.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Quote:
Originally Posted by
Syre
116 had item save deadlocks.
You might be able to alleviate that by increasing max_connections in my.ini in your MySQL program folder. If you already have, maybe increase the RAM on your host.
Quote:
Originally Posted by
kevintjuh93
Well you'll have to wait, today I have my first exam.... So the release will be a bit later.
Good things are worth waiting for ;). Good luck on your exams!
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
You caused me a bit of rage.
CashShop.java
Code:
MapleDataProvider etc = MapleDataProviderFactory.getDataProvider(new File("wz/Etc.wz"));
Should become:
Code:
MapleDataProvider etc = MapleDataProviderFactory.getDataProvider(new File(System.getProperty("wzpath") + "/Etc.wz"));
Was trying to debug with NetBeans.
EDIT: Another bugfix.
Too be completely honest, I haven't fully tested this, but this does work with all the town scrolls I've tested with no errors so far.
MoopleDEV->server->MapleStatEffect.java
Line: 661
Code:
if (applyto.getMap().getReturnMapId() != applyto.getMapId()) {
Should become
Code:
if (applyto.getMap().getReturnMapId() == applyto.getMapId()) {
Again, I want to be clear that this has worked with the scrolls I've tested.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
as I put the effect of level up, level up here when only changes the level, not of the effect of level up, anyone know it?
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Quote:
Originally Posted by
absolom7691
You might be able to alleviate that by increasing max_connections in my.ini in your MySQL program folder. If you already have, maybe increase the RAM on your host.
Good things are worth waiting for ;). Good luck on your exams!
Back when I tried 116, the amount of ram being used was 12 gigs and I tried increasing the max amount of connections. We never could figure it out, even with RMZero's help.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Quote:
Originally Posted by
Syre
Back when I tried 116, the amount of ram being used was 12 gigs and I tried increasing the max amount of connections. We never could figure it out, even with RMZero's help.
It's indeed one of the strangest things that happen...
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Quote:
Originally Posted by
kevintjuh93
It's indeed one of the strangest things that happen...
Were you ever able to figure it out?
I'm using moople 107, wish I had released my party fix because I don't remember it.
Sad panda.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Someone helps me put autoban for damage hack?
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Quote:
Originally Posted by
iManowx3
Someone helps me put autoban for damage hack?
There should already be one included that does multiple checks to see if the amount of damage is logical.
If you want a simple 999999 damage ban, abstractdealdamagehandler (or w/e its called)
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Kevin, are you still updating this source? I don't remember the last revision so I'm not sure if this has been updated.... in forever haha.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Quote:
Originally Posted by
SomeAsianDude
Kevin, are you still updating this source? I don't remember the last revision so I'm not sure if this has been updated.... in forever haha.
It was just updated a few weeks ago and he has a new update planned soon.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Kevin because you do not get to change the events? That s what really interests me.
Re: [Source] [v83] MoopleDEV | Multi Worlds | Rev 120
Question, since I'm a noob and there's 334 pages - is there a way to change the level cap for non-GM's (like for standard leveling) and what's the map/tele command? I seriously tried, like everything - /m, !warp, !goto, !teleport, and all.
Also, used Rapid Fire - client crashed, and can't log in as that character now. u w0t m8? (damage cap hit and autoban? Acc can log in fine though, and I made another char to test and that's fine too)