[Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

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  1. #406
    Apprentice fatfoon is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Uhm , I was wondering why people cant connect to me ? Like I portforwarded it correctly , and Hex edited the client . I know i did everything correctly , But people select their character and then it either goes to the Login page , or Unable to login to game server. can anybody help ?

  2. #407
    Account Upgraded | Title Enabled! Carrino is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Quote Originally Posted by iCronus View Post
    Great assumption, but surprisingly i don't own a server and i have been working with a OdinMS rev 988(just to learn) and update packets, opcodes etc myself. I even provided Kevin with some sendops and recvops not a lot but some unknowns so i know what im doing. I really like how you don't even know me but you already jumped to conclusions, slow down buddy i saw your server it was pure garbage like some tehpack shit by Moogra.
    ThePack Repack back then, was a stable and good repack to everyone, filled with events made by Jvlaple.

    If you think ThePack is pure garbage, your repack is worse than pure garbage, because Moogra and others code better than you.
    Last edited by Carrino; 10-08-10 at 06:55 AM.

  3. #408
    I'm overrated. Fraysa is offline
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    Quote Originally Posted by Cure View Post
    Hey Kevin, Big fan of Moople!
    Were lovin' it over here at NomNoMS Closed Beta.

    However; We are experiencing a few problems.. Our Coder is busy atm, so were trying to fix it ourselves- We got a few things fixed ourselves, But just wondering about these two major ones:

    1) Monsters tend to fly around the map constantly, hitting us on ropes and other safe platforms (Only happens when one or more players are in the map training)
    But, I shall say, Kevin is doing a great job.
    2) When you die, You cannot revive, You click "Ok", the message box disapears - Then you sit there in ghost form, doing nothing.

    We'd love a answer ASAP, Thanks!
    Keep up the great development pace and work!
    Why do you use it for your server?
    It's currently buggy and there's more to fix.
    Now, this source is not for pservers to base on it.
    Posted via Mobile Device

  4. #409
    Account Upgraded | Title Enabled! a9965 is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    how to fix combo bug

  5. #410
    Best Commu NA Cure is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Quote Originally Posted by Ace View Post
    Why do you use it for your server?
    It's currently buggy and there's more to fix.
    Now, this source is not for pservers to base on it.
    Posted via Mobile Device
    Ehh, its coming together.
    and were working on fixing and adding a few things of our own.

    Eventually shit gets done =D

  6. #411
    I'm overrated. Fraysa is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Quote Originally Posted by Cure View Post
    Ehh, its coming together.
    and were working on fixing and adding a few things of our own.

    Eventually shit gets done =D
    Alright, good luck.

  7. #412
    while(true) spam(); kevintjuh93 is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Rev 21 -

    - Fixed Aran Combo :)

  8. #413
    Account Upgraded | Title Enabled! ~Delta is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Quote Originally Posted by kevintjuh93 View Post
    Rev 21 -

    - Fixed Aran Combo :)
    You might as well fix the not being able to revive bug in the next rev?

  9. #414
    Member x-ZeniRith is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Quote Originally Posted by kevintjuh93 View Post
    Errors? Tell them..
    i'm still on 19 , but even back to 18 , i set exprate to like 1337 and placed int instead of byte , it crashes on login screen .
    And also , i can use admin commands , why can't i use gm commands ? puzzling .

    ---------- Post added at 09:46 AM ---------- Previous post was at 09:19 AM ----------

    the whole fredrick handler is bugged
    Code:
    public class FredrickHandler extends AbstractMaplePacketHandler {
        public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
            MapleCharacter chr = c.getPlayer();
            byte operation = slea.readByte();
    
            switch (operation) {
                case 0x19: //Will never come...
                    //c.getSession().write(MaplePacketCreator.getFredrick((byte) 0x24));
                    break;
                case 0x1A:
                List<Pair<IItem, MapleInventoryType>> items;
            try {
                items = ItemFactory.MERCHANT.loadItems(chr.getId(), false);
                    if (!check(chr, items)) {
                        c.getSession().write(MaplePacketCreator.fredrickMessage((byte) 0x21));
                        return;
                    }
    
                chr.gainMeso(chr.getMerchantMeso(), false);
                chr.setMerchantMeso(0);
                if (deleteItems(chr)) {
                    for (int i = 0; i < items.size(); i++) {
                        MapleInventoryManipulator.addFromDrop(c, items.get(i).getLeft(), false);
                    }
                    c.getSession().write(MaplePacketCreator.fredrickMessage((byte) 0x1E));
                } else {
                    chr.message("An unknown error has occured.");
                    return;
                }
                break;
            } catch (SQLException ex) {
                ex.printStackTrace();
            }
                    break;
                case 0x1C: //Exit
                    break;
                default:
    
            }
        }
    
        private static final boolean check(MapleCharacter chr, List<Pair<IItem, MapleInventoryType>> items) {
            if (chr.getMeso() + chr.getMerchantMeso() < 0) {
                return false;
            }
    	byte eq = 0, use = 0, setup = 0, etc = 0, cash = 0;
    	for (Pair<IItem, MapleInventoryType> item : items) {
    	    final MapleInventoryType invtype = MapleItemInformationProvider.getInstance().getInventoryType(item.getLeft().getItemId());
    	    if (invtype == MapleInventoryType.EQUIP) {
    		eq++;
    	    } else if (invtype == MapleInventoryType.USE) {
    		use++;
    	    } else if (invtype == MapleInventoryType.SETUP) {
    		setup++;
    	    } else if (invtype == MapleInventoryType.ETC) {
    		etc++;
    	    } else if (invtype == MapleInventoryType.CASH) {
    		cash++;
    	    }
    	}
    	if (chr.getInventory(MapleInventoryType.EQUIP).getNumFreeSlot() <= eq
    		|| chr.getInventory(MapleInventoryType.USE).getNumFreeSlot() <= use
    		|| chr.getInventory(MapleInventoryType.SETUP).getNumFreeSlot() <= setup
    		|| chr.getInventory(MapleInventoryType.ETC).getNumFreeSlot() <= etc
    		|| chr.getInventory(MapleInventoryType.CASH).getNumFreeSlot() <= cash) {
    	    return false;
    	}
    	return true;
        }
    
        private static final boolean deleteItems(MapleCharacter chr) {
    	try {
                Connection con = DatabaseConnection.getConnection();
                PreparedStatement ps = con.prepareStatement("DELETE FROM `inventoryitems` WHERE `type` = ? AND `characterid` = ?");
    
                ps.setInt(1, ItemFactory.MERCHANT.getValue());
                ps.setInt(2, chr.getId());
    	    ps.execute();
    	    ps.close();
    	    return true;
    	} catch (SQLException e) {
    	    return false;
    	}
    
        }
    }


    ---------- Post added at 10:03 AM ---------- Previous post was at 09:46 AM ----------

    Last edited by x-ZeniRith; 10-08-10 at 11:26 AM.

  10. #415
    Apprentice fatfoon is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Quote Originally Posted by fatfoon View Post
    Uhm , I was wondering why people cant connect to me ? Like I portforwarded it correctly , and Hex edited the client . I know i did everything correctly , But people select their character and then it either goes to the Login page , or Unable to login to game server. can anybody help ?
    Help ? Lol .

  11. #416
    Member joseph24194 is offline
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    Nov 2009 Join Date
    90Posts

    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Add the Cash shop packet please ...

  12. #417
    Enthusiast Maped is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Reporting an issue:

    When disabling both the PIN and PIC, when someone attempts to login to the World Selection screen, they will get an error 38.

  13. #418
    Member KingT is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    The Aran quest system is not 100% complete you get stuck on the las quest in the town also some quests require you to logout and log back in inorder to click the npc and continue talking. /dispose does not help.

  14. #419
    while(true) spam(); kevintjuh93 is offline
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Quote Originally Posted by KingT View Post
    The Aran quest system is not 100% complete you get stuck on the las quest in the town also some quests require you to logout and log back in inorder to click the npc and continue talking. /dispose does not help.
    I know, and I hate that I don't know what causes it. Every quests works except that one :S
    I'll do some research on them later.

    And will fix the revive bug :3

  15. #420
    Best Commu NA Cure is offline
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    That way .. →Location
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    Re: MoopleDEV | 0.83 Source | *UPDATED*

    Woot! cant wait for the revive fix.
    And good job on the Combo.

    Reporting a Bug:
    Monster Magnet DC's players on the same map.
    I suggest removing it from the rev until it's fixed seeing as how its not a major skill.



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